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wiki: Mention where to find shader compile warnings
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@ -161,6 +161,7 @@ You can write a custom shader for drawing the window during an open animation.
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See [this example shader](./examples/open_custom_shader.frag) for a full documentation with several animations to experiment with.
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If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
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When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
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> [!WARNING]
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>
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@ -220,6 +221,7 @@ You can write a custom shader for drawing the window during a close animation.
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See [this example shader](./examples/close_custom_shader.frag) for a full documentation with several animations to experiment with.
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If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
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When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
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> [!WARNING]
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>
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@ -315,6 +317,7 @@ You can write a custom shader for drawing the window during a resize animation.
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See [this example shader](./examples/resize_custom_shader.frag) for a full documentation with several animations to experiment with.
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If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
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When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
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> [!WARNING]
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>
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