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68 lines
2.3 KiB
JavaScript
68 lines
2.3 KiB
JavaScript
/*
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Copyright 2018-2019 Intel Corporation
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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function createMeshCore(agent) {
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var obj = {};
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// MeshAgent JavaScript Core Module. This code is sent to and running on the mesh agent.
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obj.meshCoreInfo = "TinyCore v1";
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if (agent == null) {
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// If we are running in Duktape, agent will be null
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var mesh = require('MeshAgent');
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} else {
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// Running in nodejs
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var mesh = agent.getMeshApi();
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}
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// Handle a mesh agent command
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function handleServerCommand(data) {
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if ((typeof data == 'object') && (data.action == 'msg') && (data.type == 'console') && data.value && data.sessionid) {
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mesh.SendCommand({ "action": "msg", "type": "console", "value": "Tiny core: " + data.value, "sessionid": data.sessionid });
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}
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}
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// Called when the server connection state changes
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function handleServerConnection(state) {
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if (state == 1) { mesh.SendCommand({ "action": "coreinfo", "value": obj.meshCoreInfo }); } // Server connected, send mesh core information
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}
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obj.start = function() {
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// Hook up mesh agent events
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mesh.AddCommandHandler(handleServerCommand);
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mesh.AddConnectHandler(handleServerConnection);
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mesh.SendCommand({ "action": "coreinfo", "value": obj.meshCoreInfo }); // TODO: Check if connected before sending
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}
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obj.stop = function() {
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mesh.AddCommandHandler(null);
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mesh.AddConnectHandler(null);
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}
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return obj;
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}
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var xexports = null;
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try { xexports = module.exports; } catch (e) { }
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if (xexports != null) {
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// If we are running within NodeJS, export the core
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module.exports.createMeshCore = createMeshCore;
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} else {
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// If we are not running in NodeJS, launch the core
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createMeshCore().start(null);
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}
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