mirror of
https://github.com/VSCodium/vscodium.git
synced 2024-11-22 23:29:18 +03:00
131 lines
2.9 KiB
Bash
Executable File
131 lines
2.9 KiB
Bash
Executable File
#!/usr/bin/env bash
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# shellcheck disable=SC1091,SC2129
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### Windows
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# to run with Bash: "C:\Program Files\Git\bin\bash.exe" ./build/build.sh
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###
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export APP_NAME="VSCodium"
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export BINARY_NAME="codium"
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export CI_BUILD="no"
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export SHOULD_BUILD="yes"
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export SKIP_ASSETS="yes"
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export SKIP_BUILD="no"
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export SKIP_SOURCE="no"
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export VSCODE_LATEST="no"
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export VSCODE_QUALITY="stable"
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export VSCODE_SKIP_NODE_VERSION_CHECK="yes"
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while getopts ":ilops" opt; do
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case "$opt" in
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i)
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export BINARY_NAME="codium-insiders"
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export VSCODE_QUALITY="insider"
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;;
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l)
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export VSCODE_LATEST="yes"
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;;
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o)
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export SKIP_BUILD="yes"
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;;
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p)
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export SKIP_ASSETS="no"
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;;
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s)
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export SKIP_SOURCE="yes"
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;;
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*)
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;;
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esac
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done
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case "${OSTYPE}" in
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darwin*)
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export OS_NAME="osx"
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;;
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msys* | cygwin*)
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export OS_NAME="windows"
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;;
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*)
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export OS_NAME="linux"
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;;
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esac
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UNAME_ARCH=$( uname -m )
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if [[ "${UNAME_ARCH}" == "aarch64" || "${UNAME_ARCH}" == "arm64" ]]; then
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export VSCODE_ARCH="arm64"
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elif [[ "${UNAME_ARCH}" == "ppc64le" ]]; then
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export VSCODE_ARCH="ppc64le"
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elif [[ "${UNAME_ARCH}" == "riscv64" ]]; then
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export VSCODE_ARCH="riscv64"
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else
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export VSCODE_ARCH="x64"
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fi
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export NODE_OPTIONS="--max-old-space-size=8192"
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echo "OS_NAME=\"${OS_NAME}\""
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echo "SKIP_SOURCE=\"${SKIP_SOURCE}\""
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echo "SKIP_BUILD=\"${SKIP_BUILD}\""
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echo "SKIP_ASSETS=\"${SKIP_ASSETS}\""
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echo "VSCODE_ARCH=\"${VSCODE_ARCH}\""
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echo "VSCODE_LATEST=\"${VSCODE_LATEST}\""
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echo "VSCODE_QUALITY=\"${VSCODE_QUALITY}\""
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if [[ "${SKIP_SOURCE}" == "no" ]]; then
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rm -rf vscode* VSCode*
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. get_repo.sh
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. version.sh
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# save variables for later
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echo "MS_TAG=\"${MS_TAG}\"" > build.env
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echo "MS_COMMIT=\"${MS_COMMIT}\"" >> build.env
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echo "RELEASE_VERSION=\"${RELEASE_VERSION}\"" >> build.env
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echo "BUILD_SOURCEVERSION=\"${BUILD_SOURCEVERSION}\"" >> build.env
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else
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if [[ "${SKIP_ASSETS}" != "no" ]]; then
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rm -rf VSCode*
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fi
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. build.env
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echo "MS_TAG=\"${MS_TAG}\""
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echo "MS_COMMIT=\"${MS_COMMIT}\""
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echo "RELEASE_VERSION=\"${RELEASE_VERSION}\""
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echo "BUILD_SOURCEVERSION=\"${BUILD_SOURCEVERSION}\""
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fi
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if [[ "${SKIP_BUILD}" == "no" ]]; then
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if [[ "${SKIP_SOURCE}" != "no" ]]; then
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cd vscode || { echo "'vscode' dir not found"; exit 1; }
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git add .
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git reset -q --hard HEAD
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cd ..
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fi
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. build.sh
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if [[ "${VSCODE_LATEST}" == "yes" ]]; then
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jsonTmp=$( cat "${VSCODE_QUALITY}.json" | jq --arg 'tag' "${MS_TAG/\-insider/}" --arg 'commit' "${MS_COMMIT}" '. | .tag=$tag | .commit=$commit' )
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echo "${jsonTmp}" > "${VSCODE_QUALITY}.json" && unset jsonTmp
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fi
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fi
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if [[ "${SKIP_ASSETS}" == "no" ]]; then
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if [[ "${OS_NAME}" == "windows" ]]; then
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rm -rf build/windows/msi/releasedir
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fi
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if [[ "${OS_NAME}" == "osx" && -f "./macos-codesign.env" ]]; then
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. macos-codesign.env
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echo "CERTIFICATE_OSX_ID: ${CERTIFICATE_OSX_ID}"
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fi
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. prepare_assets.sh
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fi
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