MeshCentral/public/scripts/webm-writer.js
2021-07-04 15:53:51 -07:00

1097 lines
40 KiB
JavaScript

/**
* A tool for presenting an ArrayBuffer as a stream for writing some simple data types.
*
* By Nicholas Sherlock
*
* Released under the WTFPLv2 https://en.wikipedia.org/wiki/WTFPL
*/
"use strict";
(function(){
/*
* Create an ArrayBuffer of the given length and present it as a writable stream with methods
* for writing data in different formats.
*/
var ArrayBufferDataStream = function(length) {
this.data = new Uint8Array(length);
this.pos = 0;
};
ArrayBufferDataStream.prototype.seek = function(offset) {
this.pos = offset;
};
ArrayBufferDataStream.prototype.writeBytes = function(arr) {
for (var i = 0; i < arr.length; i++) {
this.data[this.pos++] = arr[i];
}
};
ArrayBufferDataStream.prototype.writeByte = function(b) {
this.data[this.pos++] = b;
};
//Synonym:
ArrayBufferDataStream.prototype.writeU8 = ArrayBufferDataStream.prototype.writeByte;
ArrayBufferDataStream.prototype.writeU16BE = function(u) {
this.data[this.pos++] = u >> 8;
this.data[this.pos++] = u;
};
ArrayBufferDataStream.prototype.writeDoubleBE = function(d) {
var
bytes = new Uint8Array(new Float64Array([d]).buffer);
for (var i = bytes.length - 1; i >= 0; i--) {
this.writeByte(bytes[i]);
}
};
ArrayBufferDataStream.prototype.writeFloatBE = function(d) {
var
bytes = new Uint8Array(new Float32Array([d]).buffer);
for (var i = bytes.length - 1; i >= 0; i--) {
this.writeByte(bytes[i]);
}
};
/**
* Write an ASCII string to the stream
*/
ArrayBufferDataStream.prototype.writeString = function(s) {
for (var i = 0; i < s.length; i++) {
this.data[this.pos++] = s.charCodeAt(i);
}
};
/**
* Write the given 32-bit integer to the stream as an EBML variable-length integer using the given byte width
* (use measureEBMLVarInt).
*
* No error checking is performed to ensure that the supplied width is correct for the integer.
*
* @param i Integer to be written
* @param width Number of bytes to write to the stream
*/
ArrayBufferDataStream.prototype.writeEBMLVarIntWidth = function(i, width) {
switch (width) {
case 1:
this.writeU8((1 << 7) | i);
break;
case 2:
this.writeU8((1 << 6) | (i >> 8));
this.writeU8(i);
break;
case 3:
this.writeU8((1 << 5) | (i >> 16));
this.writeU8(i >> 8);
this.writeU8(i);
break;
case 4:
this.writeU8((1 << 4) | (i >> 24));
this.writeU8(i >> 16);
this.writeU8(i >> 8);
this.writeU8(i);
break;
case 5:
/*
* JavaScript converts its doubles to 32-bit integers for bitwise operations, so we need to do a
* division by 2^32 instead of a right-shift of 32 to retain those top 3 bits
*/
this.writeU8((1 << 3) | ((i / 4294967296) & 0x7));
this.writeU8(i >> 24);
this.writeU8(i >> 16);
this.writeU8(i >> 8);
this.writeU8(i);
break;
default:
throw new RuntimeException("Bad EBML VINT size " + width);
}
};
/**
* Return the number of bytes needed to encode the given integer as an EBML VINT.
*/
ArrayBufferDataStream.prototype.measureEBMLVarInt = function(val) {
if (val < (1 << 7) - 1) {
/* Top bit is set, leaving 7 bits to hold the integer, but we can't store 127 because
* "all bits set to one" is a reserved value. Same thing for the other cases below:
*/
return 1;
} else if (val < (1 << 14) - 1) {
return 2;
} else if (val < (1 << 21) - 1) {
return 3;
} else if (val < (1 << 28) - 1) {
return 4;
} else if (val < 34359738367) { // 2 ^ 35 - 1 (can address 32GB)
return 5;
} else {
throw new RuntimeException("EBML VINT size not supported " + val);
}
};
ArrayBufferDataStream.prototype.writeEBMLVarInt = function(i) {
this.writeEBMLVarIntWidth(i, this.measureEBMLVarInt(i));
};
/**
* Write the given unsigned 32-bit integer to the stream in big-endian order using the given byte width.
