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build(macos): allow local codesign [skip ci]
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@ -120,5 +120,11 @@ if [[ "${SKIP_ASSETS}" == "no" ]]; then
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rm -rf build/windows/msi/releasedir
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fi
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if [[ "${OS_NAME}" == "osx" && -f "./macos-codesign.env" ]]; then
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. macos-codesign.env
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echo "CERTIFICATE_OSX_ID: ${CERTIFICATE_OSX_ID}"
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fi
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. prepare_assets.sh
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fi
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5
macos-codesign.env.template
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5
macos-codesign.env.template
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@ -0,0 +1,5 @@
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CERTIFICATE_OSX_APP_PASSWORD=
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CERTIFICATE_OSX_ID=
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CERTIFICATE_OSX_P12_DATA=
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CERTIFICATE_OSX_P12_PASSWORD=
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CERTIFICATE_OSX_TEAM_ID=
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28
patches/fix-darwin-codesign.patch
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28
patches/fix-darwin-codesign.patch
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@ -0,0 +1,28 @@
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diff --git a/build/darwin/sign.js b/build/darwin/sign.js
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index f5913b7..100b950 100644
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--- a/build/darwin/sign.js
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+++ b/build/darwin/sign.js
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@@ -53,5 +53,7 @@ async function main(buildDir) {
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ignore: (filePath) => {
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+ const ext = path.extname(filePath);
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return filePath.includes(gpuHelperAppName) ||
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filePath.includes(rendererHelperAppName) ||
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- filePath.includes(pluginHelperAppName);
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+ filePath.includes(pluginHelperAppName) ||
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+ ext == '.asar' || ext == '.dat' || ext == '.gif' || ext == '.icns' || ext == '.ico' || ext == '.json' || ext == '.mp3' || ext == '.nib' || ext == '.pak' || ext == '.png' || ext == '.scpt' || ext == '.ttf' || ext == '.wasm' || ext == '.woff' || ext == '.woff2';
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}
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@@ -83,3 +85,3 @@ async function main(buildDir) {
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'-string',
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- 'An application in Visual Studio Code wants to use AppleScript.',
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+ 'An application in VSCodium wants to use AppleScript.',
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`${infoPlistPath}`
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@@ -90,3 +92,3 @@ async function main(buildDir) {
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'-string',
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- 'An application in Visual Studio Code wants to use the Microphone.',
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+ 'An application in VSCodium wants to use the Microphone.',
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`${infoPlistPath}`
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@@ -97,3 +99,3 @@ async function main(buildDir) {
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'-string',
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- 'An application in Visual Studio Code wants to use the Camera.',
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+ 'An application in VSCodium wants to use the Camera.',
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`${infoPlistPath}`
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@ -1,19 +0,0 @@
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diff --git a/build/darwin/sign.js b/build/darwin/sign.js
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index f5913b7..c861e3e 100644
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--- a/build/darwin/sign.js
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+++ b/build/darwin/sign.js
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@@ -83,3 +83,3 @@ async function main(buildDir) {
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'-string',
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- 'An application in Visual Studio Code wants to use AppleScript.',
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+ 'An application in VSCodium wants to use AppleScript.',
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`${infoPlistPath}`
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@@ -90,3 +90,3 @@ async function main(buildDir) {
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'-string',
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- 'An application in Visual Studio Code wants to use the Microphone.',
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+ 'An application in VSCodium wants to use the Microphone.',
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`${infoPlistPath}`
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@@ -97,3 +97,3 @@ async function main(buildDir) {
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'-string',
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- 'An application in Visual Studio Code wants to use the Camera.',
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+ 'An application in VSCodium wants to use the Camera.',
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`${infoPlistPath}`
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@ -20,13 +20,19 @@ sum_file() {
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mkdir -p assets
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if [[ "${OS_NAME}" == "osx" ]]; then
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if [[ "${CI_BUILD}" != "no" ]]; then
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if [[ -n "${CERTIFICATE_OSX_P12_DATA}" ]]; then
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if [[ "${CI_BUILD}" == "no" ]]; then
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RUNNER_TEMP="${TMPDIR}"
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fi
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CERTIFICATE_P12="${APP_NAME}.p12"
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KEYCHAIN="${RUNNER_TEMP}/buildagent.keychain"
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AGENT_TEMPDIRECTORY="${RUNNER_TEMP}"
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# shellcheck disable=SC2006
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KEYCHAINS=`security list-keychains | xargs`
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rm -f "${KEYCHAIN}"
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echo "${CERTIFICATE_OSX_P12_DATA}" | base64 --decode > "${CERTIFICATE_P12}"
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echo "+ create temporary keychain"
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@ -48,6 +54,7 @@ if [[ "${OS_NAME}" == "osx" ]]; then
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export CODESIGN_IDENTITY AGENT_TEMPDIRECTORY
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DEBUG="electron-osx-sign*" node vscode/build/darwin/sign.js "$( pwd )"
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# codesign --display --entitlements :- ""
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echo "+ notarize"
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@ -57,6 +64,7 @@ if [[ "${OS_NAME}" == "osx" ]]; then
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zip -r -X -y "${ZIP_FILE}" ./*.app
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xcrun notarytool store-credentials "${APP_NAME}" --apple-id "${CERTIFICATE_OSX_ID}" --team-id "${CERTIFICATE_OSX_TEAM_ID}" --password "${CERTIFICATE_OSX_APP_PASSWORD}" --keychain "${KEYCHAIN}"
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# xcrun notarytool history --keychain-profile "${APP_NAME}" --keychain "${KEYCHAIN}"
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xcrun notarytool submit "${ZIP_FILE}" --keychain-profile "${APP_NAME}" --wait --keychain "${KEYCHAIN}"
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echo "+ attach staple"
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