mirror of
https://github.com/Ylianst/MeshCentral.git
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336 lines
20 KiB
JavaScript
336 lines
20 KiB
JavaScript
/*
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Copyright 2018-2020 Intel Corporation
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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var red = 0xFF;
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var yellow = 0xFFFF;
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var GXxor = 0x6; // src XOR dst
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var GXclear = 0x0;
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var ExposureMask = (1 << 15);
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function windows_monitorborder()
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{
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this._ObjectID = 'monitor-info';
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var info = require('monitor-info');
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var gm = require('_GenericMarshal');
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var user32 = gm.CreateNativeProxy('user32.dll');
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info.monitors = [];
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user32.CreateMethod('GetDC');
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user32.CreateMethod('ReleaseDC');
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user32.CreateMethod('FillRect');
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user32.CreateMethod('InvalidateRect');
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var gdi32 = gm.CreateNativeProxy('gdi32.dll');
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gdi32.CreateMethod('CreateSolidBrush');
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var redBrush = gdi32.CreateSolidBrush(red);
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var yellowBrush = gdi32.CreateSolidBrush(yellow);
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require('events').EventEmitter.call(this);
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this.on('~', function () { this.Stop(); });
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this.Stop = function Stop()
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{
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info.redInterval = null;
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var drawRect = gm.CreateVariable(16);
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var drawRectBuffer = drawRect.toBuffer();
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for (var i in info.monitors)
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{
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// Top
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drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left), 8);
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drawRectBuffer.writeInt32LE(info.monitors[i].bottom - info.monitors[i].top, 12);
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user32.InvalidateRect(0, drawRect, 0);
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}
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}
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this.Start = function Start()
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{
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info.getInfo().then(function (mon)
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{
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var drawRect = gm.CreateVariable(16);
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info.monitors = mon;
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info.dc = user32.GetDC(0);
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info.state = 0;
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info.redInterval = setInterval(function ()
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{
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info.state = (info.state + 1) % 8;
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var drawRectBuffer = drawRect.toBuffer();
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for(var i in info.monitors)
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{
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drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left)/2, 8);
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drawRectBuffer.writeInt32LE(5, 12);
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user32.FillRect(info.dc, drawRect, (info.state == 0 || info.state == 4) ? yellowBrush : redBrush);
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drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left) / 2, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].right, 8);
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drawRectBuffer.writeInt32LE(5, 12);
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user32.FillRect(info.dc, drawRect, (info.state == 1 || info.state == 5) ? yellowBrush : redBrush);
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drawRectBuffer.writeInt32LE(info.monitors[i].right - 5, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].right, 8);
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drawRectBuffer.writeInt32LE(info.monitors[i].top + (info.monitors[i].bottom - info.monitors[i].top)/2, 12);
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user32.FillRect(info.dc, drawRect, (info.state == 2 || info.state == 6) ? yellowBrush : redBrush);
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drawRectBuffer.writeInt32LE(info.monitors[i].right - 5, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].top + (info.monitors[i].bottom - info.monitors[i].top) / 2, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].right, 8);
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drawRectBuffer.writeInt32LE(info.monitors[i].bottom, 12);
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user32.FillRect(info.dc, drawRect, (info.state == 3 || info.state == 7) ? yellowBrush : redBrush);
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drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left) / 2, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].bottom - 5, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].right, 8);
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drawRectBuffer.writeInt32LE(info.monitors[i].bottom, 12);
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user32.FillRect(info.dc, drawRect, (info.state == 4 || info.state == 0) ? yellowBrush : redBrush);
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drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].bottom - 5, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left) / 2, 8);
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drawRectBuffer.writeInt32LE(info.monitors[i].bottom, 12);
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user32.FillRect(info.dc, drawRect, (info.state == 5 || info.state == 1) ? yellowBrush : redBrush);
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drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].top + (info.monitors[i].bottom - info.monitors[i].top) / 2, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].left + 5, 8);
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drawRectBuffer.writeInt32LE(info.monitors[i].bottom, 12);
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user32.FillRect(info.dc, drawRect, (info.state == 6 || info.state == 2) ? yellowBrush : redBrush);
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drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
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drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
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drawRectBuffer.writeInt32LE(info.monitors[i].left + 5, 8);
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drawRectBuffer.writeInt32LE(info.monitors[i].top + (info.monitors[i].bottom - info.monitors[i].top) / 2, 12);
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user32.FillRect(info.dc, drawRect, (info.state == 7 || info.state == 3) ? yellowBrush : redBrush);
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}
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}, 450);
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});
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}
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}
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function linux_monitorborder()
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{
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var self = this;