* No error checking is performed to ensure that the supplied width is correct for the integer.
*
* Omit the width parameter to have it determined automatically for you.
*
* @param u Unsigned integer to be written
* @param width Number of bytes to write to the stream
*/
ArrayBufferDataStream.prototype.writeUnsignedIntBE = function(u, width) {
if (width === undefined) {
width = this.measureUnsignedInt(u);
}
// Each case falls through:
switch (width) {
case 5:
this.writeU8(Math.floor(u / 4294967296)); // Need to use division to access >32 bits of floating point var
case 4:
this.writeU8(u >> 24);
case 3:
this.writeU8(u >> 16);
case 2:
this.writeU8(u >> 8);
case 1:
this.writeU8(u);
break;
default:
throw new RuntimeException("Bad UINT size " + width);
}
};
/**
* Return the number of bytes needed to hold the non-zero bits of the given unsigned integer.
*/
ArrayBufferDataStream.prototype.measureUnsignedInt = function(val) {
// Force to 32-bit unsigned integer
if (val < (1 << 8)) {
return 1;
} else if (val < (1 << 16)) {
return 2;
} else if (val < (1 << 24)) {
return 3;
} else if (val < 4294967296) {
return 4;
} else {
return 5;
}
};
/**
* Return a view on the portion of the buffer from the beginning to the current seek position as a Uint8Array.
*/
ArrayBufferDataStream.prototype.getAsDataArray = function() {
if (this.pos < this.data.byteLength) {
return this.data.subarray(0, this.pos);
} else if (this.pos == this.data.byteLength) {
return this.data;
} else {
throw "ArrayBufferDataStream's pos lies beyond end of buffer";
}
};
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
module.exports = ArrayBufferDataStream;
} else {
window.ArrayBufferDataStream = ArrayBufferDataStream;
}
}());"use strict";
/**
* Allows a series of Blob-convertible objects (ArrayBuffer, Blob, String, etc) to be added to a buffer. Seeking and
* overwriting of blobs is allowed.
*
* You can supply a FileWriter, in which case the BlobBuffer is just used as temporary storage before it writes it
* through to the disk.
*
* By Nicholas Sherlock
*
* Released under the WTFPLv2 https://en.wikipedia.org/wiki/WTFPL
*/
(function() {
var BlobBuffer = function(fs) {
return function(destination) {
var
buffer = [],
writePromise = Promise.resolve(),
fileWriter = null,
fd = null;
if (typeof FileWriter !== "undefined" && destination instanceof FileWriter) {
fileWriter = destination;
} else if (fs && destination) {
fd = destination;
}
// Current seek offset
this.pos = 0;
// One more than the index of the highest byte ever written
this.length = 0;
// Returns a promise that converts the blob to an ArrayBuffer
function readBlobAsBuffer(blob) {
return new Promise(function (resolve, reject) {
var
reader = new FileReader();
reader.addEventListener("loadend", function () {
resolve(reader.result);
});
reader.readAsArrayBuffer(blob);
});
}
function convertToUint8Array(thing) {
return new Promise(function (resolve, reject) {
if (thing instanceof Uint8Array) {
resolve(thing);
} else if (thing instanceof ArrayBuffer || ArrayBuffer.isView(thing)) {
resolve(new Uint8Array(thing));
} else if (thing instanceof Blob) {
resolve(readBlobAsBuffer(thing).then(function (buffer) {
return new Uint8Array(buffer);
}));
} else {
//Assume that Blob will know how to read this thing
resolve(readBlobAsBuffer(new Blob([thing])).then(function (buffer) {
return new Uint8Array(buffer);
}));
}
});
}
function measureData(data) {
var
result = data.byteLength || data.length || data.size;
if (!Number.isInteger(result)) {
throw "Failed to determine size of element";
}
return result;
}
/**
* Seek to the given absolute offset.
