vscodium/build.sh
Randal Stevens 7b1c9aff73 Feature/DMG (#162)
Thanks @RandyStevens 🙏 

Closes #139
2019-05-17 09:17:54 -07:00

66 lines
3.3 KiB
Bash
Executable File

#!/bin/bash
if [[ "$SHOULD_BUILD" == "yes" ]]; then
cp -rp src/* vscode/
cd vscode
export npm_config_arch="$BUILDARCH"
export npm_config_target_arch="$BUILDARCH"
../update_settings.sh
yarn
mv product.json product.json.bak
# set fields in product.json
quality='setpath(["quality"]; "stable")'
extensionsGallery='setpath(["extensionsGallery"]; {"serviceUrl": "https://marketplace.visualstudio.com/_apis/public/gallery", "cacheUrl": "https://vscode.blob.core.windows.net/gallery/index", "itemUrl": "https://marketplace.visualstudio.com/items"})'
nameShort='setpath(["nameShort"]; "VSCodium")'
nameLong='setpath(["nameLong"]; "VSCodium")'
applicationName='setpath(["applicationName"]; "vscodium")'
win32MutexName='setpath(["win32MutexName"]; "vscodium")'
win32DirName='setpath(["win32DirName"]; "VSCodium")'
win32NameVersion='setpath(["win32NameVersion"]; "VSCodium")'
win32RegValueName='setpath(["win32RegValueName"]; "VSCodium")'
win32AppUserModelId='setpath(["win32AppUserModelId"]; "Microsoft.VSCodium")'
win32ShellNameShort='setpath(["win32ShellNameShort"]; "V&SCodium")'
win32x64UserAppId='setpath (["win32x64UserAppId"]; "{{2E1F05D1-C245-4562-81EE-28188DB6FD17}")'
urlProtocol='setpath(["urlProtocol"]; "vscodium")'
extensionAllowedProposedApi='setpath(["extensionAllowedProposedApi"]; getpath(["extensionAllowedProposedApi"]) + ["ms-vsliveshare.vsliveshare"])'
keyboardShortcutsUrlMac='setpath(["keyboardShortcutsUrlMac"]; "https://go.microsoft.com/fwlink/?linkid=832143")'
keyboardShortcutsUrlLinux='setpath(["keyboardShortcutsUrlLinux"]; "https://go.microsoft.com/fwlink/?linkid=832144")'
keyboardShortcutsUrlWin='setpath(["keyboardShortcutsUrlWin"]; "https://go.microsoft.com/fwlink/?linkid=832145")'
product_json_changes="${keyboardShortcutsUrlMac} | ${keyboardShortcutsUrlLinux} | ${keyboardShortcutsUrlWin} | ${quality} | ${extensionsGallery} | ${nameShort} | ${nameLong} | ${applicationName} | ${win32MutexName} | ${win32DirName} | ${win32NameVersion} | ${win32RegValueName} | ${win32AppUserModelId} | ${win32ShellNameShort} | ${win32x64UserAppId} | ${urlProtocol} | ${extensionAllowedProposedApi}"
cat product.json.bak | jq "${product_json_changes}" > product.json
cat product.json
../undo_telemetry.sh
export NODE_ENV=production
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
# microsoft adds their apt repo to sources
# unless the app name is code-oss
# as we are renaming the application to vscodium
# we need to edit a line in the post install template
sed -i "s/code-oss/vscodium/" resources/linux/debian/postinst.template
fi
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
npm install --global create-dmg
npm run gulp -- "vscode-darwin-min"
elif [[ "$CI_WINDOWS" == "True" ]]; then
cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
npm run gulp -- "vscode-win32-${BUILDARCH}-min"
npm run gulp -- "vscode-win32-${BUILDARCH}-inno-updater"
npm run gulp -- "vscode-win32-${BUILDARCH}-system-setup"
npm run gulp -- "vscode-win32-${BUILDARCH}-user-setup"
npm run gulp -- "vscode-win32-${BUILDARCH}-archive"
else # linux
npm run gulp -- "vscode-linux-${BUILDARCH}-min"
npm run gulp -- "vscode-linux-${BUILDARCH}-build-deb"
npm run gulp -- "vscode-linux-${BUILDARCH}-build-rpm"
. ../create_appimage.sh
fi
cd ..
fi