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https://github.com/VSCodium/vscodium.git
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add some small improvements (#803)
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3
.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +1,6 @@
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vscode
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VS*/*
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.DS_Store
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out
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pkg2appimage-*.AppImage
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pkg2appimage.AppDir
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@ -1,6 +1,7 @@
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# powershell -ExecutionPolicy ByPass -File .\build\build_windows.ps1
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$env:Path += ";C:\Program Files\Git\bin"
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# first so `bash` is the one installed with `git`, avoid conflict with WSL
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$env:Path = "C:\Program Files\Git\bin;" + $env:Path
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Remove-Item -Recurse -Force VSCode*
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10
build/build_windows.sh
Executable file
10
build/build_windows.sh
Executable file
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#!/bin/bash
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# to run with WSL: wsl ./build/build_windows.sh
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rm -rf VSCode*
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rm -rf vscode
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./get_repo.sh
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SHOULD_BUILD=yes CI_BUILD=no OS_NAME=windows VSCODE_ARCH=x64 ./build.sh
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@ -14,6 +14,7 @@
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- node 14
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- yarn
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- jq
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- git
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### <a id="dependencies-linux"></a>Linux
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@ -30,7 +31,6 @@
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### <a id="dependencies-windows"></a>Windows
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- powershell
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- git
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- sed
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## <a id="build-scripts"></a>Build Scripts
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@ -38,7 +38,7 @@
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Each platform has its build helper script in the directory `build`.
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- Linux: `./build/build_linux.sh`
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- MacOS: `./build/build_macos_.sh`
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- MacOS: `./build/build_macos.sh`
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- Windows: `powershell -ExecutionPolicy ByPass -File .\build\build_windows.ps1`
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## <a id="build-docker"></a>Build in Docker
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@ -8,6 +8,8 @@ cd vscode || exit
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../update_settings.sh
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# apply patches
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{ set +x; } 2>/dev/null
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for file in ../patches/*.patch; do
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if [ -f "$file" ]; then
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echo applying patch: $file;
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@ -28,6 +30,8 @@ for file in ../patches/user/*.patch; do
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fi
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done
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set -x
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if [[ "$OS_NAME" == "osx" ]]; then
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CHILD_CONCURRENCY=1 yarn --frozen-lockfile --ignore-optional
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npm_config_argv='{"original":["--ignore-optional"]}' yarn postinstall
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