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Fixed tunnel ping/pong that would corrupt traffic.
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@ -2227,7 +2227,8 @@ function OnWebSocket(msg, s, head) {
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if (this.parent.tunneling == false) {
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msg = msg.toString();
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if ((msg == 'c') || (msg == 'cr')) {
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this.parent.tunneling = true; this.pipe(this.parent.tcp); this.parent.tcp.pipe(this); debug(1, "Tunnel active");
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// Pipe the connection, but don't pipe text websocket frames into the TCP socket.
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this.parent.tunneling = true; this.pipe(this.parent.tcp, { dataTypeSkip: 1 }); this.parent.tcp.pipe(this); debug(1, "Tunnel active");
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} else if ((msg.length > 6) && (msg.substring(0, 6) == 'error:')) {
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console.log(msg.substring(6));
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disconnectTunnel(this.tcp, this, msg.substring(6));
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@ -1179,7 +1179,10 @@ function createMeshCore(agent) {
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// Called when we get data from the server for a TCP relay (We have to skip the first received 'c' and pipe the rest)
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function onTcpRelayServerTunnelData(data) {
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if (this.first == true) { this.first = false; this.pipe(this.tcprelay); } // Pipe Server --> Target
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if (this.first == true) {
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this.first = false;
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this.pipe(this.tcprelay, { dataTypeSkip: 1 }); // Pipe Server --> Target (don't pipe text type websocket frames)
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}
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}
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function onTunnelClosed() {
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@ -2279,6 +2282,13 @@ function createMeshCore(agent) {
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if (sdp != null) { ws.write({ type: 'answer', ctrlChannel: '102938', sdp: sdp }); }
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break;
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}
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case 'ping': {
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ws.write("{\"ctrlChannel\":\"102938\",\"type\":\"pong\"}"); // Send pong response
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break;
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}
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case 'pong': { // NOP
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break;
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}
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case 'rtt': {
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ws.write({ type: 'rtt', ctrlChannel: '102938', time: obj.time });
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break;
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