mirror of
https://github.com/Ylianst/MeshCentral.git
synced 2024-11-22 22:17:31 +03:00
Minor MeshCMD help fix.
This commit is contained in:
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f6132bd7b4
commit
827a3676f7
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@ -198,13 +198,13 @@ function run(argv) {
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} else if (action == 'amtccm') {
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console.log('AmtCCM will attempt to activate Intel AMT on this computer into client control mode (CCM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be in "pre-provisioning" state for this command to work and a administrator password must be provided. Example usage:\r\n\r\n meshcmd amtccm --pass mypassword');
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} else if (action == 'amtacm') {
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console.log('AmtACM will attempt to activate Intel AMT on this computer into admin control mode (ACM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be in "pre-provisioning" state for this command to work and a administrator password and provisioning certificate must be provided. Example usage:\r\n\r\n amtconfig.js amtacm --wss servername:port');
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console.log('AmtACM will attempt to activate Intel AMT on this computer into admin control mode (ACM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be in "pre-provisioning" state for this command to work and a administrator password and provisioning certificate must be provided. Example usage:\r\n\r\n meshcmd amtacm --wss servername:port');
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console.log('\r\nPossible arguments:\r\n');
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console.log(' --wss [server:port] The address of the AMT remote configuration server.');
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} else if (action == 'amtdeactivate') {
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console.log('AmtDeactivate will attempt to deactivate Intel AMT on this computer when in client control mode (CCM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be activated in client control mode for this command to work. Example usage:\r\n\r\n meshcmd amtdeactivate');
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} else if (action == 'amtacmdeactivate') {
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console.log('AmtACMDeactivate will attempt to deactivate Intel AMT on this computer when in admin control mode (ACM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be activated in admin control mode for this command to work. Example usage:\r\n\r\n amtconfig.js amtacmdeactivate');
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console.log('AmtACMDeactivate will attempt to deactivate Intel AMT on this computer when in admin control mode (ACM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be activated in admin control mode for this command to work. Example usage:\r\n\r\n meshcmd amtacmdeactivate');
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console.log('\r\nPossible arguments:\r\n');
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console.log(' --user [username] The Intel AMT login username, admin is default.');
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console.log(' --pass [password] The Intel AMT login password.');
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@ -793,7 +793,6 @@ function deactivateACMEx() {
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// Activate Intel AMT to ACM
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//
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function activeToACM() {
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// See if MicroLMS needs to be started and setup the $$OsAdmin wsman stack
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console.log('Starting AMT Provisioning to Admin Control Mode.');
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2
agents/meshcmd.min.js
vendored
2
agents/meshcmd.min.js
vendored
File diff suppressed because one or more lines are too long
1662
public/commander.htm
1662
public/commander.htm
File diff suppressed because one or more lines are too long
834
public/scripts/amt-desktop-0.0.2-slow.js
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834
public/scripts/amt-desktop-0.0.2-slow.js
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@ -0,0 +1,834 @@
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/**
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* @description Remote Desktop
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* @author Ylian Saint-Hilaire
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* @version v0.0.2g
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*/
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// Construct a MeshServer object
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var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
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var obj = {};
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obj.canvasid = divid;
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obj.CanvasId = Q(divid);
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obj.scrolldiv = scrolldiv;
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obj.canvas = Q(divid).getContext("2d");
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obj.protocol = 2; // KVM
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obj.state = 0;
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obj.acc = "";
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obj.ScreenWidth = 960;
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obj.ScreenHeight = 700;
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obj.width = 0;
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obj.height = 0;
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obj.rwidth = 0;
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obj.rheight = 0;
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obj.bpp = 2; // Bytes per pixel (1 or 2 supported)
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obj.useZRLE = true;
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obj.showmouse = true;
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obj.buttonmask = 0;
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obj.localKeyMap = true;
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//obj.inbytes = 0;
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//obj.outbytes = 0;
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obj.spare = null;
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obj.sparew = 0;
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obj.spareh = 0;
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obj.sparew2 = 0;
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obj.spareh2 = 0;
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obj.sparecache = {};
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obj.ZRLEfirst = 1;
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obj.onScreenSizeChange = null;
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obj.frameRateDelay = 0;
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// ###BEGIN###{DesktopRotation}
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obj.noMouseRotate = false;
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obj.rotation = 0;
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// ###END###{DesktopRotation}
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// ###BEGIN###{DesktopInband}
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obj.kvmDataSupported = false;
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obj.onKvmData = null;
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obj.onKvmDataPending = [];
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obj.onKvmDataAck = -1;
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obj.holding = false;
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obj.lastKeepAlive = Date.now();
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// ###END###{DesktopInband}
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// ###BEGIN###{DesktopFocus}
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obj.mx = 0; // Last mouse x position
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obj.my = 0; // Last mouse y position
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obj.ox = -1; // Old mouse x position
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obj.oy = -1; // Old mouse y position
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obj.focusmode = 0;
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// ###END###{DesktopFocus}
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// ###BEGIN###{Inflate}
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obj.inflate = ZLIB.inflateInit(-15);
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// ###END###{Inflate}
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// Private method
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obj.Debug = function (msg) { console.log(msg); }
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obj.xxStateChange = function (newstate) {
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if (newstate == 0) {
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obj.canvas.fillStyle = '#000000';
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obj.canvas.fillRect(0, 0, obj.width, obj.height);
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obj.canvas.canvas.width = obj.rwidth = obj.width = 640;
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obj.canvas.canvas.height = obj.rheight = obj.height = 400;
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QS(obj.canvasid).cursor = 'default';
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} else {
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QS(obj.canvasid).cursor = obj.showmouse ?'default':'none';
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}
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}
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obj.ProcessData = function (data) {
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if (!data) return;
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// obj.Debug("KRecv(" + data.length + "): " + rstr2hex(data));
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//obj.inbytes += data.length;
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//obj.Debug("KRecv(" + obj.inbytes + ")");
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obj.acc += data;
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while (obj.acc.length > 0) {
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//obj.Debug("KAcc(" + obj.acc.length + "): " + rstr2hex(obj.acc));
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var cmdsize = 0;
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if (obj.state == 0 && obj.acc.length >= 12) {
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// Getting handshake & version
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cmdsize = 12;
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//if (obj.acc.substring(0, 4) != "RFB ") { return obj.Stop(); }
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//var version = parseFloat(obj.acc.substring(4, 11));
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//obj.Debug("KVersion: " + version);
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obj.state = 1;
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obj.send("RFB 003.008\n");
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}
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else if (obj.state == 1 && obj.acc.length >= 1) {
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// Getting security options
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cmdsize = obj.acc.charCodeAt(0) + 1;
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obj.send(String.fromCharCode(1)); // Send the "None" security type. Since we already authenticated using redirection digest auth, we don't need to do this again.
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obj.state = 2;
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}
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else if (obj.state == 2 && obj.acc.length >= 4) {
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// Getting security response
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cmdsize = 4;
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if (ReadInt(obj.acc, 0) != 0) { return obj.Stop(); }
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obj.send(String.fromCharCode(1)); // Send share desktop flag
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obj.state = 3;
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}
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else if (obj.state == 3 && obj.acc.length >= 24) {
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// Getting server init
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// ###BEGIN###{DesktopRotation}
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obj.rotation = 0; // We don't currently support screen init while rotated.
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// ###END###{DesktopRotation}
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var namelen = ReadInt(obj.acc, 20);
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if (obj.acc.length < 24 + namelen) return;
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cmdsize = 24 + namelen;
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obj.canvas.canvas.width = obj.rwidth = obj.width = obj.ScreenWidth = ReadShort(obj.acc, 0);
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obj.canvas.canvas.height = obj.rheight = obj.height = obj.ScreenHeight = ReadShort(obj.acc, 2);
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// These are all values we don't really need, we are going to only run in RGB565 or RGB332 and not use the flexibility provided by these settings.
