vscodium/build/build.sh
2024-11-04 18:54:40 +01:00

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#!/usr/bin/env bash
# shellcheck disable=SC1091,SC2129
### Windows
# to run with Bash: "C:\Program Files\Git\bin\bash.exe" ./build/build.sh
###
export APP_NAME="VSCodium"
export BINARY_NAME="codium"
export CI_BUILD="no"
export SHOULD_BUILD="yes"
export SKIP_ASSETS="yes"
export SKIP_BUILD="no"
export SKIP_SOURCE="no"
export VSCODE_LATEST="no"
export VSCODE_QUALITY="stable"
export VSCODE_SKIP_NODE_VERSION_CHECK="yes"
while getopts ":ilops" opt; do
case "$opt" in
i)
export BINARY_NAME="codium-insiders"
export VSCODE_QUALITY="insider"
;;
l)
export VSCODE_LATEST="yes"
;;
o)
export SKIP_BUILD="yes"
;;
p)
export SKIP_ASSETS="no"
;;
s)
export SKIP_SOURCE="yes"
;;
*)
;;
esac
done
case "${OSTYPE}" in
darwin*)
export OS_NAME="osx"
;;
msys* | cygwin*)
export OS_NAME="windows"
;;
*)
export OS_NAME="linux"
;;
esac
UNAME_ARCH=$( uname -m )
if [[ "${UNAME_ARCH}" == "aarch64" || "${UNAME_ARCH}" == "arm64" ]]; then
export VSCODE_ARCH="arm64"
elif [[ "${UNAME_ARCH}" == "ppc64le" ]]; then
export VSCODE_ARCH="ppc64le"
elif [[ "${UNAME_ARCH}" == "riscv64" ]]; then
export VSCODE_ARCH="riscv64"
elif [[ "${UNAME_ARCH}" == "loongarch64" ]]; then
export VSCODE_ARCH="loong64"
else
export VSCODE_ARCH="x64"
fi
export NODE_OPTIONS="--max-old-space-size=8192"
echo "OS_NAME=\"${OS_NAME}\""
echo "SKIP_SOURCE=\"${SKIP_SOURCE}\""
echo "SKIP_BUILD=\"${SKIP_BUILD}\""
echo "SKIP_ASSETS=\"${SKIP_ASSETS}\""
echo "VSCODE_ARCH=\"${VSCODE_ARCH}\""
echo "VSCODE_LATEST=\"${VSCODE_LATEST}\""
echo "VSCODE_QUALITY=\"${VSCODE_QUALITY}\""
if [[ "${SKIP_SOURCE}" == "no" ]]; then
rm -rf vscode* VSCode*
. get_repo.sh
. version.sh
# save variables for later
echo "MS_TAG=\"${MS_TAG}\"" > build.env
echo "MS_COMMIT=\"${MS_COMMIT}\"" >> build.env
echo "RELEASE_VERSION=\"${RELEASE_VERSION}\"" >> build.env
echo "BUILD_SOURCEVERSION=\"${BUILD_SOURCEVERSION}\"" >> build.env
else
if [[ "${SKIP_ASSETS}" != "no" ]]; then
rm -rf vscode-* VSCode-*
fi
. build.env
echo "MS_TAG=\"${MS_TAG}\""
echo "MS_COMMIT=\"${MS_COMMIT}\""
echo "RELEASE_VERSION=\"${RELEASE_VERSION}\""
echo "BUILD_SOURCEVERSION=\"${BUILD_SOURCEVERSION}\""
fi
if [[ "${SKIP_BUILD}" == "no" ]]; then
if [[ "${SKIP_SOURCE}" != "no" ]]; then
cd vscode || { echo "'vscode' dir not found"; exit 1; }
git add .
git reset -q --hard HEAD
rm -rf .build out*
cd ..
fi
. build.sh
if [[ "${VSCODE_LATEST}" == "yes" ]]; then
jsonTmp=$( cat "${VSCODE_QUALITY}.json" | jq --arg 'tag' "${MS_TAG/\-insider/}" --arg 'commit' "${MS_COMMIT}" '. | .tag=$tag | .commit=$commit' )
echo "${jsonTmp}" > "${VSCODE_QUALITY}.json" && unset jsonTmp
fi
fi
if [[ "${SKIP_ASSETS}" == "no" ]]; then
if [[ "${OS_NAME}" == "windows" ]]; then
rm -rf build/windows/msi/releasedir
fi
if [[ "${OS_NAME}" == "osx" && -f "./macos-codesign.env" ]]; then
. macos-codesign.env
echo "CERTIFICATE_OSX_ID: ${CERTIFICATE_OSX_ID}"
fi
. prepare_assets.sh
fi