mirror of
https://github.com/VSCodium/vscodium.git
synced 2024-11-27 12:53:13 +03:00
Build cleanup and Windows ia32 (#103)
This commit is contained in:
parent
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commit
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@ -2,6 +2,7 @@ matrix:
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include:
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- os: linux
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sudo: required
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env: BUILDARCH=x64
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- os: linux
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sudo: required
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env: BUILDARCH=ia32
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@ -1,62 +1,16 @@
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jobs:
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- job: Windows
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pool:
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vmImage: 'vs2017-win2016'
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vmImage: VS2017-Win2016
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variables:
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BUILDARCH: x64
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steps:
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- task: NodeTool@0
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inputs:
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versionSpec: '8.x'
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- script: |
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choco install jq
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displayName: 'install jq from choco'
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- task: geeklearningio.gl-vsts-tasks-yarn.yarn-installer-task.YarnInstaller@2
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displayName: 'Install Yarn'
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- task: UsePythonVersion@0
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displayName: 'Use Python 2.x'
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inputs:
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versionSpec: 2.x
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- task: ShellScript@2
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displayName: 'get VSCode sources'
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inputs:
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scriptPath: get_repo.sh
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- powershell: |
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$LATEST_MS_TAG="$(git -C vscode describe --tags)"
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Write-Host "##vso[task.setvariable variable=LATEST_MS_TAG]$LATEST_MS_TAG"
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displayName: 'set env LATEST_MS_TAG'
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- task: PowerShell@2
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inputs:
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filePath: 'check_tags.ps1'
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env:
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MAPPED_GITHUB_TOKEN: $(GITHUB_TOKEN)
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- script: |
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git -C vscode status
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displayName: 'vscode status'
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- powershell: |
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bash ./build.sh
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displayName: 'go build it!'
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- bash: |
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\system-setup\\VSCodeSetup.exe VSCodiumSetup-x64-${LATEST_MS_TAG}.exe; fi
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displayName: 'move the system setup'
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- bash: |
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-x64-${LATEST_MS_TAG}.exe; fi
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displayName: 'move the user setup'
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- bash: |
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\archive\\VSCode-win32-x64.zip VSCodium-win32-x64-${LATEST_MS_TAG}.zip; fi
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displayName: 'move the zip folder'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: system-setup'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodiumSetup-x64-$(LATEST_MS_TAG).exe'
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ArtifactName: 'system_setup'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: user-setup'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodiumUserSetup-x64-$(LATEST_MS_TAG).exe'
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ArtifactName: 'user_setup'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: archive'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodium-win32-x64-$(LATEST_MS_TAG).zip'
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ArtifactName: 'archive'
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- template: win32-build.yml
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- job: Windows32
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pool:
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vmImage: VS2017-Win2016
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variables:
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BUILDARCH: ia32
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steps:
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- template: win32-build.yml
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40
build.sh
40
build.sh
@ -3,15 +3,8 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
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cp -rp src/* vscode/
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cd vscode
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if [[ "$BUILDARCH" == "ia32" ]]; then
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export npm_config_arch=ia32
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export npm_config_target_arch=ia32
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fi
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if [[ "$BUILDARCH" == "arm64" ]]; then
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export npm_config_arch=arm64
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export npm_config_target_arch=arm64
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fi
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export npm_config_arch="$BUILDARCH"
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export npm_config_target_arch="$BUILDARCH"
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../update_settings.sh
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yarn
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@ -31,27 +24,18 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
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fi
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if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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npm run gulp vscode-darwin-min
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elif [[ "$BUILDARCH" == "ia32" ]]; then
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npm run gulp vscode-linux-ia32-min
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npm run gulp vscode-linux-ia32-build-deb
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npm run gulp vscode-linux-ia32-build-rpm
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unset npm_config_arch
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elif [[ "$BUILDARCH" == "arm64" ]]; then
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npm run gulp vscode-linux-arm64-min
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npm run gulp vscode-linux-arm64-build-deb
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# npm run gulp vscode-linux-arm64-build-rpm
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npm run gulp -- "vscode-darwin-min"
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elif [[ "$CI_WINDOWS" == "True" ]]; then
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cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
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npm run gulp vscode-win32-x64-min
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npm run gulp vscode-win32-x64-inno-updater
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npm run gulp vscode-win32-x64-system-setup
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npm run gulp vscode-win32-x64-user-setup
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npm run gulp vscode-win32-x64-archive
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else
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npm run gulp vscode-linux-x64-min
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npm run gulp vscode-linux-x64-build-deb
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npm run gulp vscode-linux-x64-build-rpm
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npm run gulp -- "vscode-win32-${BUILDARCH}-min"
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npm run gulp -- "vscode-win32-${BUILDARCH}-inno-updater"
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npm run gulp -- "vscode-win32-${BUILDARCH}-system-setup"
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npm run gulp -- "vscode-win32-${BUILDARCH}-user-setup"
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npm run gulp -- "vscode-win32-${BUILDARCH}-archive"
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else # linux
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npm run gulp -- "vscode-linux-${BUILDARCH}-min"
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npm run gulp -- "vscode-linux-${BUILDARCH}-build-deb"
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npm run gulp -- "vscode-linux-${BUILDARCH}-build-rpm"
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fi
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cd ..