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// Makes the javascript code smaller and maybe a bit faster.
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/*
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obj.xbpp = obj.acc.charCodeAt(4);
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obj.depth = obj.acc.charCodeAt(5);
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obj.bigend = obj.acc.charCodeAt(6);
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obj.truecolor = obj.acc.charCodeAt(7);
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obj.rmax = ReadShort(obj.acc, 8);
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obj.gmax = ReadShort(obj.acc, 10);
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obj.bmax = ReadShort(obj.acc, 12);
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obj.rsh = obj.acc.charCodeAt(14);
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obj.gsh = obj.acc.charCodeAt(15);
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obj.bsh = obj.acc.charCodeAt(16);
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var name = obj.acc.substring(24, 24 + namelen);
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obj.Debug("name: " + name);
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obj.Debug("width: " + obj.width + ", height: " + obj.height);
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obj.Debug("bits-per-pixel: " + obj.xbpp);
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obj.Debug("depth: " + obj.depth);
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obj.Debug("big-endian-flag: " + obj.bigend);
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obj.Debug("true-colour-flag: " + obj.truecolor);
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obj.Debug("rgb max: " + obj.rmax + "," + obj.gmax + "," + obj.bmax);
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obj.Debug("rgb shift: " + obj.rsh + "," + obj.gsh + "," + obj.bsh);
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*/
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// SetEncodings, with AMT we can't omit RAW, must be specified.
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// Intel AMT supports encodings: RAW (0), ZRLE (16), Desktop Size (0xFFFFFF21, -223)
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var supportedEncodings = '';
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if (obj.useZRLE) supportedEncodings += IntToStr(16);
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supportedEncodings += IntToStr(0);
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// ###BEGIN###{DesktopInband}
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supportedEncodings += IntToStr(1092);
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// ###END###{DesktopInband}
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obj.send(String.fromCharCode(2, 0) + ShortToStr((supportedEncodings.length / 4) + 1) + supportedEncodings + IntToStr(-223)); // Supported Encodings + Desktop Size
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// Set the pixel encoding to something much smaller
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// obj.send(String.fromCharCode(0, 0, 0, 0, 16, 16, 0, 1) + ShortToStr(31) + ShortToStr(63) + ShortToStr(31) + String.fromCharCode(11, 5, 0, 0, 0, 0)); // Setup 16 bit color RGB565 (This is the default, so we don't need to set it)
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if (obj.bpp == 1) obj.send(String.fromCharCode(0, 0, 0, 0, 8, 8, 0, 1) + ShortToStr(7) + ShortToStr(7) + ShortToStr(3) + String.fromCharCode(5, 2, 0, 0, 0, 0)); // Setup 8 bit color RGB332
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obj.state = 4;
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obj.parent.xxStateChange(3);
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_SendRefresh();
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//obj.timer = setInterval(obj.xxOnTimer, 50);
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// ###BEGIN###{DesktopFocus}
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obj.ox = -1; // Old mouse x position
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// ###END###{DesktopFocus}
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if (obj.onScreenSizeChange != null) { obj.onScreenSizeChange(obj, obj.ScreenWidth, obj.ScreenHeight); }
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}
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else if (obj.state == 4) {
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switch (obj.acc.charCodeAt(0)) {
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case 0: // FramebufferUpdate
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if (obj.acc.length < 4) return;
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obj.state = 100 + ReadShort(obj.acc, 2); // Read the number of tiles that are going to be sent, add 100 and use that as our protocol state.
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cmdsize = 4;
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break;
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case 2: // This is the bell, do nothing.
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cmdsize = 1;
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break;
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case 3: // This is ServerCutText
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if (obj.acc.length < 8) return;
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var len = ReadInt(obj.acc, 4) + 8;
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if (obj.acc.length < len) return;
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cmdsize = handleServerCutText(obj.acc);
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break;
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}
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}
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else if (obj.state > 100 && obj.acc.length >= 12) {
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var x = ReadShort(obj.acc, 0),
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y = ReadShort(obj.acc, 2),
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width = ReadShort(obj.acc, 4),
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height = ReadShort(obj.acc, 6),
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s = width * height,
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encoding = ReadInt(obj.acc, 8);
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if (encoding < 17) {
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if (width < 1 || width > 64 || height < 1 || height > 64) { console.log("Invalid tile size (" + width + "," + height + "), disconnecting."); return obj.Stop(); }
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// Set the spare bitmap to the rigth size if it's not already. This allows us to recycle the spare most if not all the time.
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if (obj.sparew != width || obj.spareh != height) {
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obj.sparew = obj.sparew2 = width;
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obj.spareh = obj.spareh2 = height;
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// ###BEGIN###{DesktopRotation}
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if (obj.rotation == 1 || obj.rotation == 3) { obj.sparew2 = height, obj.spareh2 = width; }
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// ###END###{DesktopRotation}
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var xspacecachename = obj.sparew2 + 'x' + obj.spareh2;
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obj.spare = obj.sparecache[xspacecachename];
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if (!obj.spare) { obj.sparecache[xspacecachename] = obj.spare = obj.canvas.createImageData(obj.sparew2, obj.spareh2); }
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}
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}
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if (encoding == 0xFFFFFF21) {
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// Desktop Size (0xFFFFFF21, -223)
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obj.canvas.canvas.width = obj.rwidth = obj.width = width;
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obj.canvas.canvas.height = obj.rheight = obj.height = height;
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obj.send(String.fromCharCode(3, 0, 0, 0, 0, 0) + ShortToStr(obj.width) + ShortToStr(obj.height)); // FramebufferUpdateRequest
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cmdsize = 12;
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if (obj.onScreenSizeChange != null) { obj.onScreenSizeChange(obj, obj.ScreenWidth, obj.ScreenHeight); }
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// obj.Debug("New desktop width: " + obj.width + ", height: " + obj.height);
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}
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else if (encoding == 0) {
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// RAW encoding
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var ptr = 12, cs = 12 + (s * obj.bpp);
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if (obj.acc.length < cs) return; // Check we have all the data needed and we can only draw 64x64 tiles.
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cmdsize = cs;
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// CRITICAL LOOP, optimize this as much as possible
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for (var i = 0; i < s; i++) { _setPixel(obj.acc.charCodeAt(ptr++) + ((obj.bpp == 2) ? (obj.acc.charCodeAt(ptr++) << 8) : 0), i); }
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_putImage(obj.spare, x, y);
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}
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else if (encoding == 16) {
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// ZRLE encoding
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if (obj.acc.length < 16) return;
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var datalen = ReadInt(obj.acc, 12);
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if (obj.acc.length < (16 + datalen)) return;
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//obj.Debug("RECT ZRLE (" + x + "," + y + "," + width + "," + height + ") LEN = " + datalen);
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//obj.Debug("RECT ZRLE LEN: " + ReadShortX(obj.acc, 17) + ", DATA: " + rstr2hex(obj.acc.substring(16)));
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// Process the ZLib header if this is the first block
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var ptr = 16, delta = 5, dx = 0;
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if (datalen > 5 && obj.acc.charCodeAt(ptr) == 0 && ReadShortX(obj.acc, ptr + 1) == (datalen - delta)) {
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// This is an uncompressed ZLib data block
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_decodeLRE(obj.acc, ptr + 5, x, y, width, height, s, datalen);
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}
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// ###BEGIN###{Inflate}
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else {
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// This is compressed ZLib data, decompress and process it.
