import Component from '@ember/component'; import config from 'ghost-admin/config/environment'; import {action, computed} from '@ember/object'; import {isBlank} from '@ember/utils'; import {reads} from '@ember/object/computed'; import {task, timeout} from 'ember-concurrency'; /** * Task Button works exactly like Spin button, but with one major difference: * * Instead of passing a "submitting" parameter (which is bound to the parent object), * you pass an ember-concurrency task. All of the "submitting" behavior is handled automatically. * * As another bonus, there's no need to handle canceling the promises when something * like a controller changes. Because the only task running is handled through this * component, all running promises will automatically be cancelled when this * component is removed from the DOM */ const GhTaskButton = Component.extend({ tagName: 'button', classNameBindings: [ 'isRunning:appear-disabled', 'isIdleClass', 'isRunningClass', 'isSuccessClass', 'isFailureClass' ], attributeBindings: ['disabled', 'form', 'type', 'tabindex'], task: null, taskArgs: undefined, disabled: false, defaultClick: false, buttonText: 'Save', idleClass: '', runningClass: '', showSuccess: true, // set to false if you want the spinner to show until a transition occurs autoReset: true, // set to false if you want don't want task button to reset after timeout successText: 'Saved', successClass: 'gh-btn-green', failureText: 'Retry', failureClass: 'gh-btn-red', isTesting: undefined, // Allowed actions action: () => {}, runningText: reads('buttonText'), // hasRun is needed so that a newly rendered button does not show the last // state of the associated task hasRun: computed('task.performCount', function () { return this.get('task.performCount') > this._initialPerformCount; }), isIdleClass: computed('isIdle', function () { return this.isIdle ? this.idleClass : ''; }), isRunning: computed('task.last.isRunning', 'hasRun', 'showSuccess', function () { let taskName = this.get('task.name'); let lastTaskName = this.get('task.last.task.name'); let isRunning = (taskName === lastTaskName) && this.get('task.last.isRunning'); if (this.hasRun && (taskName === lastTaskName) && this.get('task.last.value') && !this.showSuccess) { isRunning = true; } return isRunning; }), isRunningClass: computed('isRunning', function () { return this.isRunning ? (this.runningClass || this.idleClass) : ''; }), isSuccess: computed('hasRun', 'isRunning', 'task.last.value', function () { let taskName = this.get('task.name'); let lastTaskName = this.get('task.last.task.name'); if (!this.hasRun || this.isRunning || !this.showSuccess) { return false; } let value = this.get('task.last.value'); return (taskName === lastTaskName) && !isBlank(value) && value !== false; }), isSuccessClass: computed('isSuccess', function () { return this.isSuccess ? this.successClass : ''; }), isFailure: computed('hasRun', 'isRunning', 'isSuccess', 'task.last.error', function () { let taskName = this.get('task.name'); let lastTaskName = this.get('task.last.task.name'); if (!this.hasRun || this.isRunning || this.isSuccess) { return false; } return (taskName === lastTaskName) && this.get('task.last.error') !== undefined; }), isFailureClass: computed('isFailure', function () { return this.isFailure ? this.failureClass : ''; }), isIdle: computed('isRunning', 'isSuccess', 'isFailure', function () { return !this.isRunning && !this.isSuccess && !this.isFailure; }), init() { this._super(...arguments); this._initialPerformCount = this.get('task.performCount'); if (this.isTesting === undefined) { this.isTesting = config.environment === 'test'; } }, click() { // let the default click bubble if defaultClick===true - useful when // you want to handle a form submit action rather than triggering a // task directly if (this.defaultClick) { if (!this.isRunning) { this._restartAnimation.perform(); } return; } // do nothing if disabled externally if (this.disabled) { return false; } let taskName = this.get('task.name'); let lastTaskName = this.get('task.last.task.name'); // task-buttons are never disabled whilst running so that clicks when a // taskGroup is running don't get dropped BUT that means we need to check // here to avoid spamming actions from multiple clicks if (this.isRunning && taskName === lastTaskName) { return; } this.action(); this._handleMainTask.perform(); this._restartAnimation.perform(); // prevent the click from bubbling and triggering form actions return false; }, // mouseDown can be prevented, this is useful for situations where we want // to avoid on-blur events triggering before the button click mouseDown(event) { if (this.disableMouseDown) { event.preventDefault(); } }, handleReset: action(function () { const isTaskSuccess = this.get('task.last.isSuccessful') && this.get('task.last.value'); if (this.autoReset && this.showSuccess && isTaskSuccess) { this._resetButtonState.perform(); } }), // when local validation fails there's no transition from failed->running // so we want to restart the retry spinner animation to show something // has happened when the button is clicked _restartAnimation: task(function* () { let elem = this.element.querySelector('.retry-animated'); if (elem) { elem.classList.remove('retry-animated'); yield timeout(10); elem.classList.add('retry-animated'); } }), _handleMainTask: task(function* () { this._resetButtonState.cancelAll(); yield this.task.perform(this.taskArgs); const isTaskSuccess = this.get('task.last.isSuccessful') && this.get('task.last.value'); if (this.autoReset && this.showSuccess && isTaskSuccess) { this._resetButtonState.perform(); } }), _resetButtonState: task(function* () { yield timeout(this.isTesting ? 50 : 2500); if (!this.get('task.last.isRunning')) { // Reset last task to bring button back to idle state yield this.set('task.last', null); } }).restartable() }); export default GhTaskButton;