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Added workaround for bug where a connection reset causes an uncaught exception
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@ -1794,21 +1794,27 @@ function onTunnelClosed() {
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}
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}
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// Sent tunnel statistics to the server, only send this if compression was used.
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if ((this.bytesSent_uncompressed) && (this.bytesSent_uncompressed.toString() != this.bytesSent_actual.toString())) {
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mesh.SendCommand({
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action: 'tunnelCloseStats',
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url: tunnel.url,
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userid: tunnel.userid,
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protocol: tunnel.protocol,
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sessionid: tunnel.sessionid,
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sent: this.bytesSent_uncompressed.toString(),
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sentActual: this.bytesSent_actual.toString(),
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sentRatio: this.bytesSent_ratio,
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received: this.bytesReceived_uncompressed.toString(),
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receivedActual: this.bytesReceived_actual.toString(),
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receivedRatio: this.bytesReceived_ratio
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});
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try
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{
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// Sent tunnel statistics to the server, only send this if compression was used.
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if ((this.bytesSent_uncompressed) && (this.bytesSent_uncompressed.toString() != this.bytesSent_actual.toString())) {
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mesh.SendCommand({
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action: 'tunnelCloseStats',
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url: tunnel.url,
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userid: tunnel.userid,
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protocol: tunnel.protocol,
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sessionid: tunnel.sessionid,
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sent: this.bytesSent_uncompressed.toString(),
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sentActual: this.bytesSent_actual.toString(),
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sentRatio: this.bytesSent_ratio,
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received: this.bytesReceived_uncompressed.toString(),
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receivedActual: this.bytesReceived_actual.toString(),
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receivedRatio: this.bytesReceived_ratio
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});
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}
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}
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catch(z)
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{
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}
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//sendConsoleText("Tunnel #" + this.httprequest.index + " closed. Sent -> " + this.bytesSent_uncompressed + ' bytes (uncompressed), ' + this.bytesSent_actual + ' bytes (actual), ' + this.bytesSent_ratio + '% compression', this.httprequest.sessionid);
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