mirror of
https://github.com/Ylianst/MeshCentral.git
synced 2024-11-24 07:23:06 +03:00
336 lines
20 KiB
JavaScript
336 lines
20 KiB
JavaScript
/*
|
|
Copyright 2018-2020 Intel Corporation
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
|
|
var red = 0xFF;
|
|
var yellow = 0xFFFF;
|
|
var GXxor = 0x6; // src XOR dst
|
|
var GXclear = 0x0;
|
|
var ExposureMask = (1 << 15);
|
|
|
|
function windows_monitorborder()
|
|
{
|
|
this._ObjectID = 'monitor-info';
|
|
var info = require('monitor-info');
|
|
var gm = require('_GenericMarshal');
|
|
var user32 = gm.CreateNativeProxy('user32.dll');
|
|
|
|
info.monitors = [];
|
|
user32.CreateMethod('GetDC');
|
|
user32.CreateMethod('ReleaseDC');
|
|
user32.CreateMethod('FillRect');
|
|
user32.CreateMethod('InvalidateRect');
|
|
|
|
var gdi32 = gm.CreateNativeProxy('gdi32.dll');
|
|
gdi32.CreateMethod('CreateSolidBrush');
|
|
|
|
var redBrush = gdi32.CreateSolidBrush(red);
|
|
var yellowBrush = gdi32.CreateSolidBrush(yellow);
|
|
|
|
require('events').EventEmitter.call(this);
|
|
this.on('~', function () { this.Stop(); });
|
|
|
|
this.Stop = function Stop()
|
|
{
|
|
info.redInterval = null;
|
|
|
|
var drawRect = gm.CreateVariable(16);
|
|
var drawRectBuffer = drawRect.toBuffer();
|
|
|
|
for (var i in info.monitors)
|
|
{
|
|
// Top
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left), 8);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].bottom - info.monitors[i].top, 12);
|
|
user32.InvalidateRect(0, drawRect, 0);
|
|
}
|
|
}
|
|
|
|
this.Start = function Start()
|
|
{
|
|
info.getInfo().then(function (mon)
|
|
{
|
|
var drawRect = gm.CreateVariable(16);
|
|
|
|
info.monitors = mon;
|
|
info.dc = user32.GetDC(0);
|
|
info.state = 0;
|
|
|
|
info.redInterval = setInterval(function ()
|
|
{
|
|
info.state = (info.state + 1) % 8;
|
|
|
|
var drawRectBuffer = drawRect.toBuffer();
|
|
for(var i in info.monitors)
|
|
{
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left)/2, 8);
|
|
drawRectBuffer.writeInt32LE(5, 12);
|
|
user32.FillRect(info.dc, drawRect, (info.state == 0 || info.state == 4) ? yellowBrush : redBrush);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left) / 2, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].right, 8);
|
|
drawRectBuffer.writeInt32LE(5, 12);
|
|
user32.FillRect(info.dc, drawRect, (info.state == 1 || info.state == 5) ? yellowBrush : redBrush);
|
|
|
|
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].right - 5, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].right, 8);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top + (info.monitors[i].bottom - info.monitors[i].top)/2, 12);
|
|
user32.FillRect(info.dc, drawRect, (info.state == 2 || info.state == 6) ? yellowBrush : redBrush);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].right - 5, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top + (info.monitors[i].bottom - info.monitors[i].top) / 2, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].right, 8);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].bottom, 12);
|
|
user32.FillRect(info.dc, drawRect, (info.state == 3 || info.state == 7) ? yellowBrush : redBrush);
|
|
|
|
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left) / 2, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].bottom - 5, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].right, 8);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].bottom, 12);
|
|
user32.FillRect(info.dc, drawRect, (info.state == 4 || info.state == 0) ? yellowBrush : redBrush);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].bottom - 5, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left + (info.monitors[i].right - info.monitors[i].left) / 2, 8);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].bottom, 12);
|
|
user32.FillRect(info.dc, drawRect, (info.state == 5 || info.state == 1) ? yellowBrush : redBrush);
|
|
|
|