*
* You may not seek beyond the end of the file (this would create a hole and/or allow blocks to be written in non-
* sequential order, which isn't currently supported by the memory buffer backend).
*/
this.seek = function (offset) {
if (offset < 0) {
throw "Offset may not be negative";
}
if (isNaN(offset)) {
throw "Offset may not be NaN";
}
if (offset > this.length) {
throw "Seeking beyond the end of file is not allowed";
}
this.pos = offset;
};
/**
* Write the Blob-convertible data to the buffer at the current seek position.
*
* Note: If overwriting existing data, the write must not cross preexisting block boundaries (written data must
* be fully contained by the extent of a previous write).
*/
this.write = function (data) {
var
newEntry = {
offset: this.pos,
data: data,
length: measureData(data)
},
isAppend = newEntry.offset >= this.length;
this.pos += newEntry.length;
this.length = Math.max(this.length, this.pos);
// After previous writes complete, perform our write
writePromise = writePromise.then(function () {
if (fd) {
return new Promise(function(resolve, reject) {
convertToUint8Array(newEntry.data).then(function(dataArray) {
var
totalWritten = 0,
buffer = Buffer.from(dataArray.buffer),
handleWriteComplete = function(err, written, buffer) {
totalWritten += written;
if (totalWritten >= buffer.length) {
resolve();
} else {
// We still have more to write...
fs.write(fd, buffer, totalWritten, buffer.length - totalWritten, newEntry.offset + totalWritten, handleWriteComplete);
}
};
fs.write(fd, buffer, 0, buffer.length, newEntry.offset, handleWriteComplete);
});
});
} else if (fileWriter) {
return new Promise(function (resolve, reject) {
fileWriter.onwriteend = resolve;
fileWriter.seek(newEntry.offset);
fileWriter.write(new Blob([newEntry.data]));
});
} else if (!isAppend) {
// We might be modifying a write that was already buffered in memory.
// Slow linear search to find a block we might be overwriting
for (var i = 0; i < buffer.length; i++) {
var
entry = buffer[i];
// If our new entry overlaps the old one in any way...
if (!(newEntry.offset + newEntry.length <= entry.offset || newEntry.offset >= entry.offset + entry.length)) {
if (newEntry.offset < entry.offset || newEntry.offset + newEntry.length > entry.offset + entry.length) {
throw new Error("Overwrite crosses blob boundaries");
}
if (newEntry.offset == entry.offset && newEntry.length == entry.length) {
// We overwrote the entire block
entry.data = newEntry.data;
// We're done
return;
} else {
return convertToUint8Array(entry.data)
.then(function (entryArray) {
entry.data = entryArray;
return convertToUint8Array(newEntry.data);
}).then(function (newEntryArray) {
newEntry.data = newEntryArray;
entry.data.set(newEntry.data, newEntry.offset - entry.offset);
});
}
}
}
// Else fall through to do a simple append, as we didn't overwrite any pre-existing blocks
}
buffer.push(newEntry);
});
};
/**
* Finish all writes to the buffer, returning a promise that signals when that is complete.
*
* If a FileWriter was not provided, the promise is resolved with a Blob that represents the completed BlobBuffer
* contents. You can optionally pass in a mimeType to be used for this blob.
*
* If a FileWriter was provided, the promise is resolved with null as the first argument.
*/
this.complete = function (mimeType) {
if (fd || fileWriter) {
writePromise = writePromise.then(function () {
return null;
});
} else {
// After writes complete we need to merge the buffer to give to the caller
writePromise = writePromise.then(function () {
var
result = [];
for (var i = 0; i < buffer.length; i++) {
result.push(buffer[i].data);
}
return new Blob(result, {mimeType: mimeType});
});
}
return writePromise;
};
};
};
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
module.exports = BlobBuffer(require('fs'));
} else {
window.BlobBuffer = BlobBuffer(null);
}
})();/**
* WebM video encoder for Google Chrome. This implementation is suitable for creating very large video files, because
* it can stream Blobs directly to a FileWriter without buffering the entire video in memory.