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var arr = obj.inflate.inflate(obj.acc.substring(ptr, ptr + datalen - dx));
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if (arr.length > 0) { _decodeLRE(arr, 0, x, y, width, height, s, arr.length); } else { obj.Debug("Invalid deflate data"); }
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}
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// ###END###{Inflate}
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cmdsize = 16 + datalen;
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}
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else {
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obj.Debug("Unknown Encoding: " + encoding);
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return obj.Stop();
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}
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if (--obj.state == 100) {
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obj.state = 4;
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if (obj.frameRateDelay == 0) {
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_SendRefresh(); // Ask for new frame
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} else {
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setTimeout(_SendRefresh, obj.frameRateDelay); // Hold x miliseconds before asking for a new frame
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}
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}
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}
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if (cmdsize == 0) return;
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obj.acc = obj.acc.substring(cmdsize);
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}
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}
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function _decodeLRE(data, ptr, x, y, width, height, s, datalen) {
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var subencoding = data.charCodeAt(ptr++), index, v, runlengthdecode, palette = {}, rlecount = 0, runlength = 0, i;
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// obj.Debug("RECT RLE (" + (datalen - 5) + ", " + subencoding + "):" + rstr2hex(data.substring(21, 21 + (datalen - 5))));
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if (subencoding == 0) {
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// RAW encoding
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for (i = 0; i < s; i++) { _setPixel(data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0), i); }
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_putImage(obj.spare, x, y);
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}
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else if (subencoding == 1) {
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// Solid color tile
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v = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0);
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obj.canvas.fillStyle = 'rgb(' + ((obj.bpp == 1) ? ((v & 224) + ',' + ((v & 28) << 3) + ',' + _fixColor((v & 3) << 6)) : (((v >> 8) & 248) + ',' + ((v >> 3) & 252) + ',' + ((v & 31) << 3))) + ')';
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// ###BEGIN###{DesktopRotation}
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var xx = _rotX(x, y);
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y = _rotY(x, y);
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x = xx;
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// ###END###{DesktopRotation}
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obj.canvas.fillRect(x, y, width, height);
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}
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else if (subencoding > 1 && subencoding < 17) { // Packed palette encoded tile
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// Read the palette
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var br = 4, bm = 15; // br is BitRead and bm is BitMask. By adjusting these two we can support all the variations in this encoding.
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for (i = 0; i < subencoding; i++) { palette[i] = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); }
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// Compute bits to read & bit mark
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if (subencoding == 2) { br = 1; bm = 1; } else if (subencoding <= 4) { br = 2; bm = 3; }
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// Display all the bits
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while (rlecount < s && ptr < data.length) { v = data.charCodeAt(ptr++); for (i = (8 - br) ; i >= 0; i -= br) { _setPixel(palette[(v >> i) & bm], rlecount++); } }
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_putImage(obj.spare, x, y);
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}
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else if (subencoding == 128) { // RLE encoded tile
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while (rlecount < s && ptr < data.length) {
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// Get the run color
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v = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0);
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// Decode the run length. This is the fastest and most compact way I found to do this.
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runlength = 1; do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255);
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// Draw a run
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||||
while (--runlength >= 0) { _setPixel(v, rlecount++); }
|
||||
}
|
||||
_putImage(obj.spare, x, y);
|
||||
}
|
||||
else if (subencoding > 129) { // Palette RLE encoded tile
|
||||
// Read the palette
|
||||
for (i = 0; i < (subencoding - 128) ; i++) { palette[i] = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); }
|
||||
|
||||
// Decode RLE on palette
|
||||
while (rlecount < s && ptr < data.length) {
|
||||
// Setup the run, get the color index and get the color from the palette.
|
||||
runlength = 1; index = data.charCodeAt(ptr++); v = palette[index % 128];
|
||||
|
||||
// If the index starts with high order bit 1, this is a run and decode the run length.
|
||||
if (index > 127) { do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255); }
|
||||
|
||||
// Draw a run
|
||||
while (--runlength >= 0) { _setPixel(v, rlecount++); }
|
||||
}
|
||||
_putImage(obj.spare, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
// ###BEGIN###{DesktopInband}
|
||||
obj.hold = function (holding) {
|
||||
if (obj.holding == holding) return;
|
||||
obj.holding = holding;
|
||||
obj.canvas.fillStyle = '#000000';
|
||||
obj.canvas.fillRect(0, 0, obj.width, obj.height); // Paint black
|
||||
if (obj.holding == false) {
|
||||
// Go back to normal operations
|
||||
// Set canvas size and ask for full screen refresh
|
||||
if ((obj.canvas.canvas.width != obj.width) || (obj.canvas.canvas.height != obj.height)) {
|
||||
obj.canvas.canvas.width = obj.width; obj.canvas.canvas.height = obj.height;
|
||||
if (obj.onScreenSizeChange != null) { obj.onScreenSizeChange(obj, obj.ScreenWidth, obj.ScreenHeight); } // ???
|
||||
}
|
||||
obj.Send(String.fromCharCode(3, 0, 0, 0, 0, 0) + ShortToStr(obj.width) + ShortToStr(obj.height)); // FramebufferUpdateRequest
|
||||
} else {
|
||||
obj.UnGrabMouseInput();
|
||||
obj.UnGrabKeyInput();
|
||||
}
|
||||
}
|
||||
// ###END###{DesktopInband}
|
||||
|
||||
function _putImage(i, x, y) {
|
||||
// ###BEGIN###{DesktopInband}
|
||||
if (obj.holding == true) return;
|
||||
// ###END###{DesktopInband}
|
||||
// ###BEGIN###{DesktopRotation}
|
||||
var xx = _arotX(x, y);
|
||||
y = _arotY(x, y);
|
||||
x = xx;
|
||||
// ###END###{DesktopRotation}
|
||||
obj.canvas.putImageData(i, x, y);
|
||||
}
|
||||
|
||||
function _setPixel(v, p) {
|
||||
var pp = p * 4;
|
||||
|
||||
// ###BEGIN###{DesktopRotation}
|
||||
if (obj.rotation > 0) {
|
||||
if (obj.rotation == 1) {
|
||||
var x = p % obj.sparew;
|
||||
var y = Math.floor(p / obj.sparew);
|
||||
p = (x * obj.sparew2) + (obj.sparew2 - 1 - y);
|
||||
pp = p * 4;
|
||||
}
|
||||
else if (obj.rotation == 2) { pp = (obj.sparew * obj.spareh * 4) - 4 - pp; }
|
||||
else if (obj.rotation == 3) {
|
||||
var x = p % obj.sparew;
|
||||
var y = Math.floor(p / obj.sparew);
|
||||
p = ((obj.sparew2 - 1 - x) * obj.sparew2) + (y);
|
||||
pp = p * 4;
|
||||
}
|
||||
}
|
||||
// ###END###{DesktopRotation}
|
||||
|
||||
if (obj.bpp == 1) {
|
||||
// Set 8bit color RGB332
|
||||
obj.spare.data[pp++] = v & 224;
|
||||
obj.spare.data[pp++] = (v & 28) << 3;
|
||||
obj.spare.data[pp++] = _fixColor((v & 3) << 6);
|
||||
} else {
|
||||
// Set 16bit color RGB565
|
||||
obj.spare.data[pp++] = (v >> 8) & 248;
|
||||
obj.spare.data[pp++] = (v >> 3) & 252;
|
||||
obj.spare.data[pp++] = (v & 31) << 3;
|
||||
}
|
||||
obj.spare.data[pp] = 0xFF; // Set alpha channel to opaque.
