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https://github.com/YaLTeR/niri.git
synced 2024-11-10 13:06:36 +03:00
Move focus ring into Tile
For now, will make the open animation better.
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parent
e2b91c0c1c
commit
93c547f749
@ -76,7 +76,7 @@ impl TestCase for JustTile {
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let location = Point::from(((size.w - tile_size.w) / 2, (size.h - tile_size.h) / 2));
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self.tile
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.render(renderer, location, Scale::from(1.))
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.render(renderer, location, Scale::from(1.), true)
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.map(|elem| Box::new(elem) as _)
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.collect()
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}
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@ -21,6 +21,12 @@ pub struct Tile<W: LayoutElement> {
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/// The border around the window.
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border: FocusRing,
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/// The focus ring around the window.
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///
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/// It's supposed to be on the Workspace, but for the sake of a nicer open animation it's
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/// currently here.
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focus_ring: FocusRing,
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/// Whether this tile is fullscreen.
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///
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/// This will update only when the `window` actually goes fullscreen, rather than right away,
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@ -49,6 +55,7 @@ impl<W: LayoutElement> Tile<W> {
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Self {
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window,
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border: FocusRing::new(options.border),
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focus_ring: FocusRing::new(options.focus_ring),
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is_fullscreen: false, // FIXME: up-to-date fullscreen right away, but we need size.
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fullscreen_backdrop: SolidColorBuffer::new((0, 0), [0., 0., 0., 1.]),
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fullscreen_size: Default::default(),
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@ -58,6 +65,7 @@ impl<W: LayoutElement> Tile<W> {
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pub fn update_config(&mut self, options: Rc<Options>) {
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self.border.update_config(options.border);
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self.focus_ring.update_config(options.focus_ring);
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self.options = options;
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}
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@ -76,6 +84,10 @@ impl<W: LayoutElement> Tile<W> {
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self.window.has_ssd(),
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);
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self.border.set_active(is_active);
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self.focus_ring
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.update((0, 0).into(), self.tile_size(), self.has_ssd());
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self.focus_ring.set_active(is_active);
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}
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pub fn window(&self) -> &W {
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@ -244,6 +256,7 @@ impl<W: LayoutElement> Tile<W> {
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renderer: &mut R,
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location: Point<i32, Logical>,
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scale: Scale<f64>,
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focus_ring: bool,
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) -> impl Iterator<Item = TileRenderElement<R>> {
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let window_pos = location + self.window_loc();
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let rv = self
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@ -264,6 +277,18 @@ impl<W: LayoutElement> Tile<W> {
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});
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let rv = rv.chain(elem.into_iter().flatten());
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let elem = focus_ring.then(|| {
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self.focus_ring.render(scale).map(move |elem| {
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RelocateRenderElement::from_element(
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elem,
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location.to_physical_precise_round(scale),
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Relocate::Relative,
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)
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.into()
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})
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});
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let rv = rv.chain(elem.into_iter().flatten());
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let elem = self.is_fullscreen.then(|| {
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let elem = SolidColorRenderElement::from_buffer(
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&self.fullscreen_backdrop,
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@ -10,7 +10,6 @@ use smithay::output::Output;
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use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
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use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
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use super::focus_ring::{FocusRing, FocusRingRenderElement};
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use super::tile::{Tile, TileRenderElement};
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use super::{LayoutElement, Options};
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use crate::animation::Animation;
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@ -47,9 +46,6 @@ pub struct Workspace<W: LayoutElement> {
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/// Index of the currently active column, if any.
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pub active_column_idx: usize,
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/// Focus ring buffer and parameters.
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focus_ring: FocusRing,
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/// Offset of the view computed from the active column.
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///
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/// Any gaps, including left padding from work area left exclusive zone, is handled
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@ -80,7 +76,6 @@ pub struct OutputId(String);
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niri_render_elements! {
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WorkspaceRenderElement => {
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Tile = TileRenderElement<R>,
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FocusRing = FocusRingRenderElement,
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}
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}
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@ -194,7 +189,6 @@ impl<W: LayoutElement> Workspace<W> {
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output: Some(output),
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columns: vec![],
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active_column_idx: 0,
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focus_ring: FocusRing::new(options.focus_ring),
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view_offset: 0,
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view_offset_anim: None,
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activate_prev_column_on_removal: false,
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@ -210,7 +204,6 @@ impl<W: LayoutElement> Workspace<W> {
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working_area: Rectangle::from_loc_and_size((0, 0), (1280, 720)),
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columns: vec![],
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active_column_idx: 0,
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focus_ring: FocusRing::new(options.focus_ring),
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view_offset: 0,
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view_offset_anim: None,
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activate_prev_column_on_removal: false,
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@ -230,8 +223,6 @@ impl<W: LayoutElement> Workspace<W> {
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None => (),
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}
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let view_pos = self.view_pos();
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for (col_idx, col) in self.columns.iter_mut().enumerate() {
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for (tile_idx, tile) in col.tiles.iter_mut().enumerate() {
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let is_active = is_active
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@ -240,22 +231,6 @@ impl<W: LayoutElement> Workspace<W> {
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tile.advance_animations(current_time, is_active);
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}
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}
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// This shall one day become a proper animation.
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if !self.columns.is_empty() {
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let col = &self.columns[self.active_column_idx];
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let active_tile = &col.tiles[col.active_tile_idx];
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let size = active_tile.tile_size();
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let has_ssd = active_tile.has_ssd();
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let tile_pos = Point::from((
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self.column_x(self.active_column_idx) - view_pos,
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col.tile_y(col.active_tile_idx),
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));
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self.focus_ring.update(tile_pos, size, has_ssd);
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self.focus_ring.set_active(is_active);
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}
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}
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pub fn are_animations_ongoing(&self) -> bool {
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@ -263,9 +238,6 @@ impl<W: LayoutElement> Workspace<W> {
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}
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pub fn update_config(&mut self, options: Rc<Options>) {
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self.focus_ring.update_config(options.focus_ring);
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// The focus ring buffer will be updated in a subsequent update_animations call.
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for column in &mut self.columns {
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column.update_config(options.clone());
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}
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@ -1152,17 +1124,14 @@ impl<W: LayoutElement> Workspace<W> {
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let mut first = true;
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for (tile, tile_pos) in self.tiles_in_render_order() {
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// Draw the window itself.
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// For the active tile (which comes first), draw the focus ring.
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let focus_ring = first;
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first = false;
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rv.extend(
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tile.render(renderer, tile_pos, output_scale)
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tile.render(renderer, tile_pos, output_scale, focus_ring)
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.map(Into::into),
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);
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// For the active tile (which comes first), draw the focus ring.
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if first {
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rv.extend(self.focus_ring.render(output_scale).map(Into::into));
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first = false;
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}
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}
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rv
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