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@ -1,5 +1,8 @@
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echo "tag: $env:LATEST_MS_TAG"
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$GITHUB_RESPONSE = curl.exe -s -H "Authorization: token $env:MAPPED_GITHUB_TOKEN" "https://api.github.com/repos/vscodium/vscodium/releases/tags/$env:LATEST_MS_TAG"
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$REPO_URI = [uri]$env:BUILD_REPOSITORY_URI
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$USER_REPO = $REPO_URI."LocalPath"
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echo $USER_REPO
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$GITHUB_RESPONSE = curl.exe -s -H "Authorization: token $env:MAPPED_GITHUB_TOKEN" "https://api.github.com/repos$USER_REPO/releases/tags/$env:LATEST_MS_TAG"
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echo "Github response: ${GITHUB_RESPONSE}"
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$VSCODIUM_ASSETS = $GITHUB_RESPONSE | jq '.assets'
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echo "VSCodium assets: ${VSCODIUM_ASSETS}"
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@ -11,11 +14,10 @@ if (!$env:MAPPED_GITHUB_TOKEN -or $env:MAPPED_GITHUB_TOKEN -like "*GITHUB_TOKEN*
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return
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}
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if (!$VSCODIUM_ASSETS) {
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if ($VSCODIUM_ASSETS -eq "null" -or !$VSCODIUM_ASSETS) {
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echo "Release assets do not exist at all, continuing build"
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$SHOULD_BUILD = 'yes'
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}
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} else {
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$WindowsAssets = ($VSCODIUM_ASSETS | ConvertFrom-Json) | Where-Object { $_.name.Contains('exe') }
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$SYSTEM_SETUP = $WindowsAssets | Where-Object { $_.name.Contains('Setup') }
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$USER_SETUP = $WindowsAssets | Where-Object { $_.name.Contains('User') }
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@ -30,5 +32,7 @@ elseif (!$USER_SETUP) {
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else {
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echo "Already have all the Windows builds"
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}
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}
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Write-Host "##vso[task.setvariable variable=SHOULD_BUILD]$SHOULD_BUILD"
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59
win32-build.yml
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59
win32-build.yml
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@ -0,0 +1,59 @@
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steps:
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- task: NodeTool@0
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inputs:
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versionSpec: '8.x'
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- script: |
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choco install jq
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displayName: 'install jq from choco'
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- task: geeklearningio.gl-vsts-tasks-yarn.yarn-installer-task.YarnInstaller@2
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displayName: 'Install Yarn'
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- task: UsePythonVersion@0
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displayName: 'Use Python 2.x'
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inputs:
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versionSpec: 2.x
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- task: ShellScript@2
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displayName: 'get VSCode sources'
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inputs:
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scriptPath: get_repo.sh
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- powershell: |
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$LATEST_MS_TAG="$(git -C vscode describe --tags)"
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Write-Host "##vso[task.setvariable variable=LATEST_MS_TAG]$LATEST_MS_TAG"
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displayName: 'set env LATEST_MS_TAG'
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- task: PowerShell@2
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inputs:
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filePath: 'check_tags.ps1'
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env:
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MAPPED_GITHUB_TOKEN: $(GITHUB_TOKEN)
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- script: |
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git -C vscode status
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displayName: 'vscode status'
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- powershell: |
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bash ./build.sh
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displayName: 'go build it!'
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- bash: |
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\system-setup\\VSCodeSetup.exe VSCodiumSetup-$(BUILDARCH)-${LATEST_MS_TAG}.exe; fi
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displayName: 'move the system setup'
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- bash: |
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-$(BUILDARCH)-${LATEST_MS_TAG}.exe; fi
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displayName: 'move the user setup'
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- bash: |
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\archive\\VSCode-win32-$(BUILDARCH).zip VSCodium-win32-$(BUILDARCH)-${LATEST_MS_TAG}.zip; fi
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displayName: 'move the zip folder'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: system-setup'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodiumSetup-$(BUILDARCH)-$(LATEST_MS_TAG).exe'
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ArtifactName: 'system_setup'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: user-setup'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodiumUserSetup-$(BUILDARCH)-$(LATEST_MS_TAG).exe'
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ArtifactName: 'user_setup'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: archive'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodium-win32-$(BUILDARCH)-$(LATEST_MS_TAG).zip'
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ArtifactName: 'archive'
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