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this.displays = [];
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this._ObjectID = 'monitor-info';
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this._info = require('monitor-info');
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this._isUnity = this._info.isUnity();
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console.log('isUnity = ' + this._isUnity);
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require('events').EventEmitter.call(this);
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this.on('~', function () { this.Stop(); });
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this.Stop = function Stop()
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{
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this._timeout = null;
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if(!this._isUnity)
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{
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for(var i=0; i < this.displays.length; ++i)
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{
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if(this.displays[i].GC1 && this.displays[i].rootWindow)
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{
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self._info._X11.XSetFunction(self.displays[i].display, self.displays[i].GC1, GXclear);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, 0, self.displays[i].right, 0);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right, 0, self.displays[i].right, self.displays[i].bottom);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, self.displays[i].bottom, self.displays[i].right, self.displays[i].bottom);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, 0, 0, self.displays[i].bottom);
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this._info._X11.XFlush(this.displays[i].display);
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}
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}
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}
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}
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this.Start = function Start()
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{
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this._info.getInfo().then(function (mon)
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{
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self.displays = mon;
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console.log(mon.length + ' displays');
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for(var i = 0; i<mon.length; ++i)
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{
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console.log('Width: ' + mon[i].right + ', Height: ' + mon[i].bottom);
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mon[i].rootWindow = self._info._X11.XRootWindow(mon[i].display, mon[i].screenId);
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if (self._isUnity)
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{
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// We are unity, so we have to fake the borders with borderless windows
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var white = self._info._X11.XWhitePixel(mon[i].display, mon[i].screenId).Val;
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// Top
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mon[i].window_top = self._info._X11.XCreateSimpleWindow(mon[i].display, mon[i].rootWindow, 0, 0, mon[i].right, 5, 0, white, white);
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mon[i].window_top.gc = self._info._X11.XCreateGC(mon[i].display, mon[i].window_top, 0, 0);
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self._info._X11.XSetLineAttributes(mon[i].display, mon[i].window_top.gc, 10, 0, 1, 1);
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self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].window_top.gc, 1);
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self._info.unDecorateWindow(mon[i].display, mon[i].window_top);
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self._info.setWindowSizeHints(mon[i].display, mon[i].window_top, 0, 0, mon[i].right, 5);
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// Right
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mon[i].window_right = self._info._X11.XCreateSimpleWindow(mon[i].display, mon[i].rootWindow, mon[i].right - 5, 0, 5, mon[i].bottom, 0, white, white);
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mon[i].window_right.gc = self._info._X11.XCreateGC(mon[i].display, mon[i].window_right, 0, 0);
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self._info._X11.XSetLineAttributes(mon[i].display, mon[i].window_right.gc, 10, 0, 1, 1);
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self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].window_right.gc, 1);
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self._info.unDecorateWindow(mon[i].display, mon[i].window_right);
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self._info.setWindowSizeHints(mon[i].display, mon[i].window_right, mon[i].right - 5, 0, 5, mon[i].bottom);
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// Left
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mon[i].window_left = self._info._X11.XCreateSimpleWindow(mon[i].display, mon[i].rootWindow, 0, 0, 5, mon[i].bottom, 0, white, white);
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mon[i].window_left.gc = self._info._X11.XCreateGC(mon[i].display, mon[i].window_left, 0, 0);
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self._info._X11.XSetLineAttributes(mon[i].display, mon[i].window_left.gc, 10, 0, 1, 1);
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self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].window_left.gc, 1);
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self._info.unDecorateWindow(mon[i].display, mon[i].window_left);
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self._info.setWindowSizeHints(mon[i].display, mon[i].window_left, 0, 0, 5, mon[i].bottom);
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// Bottom
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mon[i].window_bottom = self._info._X11.XCreateSimpleWindow(mon[i].display, mon[i].rootWindow, 0, mon[i].bottom - 5, mon[i].right, 5, 0, white, white);
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mon[i].window_bottom.gc = self._info._X11.XCreateGC(mon[i].display, mon[i].window_bottom, 0, 0);
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self._info._X11.XSetLineAttributes(mon[i].display, mon[i].window_bottom.gc, 10, 0, 1, 1);
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self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].window_bottom.gc, 1);
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self._info.unDecorateWindow(mon[i].display, mon[i].window_bottom);
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self._info.setWindowSizeHints(mon[i].display, mon[i].window_bottom, 0, mon[i].bottom - 5, mon[i].right, 5);
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self._info._X11.XMapWindow(mon[i].display, mon[i].window_top);
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self._info._X11.XMapWindow(mon[i].display, mon[i].window_right);
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self._info._X11.XMapWindow(mon[i].display, mon[i].window_left);
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self._info._X11.XMapWindow(mon[i].display, mon[i].window_bottom);
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self._info.setAlwaysOnTop(mon[i].display, mon[i].rootWindow, mon[i].window_top);
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self._info.hideWindowIcon(mon[i].display, mon[i].rootWindow, mon[i].window_top);
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self._info.setAlwaysOnTop(mon[i].display, mon[i].rootWindow, mon[i].window_right);
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self._info.hideWindowIcon(mon[i].display, mon[i].rootWindow, mon[i].window_right);
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self._info.setAlwaysOnTop(mon[i].display, mon[i].rootWindow, mon[i].window_left);
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self._info.hideWindowIcon(mon[i].display, mon[i].rootWindow, mon[i].window_left);
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self._info.setAlwaysOnTop(mon[i].display, mon[i].rootWindow, mon[i].window_bottom);
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self._info.hideWindowIcon(mon[i].display, mon[i].rootWindow, mon[i].window_bottom);