|
||||
}
|
||||
|
||||
// ###BEGIN###{DesktopRotation}
|
||||
function _arotX(x, y) {
|
||||
if (obj.rotation == 0) return x;
|
||||
if (obj.rotation == 1) return obj.canvas.canvas.width - obj.sparew2 - y;
|
||||
if (obj.rotation == 2) return obj.canvas.canvas.width - obj.sparew2 - x;
|
||||
if (obj.rotation == 3) return y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
function _arotY(x, y) {
|
||||
if (obj.rotation == 0) return y;
|
||||
if (obj.rotation == 1) return x;
|
||||
if (obj.rotation == 2) return obj.canvas.canvas.height - obj.spareh2 - y;
|
||||
if (obj.rotation == 3) return obj.canvas.canvas.height - obj.spareh - x;
|
||||
return 0;
|
||||
}
|
||||
|
||||
function _crotX(x, y) {
|
||||
if (obj.rotation == 0) return x;
|
||||
if (obj.rotation == 1) return y;
|
||||
if (obj.rotation == 2) return obj.canvas.canvas.width - x;
|
||||
if (obj.rotation == 3) return obj.canvas.canvas.height - y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
function _crotY(x, y) {
|
||||
if (obj.rotation == 0) return y;
|
||||
if (obj.rotation == 1) return obj.canvas.canvas.width - x;
|
||||
if (obj.rotation == 2) return obj.canvas.canvas.height - y;
|
||||
if (obj.rotation == 3) return x;
|
||||
return 0;
|
||||
}
|
||||
|
||||
function _rotX(x, y) {
|
||||
if (obj.rotation == 0) return x;
|
||||
if (obj.rotation == 1) return x;
|
||||
if (obj.rotation == 2) return x - obj.canvas.canvas.width;
|
||||
if (obj.rotation == 3) return x - obj.canvas.canvas.height;
|
||||
return 0;
|
||||
}
|
||||
|
||||
function _rotY(x, y) {
|
||||
if (obj.rotation == 0) return y;
|
||||
if (obj.rotation == 1) return y - obj.canvas.canvas.width;
|
||||
if (obj.rotation == 2) return y - obj.canvas.canvas.height;
|
||||
if (obj.rotation == 3) return y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
obj.tcanvas = null;
|
||||
obj.setRotation = function (x) {
|
||||
while (x < 0) { x += 4; }
|
||||
var newrotation = x % 4;
|
||||
//console.log('hard-rot: ' + newrotation);
|
||||
// ###BEGIN###{DesktopInband}
|
||||
if (obj.holding == true) { obj.rotation = newrotation; return; }
|
||||
// ###END###{DesktopInband}
|
||||
|
||||
if (newrotation == obj.rotation) return true;
|
||||
var rw = obj.canvas.canvas.width;
|
||||
var rh = obj.canvas.canvas.height;
|
||||
if (obj.rotation == 1 || obj.rotation == 3) { rw = obj.canvas.canvas.height; rh = obj.canvas.canvas.width; }
|
||||
|
||||
// Copy the canvas, put it back in the correct direction
|
||||
if (obj.tcanvas == null) obj.tcanvas = document.createElement('canvas');
|
||||
var tcanvasctx = obj.tcanvas.getContext('2d');
|
||||
tcanvasctx.setTransform(1, 0, 0, 1, 0, 0);
|
||||
tcanvasctx.canvas.width = rw;
|
||||
tcanvasctx.canvas.height = rh;
|
||||
tcanvasctx.rotate((obj.rotation * -90) * Math.PI / 180);
|
||||
if (obj.rotation == 0) tcanvasctx.drawImage(obj.canvas.canvas, 0, 0);
|
||||
if (obj.rotation == 1) tcanvasctx.drawImage(obj.canvas.canvas, -obj.canvas.canvas.width, 0);
|
||||
if (obj.rotation == 2) tcanvasctx.drawImage(obj.canvas.canvas, -obj.canvas.canvas.width, -obj.canvas.canvas.height);
|
||||
if (obj.rotation == 3) tcanvasctx.drawImage(obj.canvas.canvas, 0, -obj.canvas.canvas.height);
|
||||
|
||||
// Change the size and orientation and copy the canvas back into the rotation
|
||||
if (obj.rotation == 0 || obj.rotation == 2) { obj.canvas.canvas.height = rw; obj.canvas.canvas.width = rh; }
|
||||
if (obj.rotation == 1 || obj.rotation == 3) { obj.canvas.canvas.height = rh; obj.canvas.canvas.width = rw; }
|
||||
obj.canvas.setTransform(1, 0, 0, 1, 0, 0);
|
||||
obj.canvas.rotate((newrotation * 90) * Math.PI / 180);
|
||||
obj.rotation = newrotation;
|
||||
obj.canvas.drawImage(obj.tcanvas, _rotX(0, 0), _rotY(0, 0));
|
||||
|
||||
obj.width = obj.canvas.canvas.width;
|
||||
obj.height = obj.canvas.canvas.height;
|
||||
if (obj.onScreenResize != null) obj.onScreenResize(obj, obj.width, obj.height, obj.CanvasId);
|
||||
return true;
|
||||
}
|
||||
// ###END###{DesktopRotation}
|
||||
|
||||
function _fixColor(c) { return (c > 127) ? (c + 32) : c; }
|
||||
|
||||
function _SendRefresh() {
|
||||
// ###BEGIN###{DesktopInband}
|
||||
if (obj.holding == true) return;
|
||||
// ###END###{DesktopInband}
|
||||
// ###BEGIN###{DesktopFocus}
|
||||
if (obj.focusmode > 0) {
|
||||
// Request only pixels around the last mouse position
|
||||
var df = obj.focusmode * 2;
|
||||
obj.send(String.fromCharCode(3, 1) + ShortToStr(Math.max(Math.min(obj.ox, obj.mx) - obj.focusmode, 0)) + ShortToStr(Math.max(Math.min(obj.oy, obj.my) - obj.focusmode, 0)) + ShortToStr(df + Math.abs(obj.ox - obj.mx)) + ShortToStr(df + Math.abs(obj.oy - obj.my))); // FramebufferUpdateRequest
|
||||
obj.ox = obj.mx;
|
||||
obj.oy = obj.my;
|
||||
} else {
|
||||
// ###END###{DesktopFocus}
|
||||
// Request the entire screen
|
||||
obj.send(String.fromCharCode(3, 1, 0, 0, 0, 0) + ShortToStr(obj.rwidth) + ShortToStr(obj.rheight)); // FramebufferUpdateRequest
|
||||
// ###BEGIN###{DesktopFocus}
|
||||
}
|
||||
// ###END###{DesktopFocus}
|
||||
}
|
||||
|
||||
obj.Start = function () {
|
||||
//obj.Debug("KVM-Start");
|
||||
obj.state = 0;
|
||||
obj.acc = "";
|
||||
obj.ZRLEfirst = 1;
|
||||
//obj.inbytes = 0;
|
||||
//obj.outbytes = 0;
|
||||
// ###BEGIN###{Inflate}
|
||||
obj.inflate.inflateReset();
|
||||
// ###END###{Inflate}
|
||||
