Updated tunnel idle timeout, to close the tunnel after a preset timeout if a command isn't received. Idle timeout is reset after a command is received.

This commit is contained in:
Bryan Roe 2022-07-26 20:03:24 -07:00
parent a24006324d
commit f628c57eea

View File

@ -1885,9 +1885,12 @@ function onTunnelUpgrade(response, s, head) {
s.tunnel = this;
s.descriptorMetadata = "MeshAgent_relayTunnel";
if (require('MeshAgent').idleTimeout != null) {
if (this.tcpport != null || this.udpport != null)
{
s.setTimeout(require('MeshAgent').idleTimeout * 1000);
s.on('timeout', function () {
s.on('timeout', function ()
{
this.ping();
this.setTimeout(require('MeshAgent').idleTimeout * 1000);
});
@ -1895,7 +1898,8 @@ function onTunnelUpgrade(response, s, head) {
//sendConsoleText('onTunnelUpgrade - ' + this.tcpport + ' - ' + this.udpport);
if (this.tcpport != null) {
if (this.tcpport != null)
{
// This is a TCP relay connection, pause now and try to connect to the target.
s.pause();
s.data = onTcpRelayServerTunnelData;
@ -1911,7 +1915,9 @@ function onTunnelUpgrade(response, s, head) {
try { mesh.SendCommand({ action: 'sessions', type: 'tcp', value: tunnelUserCount.tcp }); } catch (ex) { }
broadcastSessionsToRegisteredApps();
}
} if (this.udpport != null) {
}
if (this.udpport != null)
{
// This is a UDP relay connection, get the UDP socket setup. // TODO: ***************
s.data = onUdpRelayServerTunnelData;
s.udprelay = require('dgram').createSocket({ type: 'udp4' });
@ -1929,7 +1935,9 @@ function onTunnelUpgrade(response, s, head) {
try { mesh.SendCommand({ action: 'sessions', type: 'udp', value: tunnelUserCount.tcp }); } catch (ex) { }
broadcastSessionsToRegisteredApps();
}
} else {
}
else
{
// This is a normal connect for KVM/Terminal/Files
s.data = onTunnelData;
}
@ -2072,10 +2080,34 @@ function onTunnelData(data) {
return;
}
if (this.httprequest.state == 0) {
if (this.httprequest.state == 0)
{
// Check if this is a relay connection
if ((data == 'c') || (data == 'cr')) { this.httprequest.state = 1; /*sendConsoleText("Tunnel #" + this.httprequest.index + " now active", this.httprequest.sessionid);*/ }
} else {
if ((data == 'c') || (data == 'cr'))
{
this.httprequest.state = 1; /*sendConsoleText("Tunnel #" + this.httprequest.index + " now active", this.httprequest.sessionid);*/
this.setTimeout(global._tunnelTimeout == null ? 5000 : global._tunnelTimeout); // Once we receive 'c', we will only wait the tunnel timeout (5 seconds) before we close the tunnel
this.on('timeout', function ()
{
this.end();
});
}
}
else
{
// We received some data, so we will reset the idle timeout of the websocket
this.removeAllListeners('timeout');
if (require('MeshAgent').idleTimeout != null)
{
this.setTimeout(require('MeshAgent').idleTimeout * 1000);
this.on('timeout', function ()
{
this.ping();
this.setTimeout(require('MeshAgent').idleTimeout * 1000);
});
}
// Handle tunnel data
if (this.httprequest.protocol == 0) { // 1 = Terminal (admin), 2 = Desktop, 5 = Files, 6 = PowerShell (admin), 7 = Plugin Data Exchange, 8 = Terminal (user), 9 = PowerShell (user), 10 = FileTransfer
// Take a look at the protocol