Improved message routing access control.

This commit is contained in:
Ylian Saint-Hilaire 2020-07-14 11:53:22 -07:00
parent 3f105dd5c5
commit 44d6d2cd29

View File

@ -175,7 +175,7 @@ module.exports.CreateMeshUser = function (parent, db, ws, req, args, domain, use
}
// Route a command to a target node
function routeCommandToNode(command, func) {
function routeCommandToNode(command, requiredRights, requiredNonRights, func) {
if (common.validateString(command.nodeid, 8, 128) == false) { if (func) { func(false); } return false; }
var splitnodeid = command.nodeid.split('/');
// Check that we are in the same domain and the user has rights over this node.
@ -187,6 +187,9 @@ module.exports.CreateMeshUser = function (parent, db, ws, req, args, domain, use
parent.GetNodeWithRights(domain, user, agent.dbNodeKey, function (node, rights, visible) {
var mesh = parent.meshes[agent.dbMeshKey];
if ((node != null) && (mesh != null) && ((rights & MESHRIGHT_REMOTECONTROL) || (rights & MESHRIGHT_REMOTEVIEWONLY))) { // 8 is remote control permission, 256 is desktop read only
if ((requiredRights != null) && ((rights & requiredRights) == 0)) { if (func) { func(false); return; } } // Check Required Rights
if ((requiredNonRights != null) && (rights != MESHRIGHT_ADMIN) && ((rights & requiredNonRights) != 0)) { if (func) { func(false); return; } } // Check Required None Rights
command.sessionid = ws.sessionId; // Set the session id, required for responses
command.rights = rights; // Add user rights flags to the message
command.consent = 0;
@ -209,6 +212,9 @@ module.exports.CreateMeshUser = function (parent, db, ws, req, args, domain, use
if (routing != null) {
// Check if we have permission to send a message to that node
parent.GetNodeWithRights(domain, user, agent.dbNodeKey, function (node, rights, visible) {
if ((requiredRights != null) && ((rights & requiredRights) == 0)) { if (func) { func(false); return; } } // Check Required Rights
if ((requiredNonRights != null) && (rights != MESHRIGHT_ADMIN) && ((rights & requiredNonRights) != 0)) { if (func) { func(false); return; } } // Check Required None Rights
var mesh = parent.meshes[routing.meshid];
if ((node != null) && (mesh != null) && ((rights & MESHRIGHT_REMOTECONTROL) || (rights & MESHRIGHT_REMOTEVIEWONLY))) { // 8 is remote control permission
command.fromSessionid = ws.sessionId; // Set the session id, required for responses
@ -1182,6 +1188,9 @@ module.exports.CreateMeshUser = function (parent, db, ws, req, args, domain, use
}
case 'msg':
{
// Rights check
var requiredRights = null, requiredNonRights = null;
// Before routing this command, let's do some security checking.
// If this is a tunnel request, we need to make sure the NodeID in the URL matches the NodeID in the command.
if (command.type == 'tunnel') {
@ -1191,6 +1200,10 @@ module.exports.CreateMeshUser = function (parent, db, ws, req, args, domain, use
if (url == null) break; // Bad URL
if (url.query && url.query.nodeid && (url.query.nodeid != command.nodeid)) break; // Bad NodeID in URL query string
// Check rights
if (url.query.p == '1') { requiredNonRights = MESHRIGHT_NOTERMINAL; }
else if ((url.query.p == '4') || (url.query.p == '5')) { requiredNonRights = MESHRIGHT_NOFILES; }
// Add user consent messages
command.soptions = {};
if (typeof domain.consentmessages == 'object') {
@ -1212,7 +1225,7 @@ module.exports.CreateMeshUser = function (parent, db, ws, req, args, domain, use
if (command.responseid != null) { func = function (r) { try { ws.send(JSON.stringify({ action: 'msg', result: r ? 'OK' : 'Unable to route', tag: command.tag, responseid: command.responseid })); } catch (ex) { } } }
// Route this command to a target node
routeCommandToNode(command, func);
routeCommandToNode(command, requiredRights, requiredNonRights, func);
break;
}
case 'events':