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Update build.sh
Windows builds were not using the npm gulp script which allows for a bigger heap
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12
build.sh
12
build.sh
@ -42,12 +42,12 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
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npm run gulp vscode-linux-arm64-build-deb
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# npm run gulp vscode-linux-arm64-build-rpm
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elif [[ "$CI_WINDOWS" == "True" ]]; then
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npx gulp vscode-win32-x64-min
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npx gulp vscode-win32-x64-copy-inno-updater
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npx gulp vscode-win32-x64-inno-updater
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npx gulp vscode-win32-x64-system-setup
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npx gulp vscode-win32-x64-user-setup
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npx gulp vscode-win32-x64-archive
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npm run gulp vscode-win32-x64-min
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npm run gulp vscode-win32-x64-copy-inno-updater
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npm run gulp vscode-win32-x64-inno-updater
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npm run gulp vscode-win32-x64-system-setup
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npm run gulp vscode-win32-x64-user-setup
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npm run gulp vscode-win32-x64-archive
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else
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npm run gulp vscode-linux-x64-min
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npm run gulp vscode-linux-x64-build-deb
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