// ###BEGIN###{DesktopInband}
|
||||
obj.onKvmDataPending = [];
|
||||
obj.onKvmDataAck = -1;
|
||||
obj.kvmDataSupported = false;
|
||||
// ###END###{DesktopInband}
|
||||
for (var i in obj.sparecache) { delete obj.sparecache[i]; }
|
||||
}
|
||||
|
||||
obj.Stop = function () {
|
||||
obj.UnGrabMouseInput();
|
||||
obj.UnGrabKeyInput();
|
||||
obj.parent.Stop();
|
||||
}
|
||||
|
||||
obj.send = function (x) {
|
||||
//obj.Debug("KSend(" + x.length + "): " + rstr2hex(x));
|
||||
//obj.outbytes += x.length;
|
||||
obj.parent.send(x);
|
||||
}
|
||||
|
||||
var convertAmtKeyCodeTable = {
|
||||
"Pause": 19,
|
||||
"CapsLock": 20,
|
||||
"Space": 32,
|
||||
"Quote": 39,
|
||||
"Minus": 45,
|
||||
"NumpadMultiply": 42,
|
||||
"NumpadAdd": 43,
|
||||
"PrintScreen": 44,
|
||||
"Comma": 44,
|
||||
"NumpadSubtract": 45,
|
||||
"NumpadDecimal": 46,
|
||||
"Period": 46,
|
||||
"Slash": 47,
|
||||
"NumpadDivide": 47,
|
||||
"Semicolon": 59,
|
||||
"Equal": 61,
|
||||
"OSLeft": 91,
|
||||
"BracketLeft": 91,
|
||||
"OSRight": 91,
|
||||
"Backslash": 92,
|
||||
"BracketRight": 93,
|
||||
"ContextMenu": 93,
|
||||
"Backquote": 96,
|
||||
"NumLock": 144,
|
||||
"ScrollLock": 145,
|
||||
"Backspace": 0xff08,
|
||||
"Tab": 0xff09,
|
||||
"Enter": 0xff0d,
|
||||
"NumpadEnter": 0xff0d,
|
||||
"Escape": 0xff1b,
|
||||
"Delete": 0xffff,
|
||||
"Home": 0xff50,
|
||||
"PageUp": 0xff55,
|
||||
"PageDown": 0xff56,
|
||||
"ArrowLeft": 0xff51,
|
||||
"ArrowUp": 0xff52,
|
||||
"ArrowRight": 0xff53,
|
||||
"ArrowDown": 0xff54,
|
||||
"End": 0xff57,
|
||||
"Insert": 0xff63,
|
||||
"F1": 0xffbe,
|
||||
"F2": 0xffbf,
|
||||
"F3": 0xffc0,
|
||||
"F4": 0xffc1,
|
||||
"F5": 0xffc2,
|
||||
"F6": 0xffc3,
|
||||
"F7": 0xffc4,
|
||||
"F8": 0xffc5,
|
||||
"F9": 0xffc6,
|
||||
"F10": 0xffc7,
|
||||
"F11": 0xffc8,
|
||||
"F12": 0xffc9,
|
||||
"ShiftLeft": 0xffe1,
|
||||
"ShiftRight": 0xffe2,
|
||||
"ControlLeft": 0xffe3,
|
||||
"ControlRight": 0xffe4,
|
||||
"AltLeft": 0xffe9,
|
||||
"AltRight": 0xffea,
|
||||
"MetaLeft": 0xffe7,
|
||||
"MetaRight": 0xffe8
|
||||
}
|
||||
function convertAmtKeyCode(e) {
|
||||
if (e.code.startsWith('Key') && e.code.length == 4) { return e.code.charCodeAt(3) + ((e.shiftKey == false) ? 32 : 0); }
|
||||
if (e.code.startsWith('Digit') && e.code.length == 6) { return e.code.charCodeAt(5); }
|
||||
if (e.code.startsWith('Numpad') && e.code.length == 7) { return e.code.charCodeAt(6); }
|
||||
return convertAmtKeyCodeTable[e.code];
|
||||
}
|
||||
|
||||
/*
|
||||
Intel AMT only recognizes a small subset of keysym characters defined in the keysymdef.h so you don’t need to
|
||||
implement all the languages (this is taken care by the USB Scancode Extension in RFB4.0 protocol).
|
||||
The only subset recognized by the FW is the defined by the following sets : XK_LATIN1 , XK_MISCELLANY, XK_3270, XK_XKB_KEYS, XK_KATAKANA.
|
||||
In addition to keysymdef.h symbols there are 6 japanese extra keys that we do support:
|
||||
|
||||
#define XK_Intel_EU_102kbd_backslash_pipe_45 0x17170056 // European 102-key: 45 (backslash/pipe), usb Usage: 0x64
|
||||
#define XK_Intel_JP_106kbd_yen_pipe 0x1717007d // Japanese 106-key: 14 (Yen/pipe), usb Usage: 0x89
|
||||
#define XK_Intel_JP_106kbd_backslash_underbar 0x17170073 // Japanese 106-key: 56 (backslash/underbar), usb Usage: 0x87
|
||||
#define XK_Intel_JP_106kbd_NoConvert 0x1717007b // Japanese 106-key: 131 (NoConvert), usb Usage: 0x8b
|
||||
#define XK_Intel_JP_106kbd_Convert 0x17170079 // Japanese 106-key: 132 (Convert), usb Usage: 0x8a
|
||||
#define XK_Intel_JP_106kbd_Hirigana_Katakana 0x17170070 // Japanese 106-key: 133 (Hirigana/Katakana), usb Usage: 0x88
|
||||
*/
|
||||
|
||||
function _keyevent(d, e) {
|
||||
if (!e) { e = window.event; }
|
||||
|
||||
if (e.code && (obj.localKeyMap == false)) {
|
||||
// For new browsers, this mapping is keyboard language independent
|
||||
var k = convertAmtKeyCode(e);
|
||||
if (k != null) { obj.sendkey(k, d); }
|
||||
} else {
|
||||
// For older browsers, this mapping works best for EN-US keyboard
|
||||
var k = e.keyCode, kk = k;
|
||||
if (e.shiftKey == false && k >= 65 && k <= 90) kk = k + 32;
|
||||
if (k >= 112 && k <= 124) kk = k + 0xFF4E;
|
||||
if (k == 8) kk = 0xff08; // Backspace
|
||||
if (k == 9) kk = 0xff09; // Tab
|
||||
if (k == 13) kk = 0xff0d; // Return
|
||||
if (k == 16) kk = 0xffe1; // Shift (Left)
|
||||
if (k == 17) kk = 0xffe3; // Ctrl (Left)
|
||||
if (k == 18) kk = 0xffe9; // Alt (Left)
|
||||
if (k == 27) kk = 0xff1b; // ESC
|
||||
if (k == 33) kk = 0xff55; // PageUp
|
||||
if (k == 34) kk = 0xff56; // PageDown
|
||||
if (k == 35) kk = 0xff57; // End
|
||||
if (k == 36) kk = 0xff50; // Home
|
||||
if (k == 37) kk = 0xff51; // Left
|
||||
if (k == 38) kk = 0xff52; // Up
|
||||
if (k == 39) kk = 0xff53; // Right
|
||||
if (k == 40) kk = 0xff54; // Down
|
||||
if (k == 45) kk = 0xff63; // Insert
|
||||
if (k == 46) kk = 0xffff; // Delete
|
||||
if (k >= 96 && k <= 105) kk = k - 48; // Key pad numbers
|
||||
if (k == 106) kk = 42; // Pad *
|
||||
if (k == 107) kk = 43; // Pad +
|
||||
if (k == 109) kk = 45; // Pad -
|
||||
if (k == 110) kk = 46; // Pad .
|
||||
if (k == 111) kk = 47; // Pad /
|
||||
if (k == 186) kk = 59; // ;
|
||||
if (k == 187) kk = 61; // =
|
||||
if (k == 188) kk = 44; // ,
|
||||
if (k == 189) kk = 45; // -
|
||||
if (k == 190) kk = 46; // .
