MeshCentral/public/novnc/core/inflator.js
2020-06-06 18:55:47 -07:00

39 lines
1.1 KiB
JavaScript

import { inflateInit, inflate, inflateReset } from "../vendor/pako/lib/zlib/inflate.js";
import ZStream from "../vendor/pako/lib/zlib/zstream.js";
export default class Inflate {
constructor() {
this.strm = new ZStream();
this.chunkSize = 1024 * 10 * 10;
this.strm.output = new Uint8Array(this.chunkSize);
this.windowBits = 5;
inflateInit(this.strm, this.windowBits);
}
inflate(data, flush, expected) {
this.strm.input = data;
this.strm.avail_in = this.strm.input.length;
this.strm.next_in = 0;
this.strm.next_out = 0;
// resize our output buffer if it's too small
// (we could just use multiple chunks, but that would cause an extra
// allocation each time to flatten the chunks)
if (expected > this.chunkSize) {
this.chunkSize = expected;
this.strm.output = new Uint8Array(this.chunkSize);
}
this.strm.avail_out = this.chunkSize;
inflate(this.strm, flush);
return new Uint8Array(this.strm.output.buffer, 0, this.strm.next_out);
}
reset() {
inflateReset(this.strm);
}
}