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top + (info.monitors[i].bottom - info.monitors[i].top) / 2, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left + 5, 8);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].bottom, 12);
|
|
user32.FillRect(info.dc, drawRect, (info.state == 6 || info.state == 2) ? yellowBrush : redBrush);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left, 0);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top, 4);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].left + 5, 8);
|
|
drawRectBuffer.writeInt32LE(info.monitors[i].top + (info.monitors[i].bottom - info.monitors[i].top) / 2, 12);
|
|
user32.FillRect(info.dc, drawRect, (info.state == 7 || info.state == 3) ? yellowBrush : redBrush);
|
|
}
|
|
}, 450);
|
|
});
|
|
}
|
|
}
|
|
|
|
function linux_monitorborder()
|
|
{
|
|
var self = this;
|
|
this.displays = [];
|
|
this._ObjectID = 'monitor-info';
|
|
this._info = require('monitor-info');
|
|
this._isUnity = this._info.isUnity();
|
|
|
|
console.log('isUnity = ' + this._isUnity);
|
|
|
|
require('events').EventEmitter.call(this);
|
|
this.on('~', function () { this.Stop(); });
|
|
|
|
this.Stop = function Stop()
|
|
{
|
|
this._timeout = null;
|
|
if(!this._isUnity)
|
|
{
|
|
for(var i=0; i < this.displays.length; ++i)
|
|
{
|
|
if(this.displays[i].GC1 && this.displays[i].rootWindow)
|
|
{
|
|
self._info._X11.XSetFunction(self.displays[i].display, self.displays[i].GC1, GXclear);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, 0, self.displays[i].right, 0);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right, 0, self.displays[i].right, self.displays[i].bottom);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, self.displays[i].bottom, self.displays[i].right, self.displays[i].bottom);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, 0, 0, self.displays[i].bottom);
|
|
|
|
this._info._X11.XFlush(this.displays[i].display);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this.Start = function Start()
|
|
{
|
|
this._info.getInfo().then(function (mon)
|
|
{
|
|
self.displays = mon;
|
|
console.log(mon.length + ' displays');
|
|
for(var i = 0; i<mon.length; ++i)
|
|
{
|
|
console.log('Width: ' + mon[i].right + ', Height: ' + mon[i].bottom);
|
|
mon[i].rootWindow = self._info._X11.XRootWindow(mon[i].display, mon[i].screenId);
|
|
|
|
if (self._isUnity)
|
|
{
|
|
// We are unity, so we have to fake the borders with borderless windows
|
|
var white = self._info._X11.XWhitePixel(mon[i].display, mon[i].screenId).Val;
|
|
|
|
// Top
|
|
mon[i].window_top = self._info._X11.XCreateSimpleWindow(mon[i].display, mon[i].rootWindow, 0, 0, mon[i].right, 5, 0, white, white);
|
|
mon[i].window_top.gc = self._info._X11.XCreateGC(mon[i].display, mon[i].window_top, 0, 0);
|
|
self._info._X11.XSetLineAttributes(mon[i].display, mon[i].window_top.gc, 10, 0, 1, 1);
|
|
self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].window_top.gc, 1);
|
|
self._info.unDecorateWindow(mon[i].display, mon[i].window_top);
|
|
self._info.setWindowSizeHints(mon[i].display, mon[i].window_top, 0, 0, mon[i].right, 5);
|
|
|
|
// Right
|
|
mon[i].window_right = self._info._X11.XCreateSimpleWindow(mon[i].display, mon[i].rootWindow, mon[i].right - 5, 0, 5, mon[i].bottom, 0, white, white);
|
|
mon[i].window_right.gc = self._info._X11.XCreateGC(mon[i].display, mon[i].window_right, 0, 0);
|
|
self._info._X11.XSetLineAttributes(mon[i].display, mon[i].window_right.gc, 10, 0, 1, 1);
|
|
self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].window_right.gc, 1);
|
|
self._info.unDecorateWindow(mon[i].display, mon[i].window_right);
|
|
self._info.setWindowSizeHints(mon[i].display, mon[i].window_right, mon[i].right - 5, 0, 5, mon[i].bottom);
|
|
|
|
// Left
|
|
mon[i].window_left = self._info._X11.XCreateSimpleWindow(mon[i].display, mon[i].rootWindow, 0, 0, 5, mon[i].bottom, 0, white, white);
|
|
mon[i].window_left.gc = self._info._X11.XCreateGC(mon[i].display, mon[i].window_left, 0, 0);
|
|
self._info._X11.XSetLineAttributes(mon[i].display, mon[i].window_left.gc, 10, 0, 1, 1);