|
||||
if (k == 191) kk = 47; // /
|
||||
if (k == 192) kk = 96; // `
|
||||
if (k == 219) kk = 91; // [
|
||||
if (k == 220) kk = 92; // \
|
||||
if (k == 221) kk = 93; // ]t
|
||||
if (k == 222) kk = 39; // '
|
||||
//console.log('Key' + d + ": " + k + " = " + kk);
|
||||
obj.sendkey(kk, d);
|
||||
}
|
||||
return obj.haltEvent(e);
|
||||
}
|
||||
|
||||
obj.sendkey = function (k, d) {
|
||||
if (typeof k == 'object') { for (var i in k) { obj.sendkey(k[i][0], k[i][1]); } }
|
||||
else { obj.send(String.fromCharCode(4, d, 0, 0) + IntToStr(k)); }
|
||||
}
|
||||
|
||||
function handleServerCutText(acc) {
|
||||
if (acc.length < 8) return 0;
|
||||
var len = ReadInt(obj.acc, 4) + 8;
|
||||
if (acc.length < len) return 0;
|
||||
// ###BEGIN###{DesktopInband}
|
||||
if (obj.onKvmData != null) {
|
||||
var d = acc.substring(8, len);
|
||||
if ((d.length >= 16) && (d.substring(0, 15) == '\0KvmDataChannel')) {
|
||||
if (obj.kvmDataSupported == false) { obj.kvmDataSupported = true; console.log('KVM Data Channel Supported.'); }
|
||||
if (((obj.onKvmDataAck == -1) && (d.length == 16)) || (d.charCodeAt(15) != 0)) { obj.onKvmDataAck = true; }
|
||||
//if (urlvars && urlvars['kvmdatatrace']) { console.log('KVM-Recv(' + (d.length - 16) + '): ' + d.substring(16)); }
|
||||
if (d.length >= 16) { obj.onKvmData(d.substring(16)); } // Event the data and ack
|
||||
if ((obj.onKvmDataAck == true) && (obj.onKvmDataPending.length > 0)) { obj.sendKvmData(obj.onKvmDataPending.shift()); } // Send pending data
|
||||
}
|
||||
}
|
||||
// ###END###{DesktopInband}
|
||||
return len;
|
||||
}
|
||||
|
||||
// ###BEGIN###{DesktopInband}
|
||||
obj.sendKvmData = function (x) {
|
||||
if (obj.onKvmDataAck !== true) {
|
||||
obj.onKvmDataPending.push(x);
|
||||
} else {
|
||||
//if (urlvars && urlvars['kvmdatatrace']) { console.log('KVM-Send(' + x.length + '): ' + x); }
|
||||
x = '\0KvmDataChannel\0' + x;
|
||||
obj.send(String.fromCharCode(6, 0, 0, 0) + IntToStr(x.length) + x);
|
||||
obj.onKvmDataAck = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Send a HWKVM keep alive if it's not been sent in the last 5 seconds.
|
||||
obj.sendKeepAlive = function () {
|
||||
if (obj.lastKeepAlive < Date.now() - 5000) { obj.lastKeepAlive = Date.now(); obj.send(String.fromCharCode(6, 0, 0, 0) + IntToStr(16) + '\0KvmDataChannel\0'); }
|
||||
}
|
||||
// ###END###{DesktopInband}
|
||||
|
||||
obj.SendCtrlAltDelMsg = function () { obj.sendcad(); }
|
||||
obj.sendcad = function () { obj.sendkey([[0xFFE3, 1], [0xFFE9, 1], [0xFFFF, 1], [0xFFFF, 0], [0xFFE9, 0], [0xFFE3, 0]]); } // Control down, Alt down, Delete down, Delete up , Alt up , Control up
|
||||
|
||||
var _MouseInputGrab = false;
|
||||
var _KeyInputGrab = false;
|
||||
|
||||
obj.GrabMouseInput = function () {
|
||||
if (_MouseInputGrab == true) return;
|
||||
var c = obj.canvas.canvas;
|
||||
c.onmouseup = obj.mouseup;
|
||||
c.onmousedown = obj.mousedown;
|
||||
c.onmousemove = obj.mousemove;
|
||||
//if (navigator.userAgent.match(/mozilla/i)) c.DOMMouseScroll = obj.xxDOMMouseScroll; else c.onmousewheel = obj.xxMouseWheel;
|
||||
_MouseInputGrab = true;
|
||||
}
|
||||
|
||||
obj.UnGrabMouseInput = function () {
|
||||
if (_MouseInputGrab == false) return;
|
||||
var c = obj.canvas.canvas;
|
||||
c.onmousemove = null;
|
||||
c.onmouseup = null;
|
||||
c.onmousedown = null;
|
||||
//if (navigator.userAgent.match(/mozilla/i)) c.DOMMouseScroll = null; else c.onmousewheel = null;
|
||||
_MouseInputGrab = false;
|
||||
}
|
||||
|
||||
obj.GrabKeyInput = function () {
|
||||
if (_KeyInputGrab == true) return;
|
||||
document.onkeyup = obj.handleKeyUp;
|
||||
document.onkeydown = obj.handleKeyDown;
|
||||
document.onkeypress = obj.handleKeys;
|
||||
_KeyInputGrab = true;
|
||||
}
|
||||
|
||||
obj.UnGrabKeyInput = function () {
|
||||
if (_KeyInputGrab == false) return;
|
||||
document.onkeyup = null;
|
||||
document.onkeydown = null;
|
||||
document.onkeypress = null;
|
||||
_KeyInputGrab = false;
|
||||
}
|
||||
|
||||
obj.handleKeys = function (e) { return obj.haltEvent(e); }
|
||||
obj.handleKeyUp = function (e) { return _keyevent(0, e); }
|
||||
obj.handleKeyDown = function (e) { return _keyevent(1, e); }
|
||||
obj.haltEvent = function (e) { if (e.preventDefault) e.preventDefault(); if (e.stopPropagation) e.stopPropagation(); return false; }
|
||||
|
||||
// RFB "PointerEvent" and mouse handlers
|
||||
obj.mousedblclick = function (e) { }
|
||||
obj.mousedown = function (e) { obj.buttonmask |= (1 << e.button); return obj.mousemove(e); }
|
||||
obj.mouseup = function (e) { obj.buttonmask &= (0xFFFF - (1 << e.button)); return obj.mousemove(e); }
|
||||
obj.mousemove = function (e) {
|
||||
if (obj.state != 4) return true;
|
||||
var ScaleFactorHeight = (obj.canvas.canvas.height / Q(obj.canvasid).offsetHeight);
|
||||
var ScaleFactorWidth = (obj.canvas.canvas.width / Q(obj.canvasid).offsetWidth);
|
||||
var Offsets = obj.getPositionOfControl(Q(obj.canvasid));
|
||||
obj.mx = ((event.pageX - Offsets[0]) * ScaleFactorWidth);
|
||||
obj.my = ((event.pageY - Offsets[1]) * ScaleFactorHeight);
|
||||
if (event.addx) { obj.mx += event.addx; }
|
||||
if (event.addy) { obj.my += event.addy; }
|
||||
|
||||
// ###BEGIN###{DesktopRotation}
|
||||
if (obj.noMouseRotate != true) {
|
||||
obj.mx2 = _crotX(obj.mx, obj.my);
|
||||
obj.my = _crotY(obj.mx, obj.my);
|
||||
obj.mx = obj.mx2;
|
||||
}
|
||||
// ###END###{DesktopRotation}
|
||||
|
||||
obj.send(String.fromCharCode(5, obj.buttonmask) + ShortToStr(obj.mx) + ShortToStr(obj.my));
|
||||
|
||||
// ###BEGIN###{DesktopFocus}
|
||||
// Update focus area if we are in focus mode
|
||||
QV('DeskFocus', obj.focusmode);
|
||||
if (obj.focusmode != 0) {
|
||||
var x = Math.min(obj.mx, obj.canvas.canvas.width - obj.focusmode),
|
||||
y = Math.min(obj.my, obj.canvas.canvas.height - obj.focusmode),
|
||||
df = obj.focusmode * 2,
|
||||
c = Q(obj.canvasid),
|
||||
