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Added temporary agent update option.
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@ -1878,6 +1878,8 @@ module.exports.CreateMeshAgent = function (parent, db, ws, req, args, domain) {
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// Check if we need to update this agent, return true if agent binary update required.
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// Return 0 is no update needed, 1 update using native system, 2 update using meshcore system
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function compareAgentBinaryHash(agentExeInfo, agentHash) {
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// If this is a temporary agent and the server is set to not update temporary agents, don't update the agent.
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if ((obj.agentInfo.capabilities & 0x20) && (args.temporaryagentupdate === false)) return 0;
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// If we are testing the agent update system, always return true
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if ((args.agentupdatetest === true) || (args.agentupdatetest === 1)) return 1;
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if (args.agentupdatetest === 2) return 2;
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@ -106,6 +106,8 @@
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"compression": { "type": "boolean", "default": true, "description": "Enables GZIP compression for web requests." },
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"wscompression": { "type": "boolean", "default": false, "description": "Enables server-side, websocket per-message deflate compression." },
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"agentwscompression": { "type": "boolean", "default": true, "description": "Enables agent-side, websocket per-message deflate compression. wscompression must also be true for this to work." },
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"noagentupdate": { "type": "integer", "default": 0, "description": "Set to 1 to present the server from updating any agent." },
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"temporaryAgentUpdate": { "type": "boolean", "default": true, "description": "Set to false to not allow temporary agents to be updated." },
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"meshErrorLogPath": { "type": "string" },
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"npmPath": { "type": "string" },
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"npmProxy": { "type": "string", "format": "uri" },
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