|
|
self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].window_left.gc, 1);
|
|
self._info.unDecorateWindow(mon[i].display, mon[i].window_left);
|
|
self._info.setWindowSizeHints(mon[i].display, mon[i].window_left, 0, 0, 5, mon[i].bottom);
|
|
|
|
// Bottom
|
|
mon[i].window_bottom = self._info._X11.XCreateSimpleWindow(mon[i].display, mon[i].rootWindow, 0, mon[i].bottom - 5, mon[i].right, 5, 0, white, white);
|
|
mon[i].window_bottom.gc = self._info._X11.XCreateGC(mon[i].display, mon[i].window_bottom, 0, 0);
|
|
self._info._X11.XSetLineAttributes(mon[i].display, mon[i].window_bottom.gc, 10, 0, 1, 1);
|
|
self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].window_bottom.gc, 1);
|
|
self._info.unDecorateWindow(mon[i].display, mon[i].window_bottom);
|
|
self._info.setWindowSizeHints(mon[i].display, mon[i].window_bottom, 0, mon[i].bottom - 5, mon[i].right, 5);
|
|
|
|
self._info._X11.XMapWindow(mon[i].display, mon[i].window_top);
|
|
self._info._X11.XMapWindow(mon[i].display, mon[i].window_right);
|
|
self._info._X11.XMapWindow(mon[i].display, mon[i].window_left);
|
|
self._info._X11.XMapWindow(mon[i].display, mon[i].window_bottom);
|
|
|
|
self._info.setAlwaysOnTop(mon[i].display, mon[i].rootWindow, mon[i].window_top);
|
|
self._info.hideWindowIcon(mon[i].display, mon[i].rootWindow, mon[i].window_top);
|
|
self._info.setAlwaysOnTop(mon[i].display, mon[i].rootWindow, mon[i].window_right);
|
|
self._info.hideWindowIcon(mon[i].display, mon[i].rootWindow, mon[i].window_right);
|
|
self._info.setAlwaysOnTop(mon[i].display, mon[i].rootWindow, mon[i].window_left);
|
|
self._info.hideWindowIcon(mon[i].display, mon[i].rootWindow, mon[i].window_left);
|
|
self._info.setAlwaysOnTop(mon[i].display, mon[i].rootWindow, mon[i].window_bottom);
|
|
self._info.hideWindowIcon(mon[i].display, mon[i].rootWindow, mon[i].window_bottom);
|
|
|
|
self._info._X11.XFlush(mon[i].display);
|
|
mon[i].borderState = 0;
|
|
}
|
|
else
|
|
{
|
|
// If we aren't unity, then we can just draw
|
|
mon[i].GC1 = self._info._X11.XCreateGC(mon[i].display, mon[i].rootWindow, 0, 0);
|
|
mon[i].borderState = 0;
|
|
|
|
self._info._X11.XSetForeground(mon[i].display, mon[i].GC1, self._info._X11.XWhitePixel(mon[i].display, mon[i].screenId).Val); // White
|
|
self._info._X11.XSetLineAttributes(mon[i].display, mon[i].GC1, 10, 0, 1, 1);
|
|
self._info._X11.XSetSubwindowMode(mon[i].display, mon[i].GC1, 1);
|
|
}
|
|
}
|
|
self._info._XEvent = self._info._gm.CreateVariable(192);
|
|
self._timeout = setTimeout(self._isUnity ? self.unity_drawBorder : self.timeoutHandler, 250);
|
|
});
|
|
}
|
|
|
|
this.timeoutHandler = function()
|
|
{
|
|
for (var i = 0; i < self.displays.length; ++i) {
|
|
self.displays[i].borderState = (self.displays[i].borderState + 1) % 8;
|
|
|
|
// Top
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 0 || self.displays[i].borderState == 4) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, 0, self.displays[i].right / 2, 0);
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 1 || self.displays[i].borderState == 5) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right / 2, 0, self.displays[i].right, 0);
|
|
|
|
// Right
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 2 || self.displays[i].borderState == 6) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right, 0, self.displays[i].right, self.displays[i].bottom / 2);
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 3 || self.displays[i].borderState == 7) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right, self.displays[i].bottom / 2, self.displays[i].right, self.displays[i].bottom);
|
|
|
|
// Bottom
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 5 || self.displays[i].borderState == 1) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, self.displays[i].bottom, self.displays[i].right / 2, self.displays[i].bottom);