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self._info._X11.XFlush(mon[i].display);
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mon[i].borderState = 0;
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}
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else
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{
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// If we aren't unity, then we can just draw
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mon[i].GC1 = self._info._X11.XCreateGC(mon[i].display, mon[i].rootWindow, 0, 0);
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mon[i].borderState = 0;
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self._info._X11.XSetForeground(mon[i].display, mon[i].GC1, self._info._X11.XWhitePixel(mon[i].display, mon[i].screenId).Val); // White
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self._info._X11.XSetLineAttributes(mon[i].display, mon[i].GC1, 10, 0, 1, 1);
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self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].GC1, 1);
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}
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}
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self._info._XEvent = self._info._gm.CreateVariable(192);
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self._timeout = setTimeout(self._isUnity ? self.unity_drawBorder : self.timeoutHandler, 250);
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});
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}
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this.timeoutHandler = function()
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{
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for (var i = 0; i < self.displays.length; ++i) {
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self.displays[i].borderState = (self.displays[i].borderState + 1) % 8;
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// Top
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 0 || self.displays[i].borderState == 4) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, 0, self.displays[i].right / 2, 0);
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 1 || self.displays[i].borderState == 5) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right / 2, 0, self.displays[i].right, 0);
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// Right
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 2 || self.displays[i].borderState == 6) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right, 0, self.displays[i].right, self.displays[i].bottom / 2);
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 3 || self.displays[i].borderState == 7) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right, self.displays[i].bottom / 2, self.displays[i].right, self.displays[i].bottom);
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// Bottom
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 5 || self.displays[i].borderState == 1) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, self.displays[i].bottom, self.displays[i].right / 2, self.displays[i].bottom);
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 4 || self.displays[i].borderState == 0) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right / 2, self.displays[i].bottom, self.displays[i].right, self.displays[i].bottom);
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// Left
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 7 || self.displays[i].borderState == 3) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, 0, 0, self.displays[i].bottom / 2);
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 6 || self.displays[i].borderState == 2) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, self.displays[i].bottom / 2, 0, self.displays[i].bottom);
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self._info._X11.XFlush(self.displays[i].display);
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}
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self._timeout = setTimeout(self._isUnity ? self.unity_drawBorder : self.timeoutHandler, 400);
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}
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this.unity_drawBorder = function unity_drawBorder()
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{
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for (var i = 0; i < self.displays.length; ++i)
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{
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self.displays[i].borderState = (self.displays[i].borderState + 1) % 8;
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// Top
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_top.gc, (self.displays[i].borderState == 0 || self.displays[i].borderState == 4) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_top, self.displays[i].window_top.gc, 0, 0, self.displays[i].right / 2, 0);
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_top.gc, (self.displays[i].borderState == 1 || self.displays[i].borderState == 5) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_top, self.displays[i].window_top.gc, self.displays[i].right / 2, 0, self.displays[i].right, 0);
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self._info._X11.XFlush(self.displays[i].display);
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// Right
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_right.gc, (self.displays[i].borderState == 2 || self.displays[i].borderState == 6) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_right, self.displays[i].window_right.gc, 0, 0, 0, self.displays[i].bottom / 2);
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_right.gc, (self.displays[i].borderState == 3 || self.displays[i].borderState == 7) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_right, self.displays[i].window_right.gc, 0, self.displays[i].bottom / 2, 0, self.displays[i].bottom);
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self._info._X11.XFlush(self.displays[i].display);
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// Bottom
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_bottom.gc, (self.displays[i].borderState == 5 || self.displays[i].borderState == 1) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_bottom, self.displays[i].window_bottom.gc, 0, 0, self.displays[i].right / 2, 0);
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_bottom.gc, (self.displays[i].borderState == 4 || self.displays[i].borderState == 0) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_bottom, self.displays[i].window_bottom.gc, self.displays[i].right / 2, 0, self.displays[i].right, 0);
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self._info._X11.XFlush(self.displays[i].display);
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// Left
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self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_left.gc, (self.displays[i].borderState == 7 || self.displays[i].borderState == 3) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_left, self.displays[i].window_left.gc, 0, 0, 0, self.displays[i].bottom / 2);
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|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_left.gc, (self.displays[i].borderState == 6 || self.displays[i].borderState == 2) ? 0xffff00 : 0xff0000);
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self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_left, self.displays[i].window_left.gc, 0, self.displays[i].bottom / 2, 0, self.displays[i].bottom);
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|
self._info._X11.XFlush(self.displays[i].display);
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|
}
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self._timeout = setTimeout(self._isUnity ? self.unity_drawBorder : self.timeoutHandler, 400);
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}
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}
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switch(process.platform)
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|
{
|
|
case 'win32':
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|
module.exports = new windows_monitorborder();
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|
break;
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case 'linux':
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|
module.exports = new linux_monitorborder();
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|
break;
|
|
default:
|
|
break;
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|
}
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