import Ember from 'ember'; import ShortcutsRoute from 'ghost/mixins/shortcuts-route'; import styleBody from 'ghost/mixins/style-body'; import loadingIndicator from 'ghost/mixins/loading-indicator'; import editorShortcuts from 'ghost/utils/editor-shortcuts'; var EditorBaseRoute = Ember.Mixin.create(styleBody, ShortcutsRoute, loadingIndicator, { classNames: ['editor'], actions: { save: function () { this.get('controller').send('save'); }, publish: function () { var controller = this.get('controller'); controller.send('setSaveType', 'publish'); controller.send('save'); }, toggleZenMode: function () { Ember.$('body').toggleClass('zen'); }, // The actual functionality is implemented in utils/ed-editor-shortcuts editorShortcut: function (options) { // Only fire editor shortcuts when the editor has focus. if (this.get('controller.editor').$().is(':focus')) { this.get('controller.editor').shortcut(options.type); } }, willTransition: function (transition) { var controller = this.get('controller'), scratch = controller.get('model.scratch'), controllerIsDirty = controller.get('isDirty'), model = controller.get('model'), state = model.getProperties('isDeleted', 'isSaving', 'isDirty', 'isNew'), fromNewToEdit, deletedWithoutChanges; fromNewToEdit = this.get('routeName') === 'editor.new' && transition.targetName === 'editor.edit' && transition.intent.contexts && transition.intent.contexts[0] && transition.intent.contexts[0].id === model.get('id'); deletedWithoutChanges = state.isDeleted && (state.isSaving || !state.isDirty); this.send('closeSettingsMenu'); if (!fromNewToEdit && !deletedWithoutChanges && controllerIsDirty) { transition.abort(); this.send('openModal', 'leave-editor', [controller, transition]); return; } // The controller may hold model state that will be lost in the transition, // so we need to apply it now. if (fromNewToEdit && controllerIsDirty) { if (scratch !== model.get('markdown')) { model.set('markdown', scratch); } } if (state.isNew) { model.deleteRecord(); } // since the transition is now certain to complete.. window.onbeforeunload = null; // remove model-related listeners created in editor-base-route this.detachModelHooks(controller, model); } }, renderTemplate: function (controller, model) { this._super(controller, model); this.render('post-settings-menu', { into: 'application', outlet: 'settings-menu', model: model }); }, shortcuts: editorShortcuts, attachModelHooks: function (controller, model) { // this will allow us to track when the model is saved and update the controller // so that we can be sure controller.isDirty is correct, without having to update the // controller on each instance of `model.save()`. // // another reason we can't do this on `model.save().then()` is because the post-settings-menu // also saves the model, and passing messages is difficult because we have two // types of editor controllers, and the PSM also exists on the posts.post route. // // The reason we can't just keep this functionality in the editor controller is // because we need to remove these handlers on `willTransition` in the editor route. model.on('didCreate', controller, controller.get('modelSaved')); model.on('didUpdate', controller, controller.get('modelSaved')); }, detachModelHooks: function (controller, model) { model.off('didCreate', controller, controller.get('modelSaved')); model.off('didUpdate', controller, controller.get('modelSaved')); }, setupController: function (controller, model) { model.set('scratch', model.get('markdown')); model.set('titleScratch', model.get('title')); this._super(controller, model); var tags = model.get('tags'); if (tags) { // used to check if anything has changed in the editor controller.set('previousTagNames', tags.mapBy('name')); } else { controller.set('previousTagNames', []); } // attach model-related listeners created in editor-base-route this.attachModelHooks(controller, model); } }); export default EditorBaseRoute;