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 4 || self.displays[i].borderState == 0) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, self.displays[i].right / 2, self.displays[i].bottom, self.displays[i].right, self.displays[i].bottom);
|
|
|
|
// Left
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 7 || self.displays[i].borderState == 3) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, 0, 0, self.displays[i].bottom / 2);
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].GC1, (self.displays[i].borderState == 6 || self.displays[i].borderState == 2) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].rootWindow, self.displays[i].GC1, 0, self.displays[i].bottom / 2, 0, self.displays[i].bottom);
|
|
|
|
|
|
self._info._X11.XFlush(self.displays[i].display);
|
|
}
|
|
self._timeout = setTimeout(self._isUnity ? self.unity_drawBorder : self.timeoutHandler, 400);
|
|
}
|
|
this.unity_drawBorder = function unity_drawBorder()
|
|
{
|
|
for (var i = 0; i < self.displays.length; ++i)
|
|
{
|
|
self.displays[i].borderState = (self.displays[i].borderState + 1) % 8;
|
|
|
|
// Top
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_top.gc, (self.displays[i].borderState == 0 || self.displays[i].borderState == 4) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_top, self.displays[i].window_top.gc, 0, 0, self.displays[i].right / 2, 0);
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_top.gc, (self.displays[i].borderState == 1 || self.displays[i].borderState == 5) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_top, self.displays[i].window_top.gc, self.displays[i].right / 2, 0, self.displays[i].right, 0);
|
|
self._info._X11.XFlush(self.displays[i].display);
|
|
|
|
// Right
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_right.gc, (self.displays[i].borderState == 2 || self.displays[i].borderState == 6) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_right, self.displays[i].window_right.gc, 0, 0, 0, self.displays[i].bottom / 2);
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_right.gc, (self.displays[i].borderState == 3 || self.displays[i].borderState == 7) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_right, self.displays[i].window_right.gc, 0, self.displays[i].bottom / 2, 0, self.displays[i].bottom);
|
|
self._info._X11.XFlush(self.displays[i].display);
|
|
|
|
// Bottom
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_bottom.gc, (self.displays[i].borderState == 5 || self.displays[i].borderState == 1) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_bottom, self.displays[i].window_bottom.gc, 0, 0, self.displays[i].right / 2, 0);
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_bottom.gc, (self.displays[i].borderState == 4 || self.displays[i].borderState == 0) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_bottom, self.displays[i].window_bottom.gc, self.displays[i].right / 2, 0, self.displays[i].right, 0);
|
|
self._info._X11.XFlush(self.displays[i].display);
|
|
|
|
// Left
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_left.gc, (self.displays[i].borderState == 7 || self.displays[i].borderState == 3) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_left, self.displays[i].window_left.gc, 0, 0, 0, self.displays[i].bottom / 2);
|
|
self._info._X11.XSetForeground(self.displays[i].display, self.displays[i].window_left.gc, (self.displays[i].borderState == 6 || self.displays[i].borderState == 2) ? 0xffff00 : 0xff0000);
|
|
self._info._X11.XDrawLine(self.displays[i].display, self.displays[i].window_left, self.displays[i].window_left.gc, 0, self.displays[i].bottom / 2, 0, self.displays[i].bottom);
|
|
self._info._X11.XFlush(self.displays[i].display);
|
|
}
|
|
self._timeout = setTimeout(self._isUnity ? self.unity_drawBorder : self.timeoutHandler, 400);
|
|
}
|
|
}
|
|
|
|
switch(process.platform)
|
|
{
|
|
case 'win32':
|
|
module.exports = new windows_monitorborder();
|
|
break;
|
|
case 'linux':
|
|
module.exports = new linux_monitorborder();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|