qx = c.offsetHeight / obj.canvas.canvas.height,
|
||||
qy = c.offsetWidth / obj.canvas.canvas.width,
|
||||
q = QS('DeskFocus'),
|
||||
ppos = obj.getPositionOfControl(Q(obj.canvasid).parentElement);
|
||||
q.left = (Math.max(((x - obj.focusmode) * qx), 0) + (pos[0] - ppos[0])) + 'px';
|
||||
q.top = (Math.max(((y - obj.focusmode) * qy), 0) + (pos[1] - ppos[1])) + 'px';
|
||||
q.width = ((df * qx) - 6) + 'px';
|
||||
q.height = ((df * qx) - 6) + 'px';
|
||||
}
|
||||
// ###END###{DesktopFocus}
|
||||
|
||||
return obj.haltEvent(e);
|
||||
}
|
||||
|
||||
obj.getPositionOfControl = function (Control) {
|
||||
var Position = Array(2);
|
||||
Position[0] = Position[1] = 0;
|
||||
while (Control) {
|
||||
Position[0] += Control.offsetLeft;
|
||||
Position[1] += Control.offsetTop;
|
||||
Control = Control.offsetParent;
|
||||
}
|
||||
return Position;
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
@ -206,9 +206,12 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
|
||||
// ###END###{DesktopRotation}
|
||||
var xspacecachename = obj.sparew2 + 'x' + obj.spareh2;
|
||||
obj.spare = obj.sparecache[xspacecachename];
|
||||
if (!obj.spare) { obj.sparecache[xspacecachename] = obj.spare = obj.canvas.createImageData(obj.sparew2, obj.spareh2); }
|
||||
if (!obj.spare) {
|
||||
obj.sparecache[xspacecachename] = obj.spare = obj.canvas.createImageData(obj.sparew2, obj.spareh2);
|
||||
var j = (obj.sparew2 * obj.spareh2) << 2;
|
||||
for (var i = 3; i < j; i += 4) { obj.spare.data[i] = 0xFF; } // Set alpha channel to opaque.
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (encoding == 0xFFFFFF21) {
|
||||
@ -227,7 +230,11 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
|
||||
cmdsize = cs;
|
||||
|
||||
// CRITICAL LOOP, optimize this as much as possible
|
||||
for (var i = 0; i < s; i++) { _setPixel(obj.acc.charCodeAt(ptr++) + ((obj.bpp == 2) ? (obj.acc.charCodeAt(ptr++) << 8) : 0), i); }
|
||||
if (obj.bpp == 2) {
|
||||
for (var i = 0; i < s; i++) { _setPixel16(obj.acc.charCodeAt(ptr++) + (obj.acc.charCodeAt(ptr++) << 8), i); }
|
||||
} else {
|
||||
for (var i = 0; i < s; i++) { _setPixel8(obj.acc.charCodeAt(ptr++), i); }
|
||||
}
|
||||
_putImage(obj.spare, x, y);
|
||||
}
|
||||
else if (encoding == 16) {
|
||||
@ -279,7 +286,11 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
|
||||
// obj.Debug("RECT RLE (" + (datalen - 5) + ", " + subencoding + "):" + rstr2hex(data.substring(21, 21 + (datalen - 5))));
|
||||
if (subencoding == 0) {
|
||||
// RAW encoding
|
||||
for (i = 0; i < s; i++) { _setPixel(data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0), i); }
|
||||
if (obj.bpp == 2) {
|
||||
for (i = 0; i < s; i++) { _setPixel16(data.charCodeAt(ptr++) + (data.charCodeAt(ptr++) << 8), i); }
|
||||
} else {
|
||||
for (i = 0; i < s; i++) { _setPixel8(data.charCodeAt(ptr++), i); }
|
||||
}
|
||||
_putImage(obj.spare, x, y);
|
||||
}
|
||||
else if (subencoding == 1) {
|
||||
@ -298,31 +309,58 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
|
||||
else if (subencoding > 1 && subencoding < 17) { // Packed palette encoded tile
|
||||
// Read the palette
|
||||
var br = 4, bm = 15; // br is BitRead and bm is BitMask. By adjusting these two we can support all the variations in this encoding.
|
||||
for (i = 0; i < subencoding; i++) { palette[i] = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); }
|
||||
|
||||
// Compute bits to read & bit mark
|
||||
if (subencoding == 2) { br = 1; bm = 1; } else if (subencoding <= 4) { br = 2; bm = 3; }
|
||||
|
||||
// Display all the bits
|
||||
while (rlecount < s && ptr < data.length) { v = data.charCodeAt(ptr++); for (i = (8 - br) ; i >= 0; i -= br) { _setPixel(palette[(v >> i) & bm], rlecount++); } }
|
||||
if (obj.bpp == 2) {
|
||||
for (i = 0; i < subencoding; i++) { palette[i] = data.charCodeAt(ptr++) + (data.charCodeAt(ptr++) << 8); }
|
||||
if (subencoding == 2) { br = 1; bm = 1; } else if (subencoding <= 4) { br = 2; bm = 3; } // Compute bits to read & bit mark
|
||||
while (rlecount < s && ptr < data.length) { v = data.charCodeAt(ptr++); for (i = (8 - br) ; i >= 0; i -= br) { _setPixel16(palette[(v >> i) & bm], rlecount++); } } // Display all the bits
|
||||
} else {
|
||||
for (i = 0; i < subencoding; i++) { palette[i] = data.charCodeAt(ptr++); }
|
||||
if (subencoding == 2) { br = 1; bm = 1; } else if (subencoding <= 4) { br = 2; bm = 3; } // Compute bits to read & bit mark
|
||||
while (rlecount < s && ptr < data.length) { v = data.charCodeAt(ptr++); for (i = (8 - br) ; i >= 0; i -= br) { _setPixel8(palette[(v >> i) & bm], rlecount++); } } // Display all the bits
|
||||
}
|
||||
_putImage(obj.spare, x, y);
|
||||
}
|
||||
else if (subencoding == 128) { // RLE encoded tile
|
||||
while (rlecount < s && ptr < data.length) {
|
||||
// Get the run color
|
||||
v = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0);
|
||||
if (obj.bpp == 2) {
|
||||
while (rlecount < s && ptr < data.length) {
|
||||
// Get the run color
|
||||
v = data.charCodeAt(ptr++) + (data.charCodeAt(ptr++) << 8);
|
||||
|
||||
// Decode the run length. This is the fastest and most compact way I found to do this.
|
||||
runlength = 1; do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255);
|
||||
// Decode the run length. This is the fastest and most compact way I found to do this.
|
||||
runlength = 1; do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255);
|
||||
|
||||
// Draw a run
|
||||
while (--runlength >= 0) { _setPixel(v, rlecount++); }
|
||||
// Draw a run
|
||||
if (obj.rotation == 0) {
|
||||
_setPixel16run(v, rlecount, runlength); rlecount += runlength;
|
||||
} else {
|
||||
while (--runlength >= 0) { _setPixel16(v, rlecount++); }
|
||||
}
|
||||
}
|
||||
} else {
|
||||
while (rlecount < s && ptr < data.length) {
|
||||
// Get the run color
|
||||
v = data.charCodeAt(ptr++);
|
||||
|
||||
// Decode the run length. This is the fastest and most compact way I found to do this.
