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Improved websocket speed for MSTSC.js bitmaps.
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parent
8c53349a2a
commit
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4
mstsc.js
4
mstsc.js
@ -84,7 +84,9 @@ module.exports.CreateMstscRelay = function (parent, db, ws, req, args, domain, u
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}).on('connect', function () {
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send(['rdp-connect']);
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}).on('bitmap', function (bitmap) {
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send(['rdp-bitmap', bitmap]);
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try { ws.send(bitmap.data); } catch (ex) { } // Send the bitmap data as binary
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delete bitmap.data;
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send(['rdp-bitmap', bitmap]); // Send the bitmap metadata seperately, without bitmap data.
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}).on('close', function () {
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send(['rdp-close']);
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}).on('error', function (err) {
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@ -129,6 +129,7 @@
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// start connection
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var self = this;
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this.socket = new WebSocket("wss://" + window.location.host + "/mstsc/relay.ashx");
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this.socket.binaryType = 'arraybuffer';
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this.socket.onopen = function () {
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console.log("WS-OPEN");
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self.socket.send(JSON.stringify(['infos', {
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@ -145,6 +146,8 @@
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}]));
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};
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this.socket.onmessage = function (evt) {
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if (typeof evt.data == 'string') {
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// This is a JSON text string, parse it.
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var msg = JSON.parse(evt.data);
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switch (msg[0]) {
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case 'rdp-connect': {
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@ -153,8 +156,10 @@
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break;
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}
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case 'rdp-bitmap': {
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if (self.bitmapData == null) break;
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var bitmap = msg[1];
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bitmap.data = new Uint8Array(bitmap.data.data).buffer;
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bitmap.data = self.bitmapData; // Use the binary data that was sent earlier.
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delete self.bitmapData;
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//console.log('[mstsc.js] bitmap update bpp : ' + bitmap.bitsPerPixel);
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self.render.update(bitmap);
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break;
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@ -173,6 +178,10 @@
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break;
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}
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}
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} else {
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// This is binary bitmap data, store it.
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self.bitmapData = evt.data;
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}
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};
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this.socket.onclose = function () {
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console.log("WS-CLOSE");
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