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88 lines
2.8 KiB
JavaScript
88 lines
2.8 KiB
JavaScript
import Ember from 'ember';
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// returns a create card factory that takes a generic mobiledoc card and adds a ghost specific wrapper around it.
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// it also provides helper functionality for Ember based cards.
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export default function createCardFactory(toolbar) {
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let self = this;
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function createCard(card_object) {
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// if we have an array of cards then we convert them one by one.
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if (card_object instanceof Array) {
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return card_object.map(card => createCard(card));
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}
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// an ember card doesn't need a render or edit method
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if (!card_object.name || (!card_object.willRender && card_object.genus !== 'ember')) {
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throw new Error("A card must have a name and willRender method");
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}
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card_object.render = ({env, options, payload: _payload}) => {
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//setupUI({env, options, payload});
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// todo setup non ember UI
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let payload = Ember.copy(_payload);
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payload.card_name = env.name;
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if (card_object.genus === 'ember') {
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let card = setupEmberCard({env, options, payload}, "render");
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let div = document.createElement('div');
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div.id = card.id;
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return div;
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}
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return card_object.willRender({env, options, payload});
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};
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card_object.edit = ({env, options, payload: _payload}) => {
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//setupUI({env, options, payload});
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let payload = Ember.copy(_payload);
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payload.card_name = env.name;
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if (card_object.genus === 'ember') {
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let card = setupEmberCard({env, options, payload});
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let div = document.createElement('div');
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div.id = card.id;
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return div;
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}
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if (card_object.hasOwnProperty('willRender')) {
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return card_object.willEdit({env, options, payload, toolbar});
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} else {
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return card_object.willRender({env, options, payload, toolbar});
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}
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//do handle and delete stuff
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};
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card_object.type = 'dom';
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card_object.didPlace = () => {
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};
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function setupEmberCard({env, options, payload}) {
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const id = "GHOST_CARD_" + Ember.uuid();
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let card = Ember.Object.create({
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id,
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env,
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options,
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payload,
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card: card_object,
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});
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self.emberCards.pushObject(card);
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env.onTeardown(() => {
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self.emberCards.removeObject(card);
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});
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return card;
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}
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return card_object;
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// self.editor.cards.push(card_object);
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}
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// then return the card factory so new cards can be made at runtime
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return createCard;
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}
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