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meshcore.js clean up.
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@ -1852,7 +1852,6 @@ function onTunnelUpgrade(response, s, head) {
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s.tunnel = this;
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s.descriptorMetadata = "MeshAgent_relayTunnel";
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//if (this.tcpport != null || this.udpport != null)
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if (require('MeshAgent').idleTimeout != null) {
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s.setTimeout(require('MeshAgent').idleTimeout * 1000);
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s.on('timeout', function () {
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@ -2045,32 +2044,11 @@ function onTunnelData(data) {
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if (this.httprequest.state == 0) {
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// Check if this is a relay connection
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if ((data == 'c') || (data == 'cr')) {
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this.httprequest.state = 1; /*sendConsoleText("Tunnel #" + this.httprequest.index + " now active", this.httprequest.sessionid);*/
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/*
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this.setTimeout(global._tunnelTimeout == null ? 5000 : global._tunnelTimeout); // Once we receive 'c', we will only wait the tunnel timeout (5 seconds) before we close the tunnel
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this.on('timeout', function ()
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{
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this.end();
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});
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*/
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this.httprequest.state = 1;
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//sendConsoleText("Tunnel #" + this.httprequest.index + " now active", this.httprequest.sessionid);
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}
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}
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else {
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/*
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// We received some data, so we will reset the idle timeout of the websocket
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this.removeAllListeners('timeout');
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if (require('MeshAgent').idleTimeout != null)
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{
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this.setTimeout(require('MeshAgent').idleTimeout * 1000);
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this.on('timeout', function ()
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{
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this.ping();
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this.setTimeout(require('MeshAgent').idleTimeout * 1000);
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});
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}
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*/
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// Handle tunnel data
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if (this.httprequest.protocol == 0) { // 1 = Terminal (admin), 2 = Desktop, 5 = Files, 6 = PowerShell (admin), 7 = Plugin Data Exchange, 8 = Terminal (user), 9 = PowerShell (user), 10 = FileTransfer
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// Take a look at the protocol
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