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Fix typos in DOCS.md and README.md
DOCS.md:85,91: offical -> official README.md:130: limitted -> limited
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DOCS.md
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@ -82,13 +82,13 @@ with the content:
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### <a id="proprietary-debugging-tools"></a>Proprietary Debugging Tools
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The debugger provided with Microsoft's [C# extension](https://github.com/OmniSharp/omnisharp-vscode) as well as the (Windows) debugger provided with their [C++ extension](https://github.com/Microsoft/vscode-cpptools) are very restrictively licensed to only work with the offical Visual Studio Code build. See [this comment in the C# extension repo](https://github.com/OmniSharp/omnisharp-vscode/issues/2491#issuecomment-418811364) and [this comment in the C++ extension repo](https://github.com/Microsoft/vscode-cpptools/issues/21#issuecomment-248349017).
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The debugger provided with Microsoft's [C# extension](https://github.com/OmniSharp/omnisharp-vscode) as well as the (Windows) debugger provided with their [C++ extension](https://github.com/Microsoft/vscode-cpptools) are very restrictively licensed to only work with the official Visual Studio Code build. See [this comment in the C# extension repo](https://github.com/OmniSharp/omnisharp-vscode/issues/2491#issuecomment-418811364) and [this comment in the C++ extension repo](https://github.com/Microsoft/vscode-cpptools/issues/21#issuecomment-248349017).
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A workaround exists to get debugging working in C# projects, by using Samsung's opensource [netcoredbg](https://github.com/Samsung/netcoredbg) package. See [this comment](https://github.com/VSCodium/vscodium/issues/82#issue-409806641) for instructions on how to set that up.
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### <a id="proprietary-extensions"></a>Proprietary Extensions
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Like the debuggers mentioned above, some extensions you may find in the marketplace (like the [Remote Development Extensions](https://code.visualstudio.com/docs/remote/remote-overview)) only function with the offical Visual Studio Code build. You can work around this by adding the extension's internal ID (found on the extension's page) to the `extensionAllowedProposedApi` property of the product.json in your VSCodium installation. For example:
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Like the debuggers mentioned above, some extensions you may find in the marketplace (like the [Remote Development Extensions](https://code.visualstudio.com/docs/remote/remote-overview)) only function with the official Visual Studio Code build. You can work around this by adding the extension's internal ID (found on the extension's page) to the `extensionAllowedProposedApi` property of the product.json in your VSCodium installation. For example:
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```json
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"extensionAllowedProposedApi": [
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@ -127,7 +127,7 @@ If you would like to see the commands we run to build `vscode` into VSCodium bin
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The builds are run every day, but exit early if there isn't a new release from Microsoft.
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## <a id="supported-platforms"></a>Supported Platforms
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The minimal version is limitted by the core component Electron, you may want to check its [supported platform list](https://www.electronjs.org/docs/tutorial/support#supported-platforms).
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The minimal version is limited by the core component Electron, you may want to check its [supported platform list](https://www.electronjs.org/docs/tutorial/support#supported-platforms).
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- [x] macOS (`zip`, `dmg`) OS X 10.10 or newer x64
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- [x] macOS (`zip`, `dmg`) macOS 11.0 or newer arm64 via x64 emulation, see [status issue](https://github.com/VSCodium/vscodium/issues/597)
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- [x] GNU/Linux x64 (`deb`, `rpm`, `AppImage`, `tar.gz`)
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