|
||||
runlength = 1; do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255);
|
||||
|
||||
// Draw a run
|
||||
if (obj.rotation == 0) {
|
||||
_setPixel8run(v, rlecount, runlength); rlecount += runlength;
|
||||
} else {
|
||||
while (--runlength >= 0) { _setPixel8(v, rlecount++); }
|
||||
}
|
||||
}
|
||||
}
|
||||
_putImage(obj.spare, x, y);
|
||||
}
|
||||
else if (subencoding > 129) { // Palette RLE encoded tile
|
||||
// Read the palette
|
||||
for (i = 0; i < (subencoding - 128) ; i++) { palette[i] = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); }
|
||||
if (obj.bpp == 2) {
|
||||
for (i = 0; i < (subencoding - 128) ; i++) { palette[i] = data.charCodeAt(ptr++) + (data.charCodeAt(ptr++) << 8); }
|
||||
} else {
|
||||
for (i = 0; i < (subencoding - 128) ; i++) { palette[i] = data.charCodeAt(ptr++); }
|
||||
}
|
||||
|
||||
// Decode RLE on palette
|
||||
while (rlecount < s && ptr < data.length) {
|
||||
@ -333,7 +371,19 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
|
||||
if (index > 127) { do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255); }
|
||||
|
||||
// Draw a run
|
||||
while (--runlength >= 0) { _setPixel(v, rlecount++); }
|
||||
if (obj.rotation == 0) {
|
||||
if (obj.bpp == 2) {
|
||||
_setPixel16run(v, rlecount, runlength); rlecount += runlength;
|
||||
} else {
|
||||
_setPixel8run(v, rlecount, runlength); rlecount += runlength;
|
||||
}
|
||||
} else {
|
||||
if (obj.bpp == 2) {
|
||||
while (--runlength >= 0) { _setPixel16(v, rlecount++); }
|
||||
} else {
|
||||
while (--runlength >= 0) { _setPixel8(v, rlecount++); }
|
||||
}
|
||||
}
|
||||
}
|
||||
_putImage(obj.spare, x, y);
|
||||
}
|
||||
@ -372,39 +422,50 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
|
||||
obj.canvas.putImageData(i, x, y);
|
||||
}
|
||||
|
||||
function _setPixel(v, p) {
|
||||
var pp = p * 4;
|
||||
// Set 8bit color RGB332
|
||||
function _setPixel8(v, p) {
|
||||
var pp = p << 2;
|
||||
|
||||
// ###BEGIN###{DesktopRotation}
|
||||
if (obj.rotation > 0) {
|
||||
if (obj.rotation == 1) {
|
||||
var x = p % obj.sparew;
|
||||
var y = Math.floor(p / obj.sparew);
|
||||
p = (x * obj.sparew2) + (obj.sparew2 - 1 - y);
|
||||
pp = p * 4;
|
||||
}
|
||||
if (obj.rotation == 1) { var x = p % obj.sparew, y = Math.floor(p / obj.sparew); p = (x * obj.sparew2) + (obj.sparew2 - 1 - y); pp = p << 2; }
|
||||
else if (obj.rotation == 2) { pp = (obj.sparew * obj.spareh * 4) - 4 - pp; }
|
||||
else if (obj.rotation == 3) {
|
||||
var x = p % obj.sparew;
|
||||
var y = Math.floor(p / obj.sparew);
|
||||
p = ((obj.sparew2 - 1 - x) * obj.sparew2) + (y);
|
||||
pp = p * 4;
|
||||
}
|
||||
else if (obj.rotation == 3) { var x = p % obj.sparew, y = Math.floor(p / obj.sparew); p = ((obj.sparew2 - 1 - x) * obj.sparew2) + (y); pp = p << 2; }
|
||||
}
|
||||
// ###END###{DesktopRotation}
|
||||
|
||||
if (obj.bpp == 1) {
|
||||
// Set 8bit color RGB332
|
||||
obj.spare.data[pp++] = v & 224;
|
||||
obj.spare.data[pp++] = (v & 28) << 3;
|
||||
obj.spare.data[pp++] = _fixColor((v & 3) << 6);
|
||||
} else {
|
||||
// Set 16bit color RGB565
|
||||
obj.spare.data[pp++] = (v >> 8) & 248;
|
||||
obj.spare.data[pp++] = (v >> 3) & 252;
|
||||
obj.spare.data[pp++] = (v & 31) << 3;
|
||||
obj.spare.data[pp] = v & 224;
|
||||
obj.spare.data[pp + 1] = (v & 28) << 3;
|
||||
obj.spare.data[pp + 2] = _fixColor((v & 3) << 6);
|
||||
}
|
||||
|
||||
// Set 16bit color RGB565
|
||||
function _setPixel16(v, p) {
|
||||
var pp = p << 2;
|
||||
|
||||
// ###BEGIN###{DesktopRotation}
|
||||
if (obj.rotation > 0) {
|
||||
if (obj.rotation == 1) { var x = p % obj.sparew, y = Math.floor(p / obj.sparew); p = (x * obj.sparew2) + (obj.sparew2 - 1 - y); pp = p << 2; }
|
||||
else if (obj.rotation == 2) { pp = (obj.sparew * obj.spareh * 4) - 4 - pp; }
|
||||
else if (obj.rotation == 3) { var x = p % obj.sparew, y = Math.floor(p / obj.sparew); p = ((obj.sparew2 - 1 - x) * obj.sparew2) + (y); pp = p << 2; }
|
||||
}
|
||||
obj.spare.data[pp] = 0xFF; // Set alpha channel to opaque.
|
||||
// ###END###{DesktopRotation}
|
||||
|
||||
obj.spare.data[pp] = (v >> 8) & 248;
|
||||
obj.spare.data[pp + 1] = (v >> 3) & 252;
|
||||
obj.spare.data[pp + 2] = (v & 31) << 3;
|
||||
}
|
||||
|
||||
// Set a run of 8bit color RGB332
|
||||
function _setPixel8run(v, p, run) {
|
||||
var pp = (p << 2), r = (v & 224), g = ((v & 28) << 3), b = (_fixColor((v & 3) << 6));
|
||||
while (--run >= 0) { obj.spare.data[pp] = r; obj.spare.data[pp + 1] = g; obj.spare.data[pp + 2] = b; pp += 4; }
|
||||
}
|
||||
|
||||
// Set a run of 16bit color RGB565
|
||||
function _setPixel16run(v, p, run) {
|
||||
var pp = (p << 2), r = ((v >> 8) & 248), g = ((v >> 3) & 252), b = ((v & 31) << 3);
|
||||
while (--run >= 0) { obj.spare.data[pp] = r; obj.spare.data[pp + 1] = g; obj.spare.data[pp + 2] = b; pp += 4; }
|
||||
}
|
||||
|
||||
// ###BEGIN###{DesktopRotation}
|
||||
|
@ -20,6 +20,7 @@
|
||||
"_WebRTC": false,
|
||||
"_ClickOnce": false,
|
||||
"_SelfUpdate": true,
|
||||
"_AllowHighQualityDesktop": true,
|
||||
"_UserAllowedIP": "127.0.0.1,192.168.1.0/24",
|
||||
"_UserBlockedIP": "127.0.0.1,::1,192.168.0.100",
|
||||
"_AgentAllowedIP": "192.168.0.100/24",
|
||||
|
Loading…
Reference in New Issue
Block a user