*
* When FileWriter is not available or not desired, it can buffer the video in memory as a series of Blobs which are
* eventually returned as one composite Blob.
*
* By Nicholas Sherlock.
*
* Based on the ideas from Whammy: https://github.com/antimatter15/whammy
*
* Released under the WTFPLv2 https://en.wikipedia.org/wiki/WTFPL
*/
"use strict";
(function() {
var WebMWriter = function(ArrayBufferDataStream, BlobBuffer) {
function extend(base, top) {
var
target = {};
[base, top].forEach(function(obj) {
for (var prop in obj) {
if (Object.prototype.hasOwnProperty.call(obj, prop)) {
target[prop] = obj[prop];
}
}
});
return target;
}
/**
* Decode a Base64 data URL into a binary string.
*
* Returns the binary string, or false if the URL could not be decoded.
*/
function decodeBase64WebPDataURL(url) {
if (typeof url !== "string" || !url.match(/^data:image\/webp;base64,/i)) {
return false;
}
return window.atob(url.substring("data:image\/webp;base64,".length));
}
/**
* Convert a raw binary string (one character = one output byte) to an ArrayBuffer
*/
function stringToArrayBuffer(string) {
var
buffer = new ArrayBuffer(string.length),
int8Array = new Uint8Array(buffer);
for (var i = 0; i < string.length; i++) {
int8Array[i] = string.charCodeAt(i);
}
return buffer;
}
/**
* Convert the given canvas to a WebP encoded image and return the image data as a string.
*/
function renderAsWebP(canvas, quality) {
var
frame = canvas.toDataURL('image/webp', quality);
return decodeBase64WebPDataURL(frame);
}
function extractKeyframeFromWebP(webP) {
// Assume that Chrome will generate a Simple Lossy WebP which has this header:
var
keyframeStartIndex = webP.indexOf('VP8 ');
if (keyframeStartIndex == -1) {
throw "Failed to identify beginning of keyframe in WebP image";
}
// Skip the header and the 4 bytes that encode the length of the VP8 chunk
keyframeStartIndex += 'VP8 '.length + 4;
return webP.substring(keyframeStartIndex);
}
// Just a little utility so we can tag values as floats for the EBML encoder's benefit
function EBMLFloat32(value) {
this.value = value;
}
function EBMLFloat64(value) {
this.value = value;
}
/**
* Write the given EBML object to the provided ArrayBufferStream.
*
* The buffer's first byte is at bufferFileOffset inside the video file. This is used to complete offset and
* dataOffset fields in each EBML structure, indicating the file offset of the first byte of the EBML element and
* its data payload.
*/
function writeEBML(buffer, bufferFileOffset, ebml) {
// Is the ebml an array of sibling elements?
if (Array.isArray(ebml)) {
for (var i = 0; i < ebml.length; i++) {
writeEBML(buffer, bufferFileOffset, ebml[i]);
}
// Is this some sort of raw data that we want to write directly?
} else if (typeof ebml === "string") {
buffer.writeString(ebml);
} else if (ebml instanceof Uint8Array) {
buffer.writeBytes(ebml);
} else if (ebml.id){
// We're writing an EBML element
ebml.offset = buffer.pos + bufferFileOffset;
buffer.writeUnsignedIntBE(ebml.id); // ID field
// Now we need to write the size field, so we must know the payload size:
if (Array.isArray(ebml.data)) {
// Writing an array of child elements. We won't try to measure the size of the children up-front
var
sizePos, dataBegin, dataEnd;
if (ebml.size === -1) {
// Write the reserved all-one-bits marker to note that the size of this element is unknown/unbounded
buffer.writeByte(0xFF);
} else {
sizePos = buffer.pos;
/* Write a dummy size field to overwrite later. 4 bytes allows an element maximum size of 256MB,
* which should be plenty (we don't want to have to buffer that much data in memory at one time
* anyway!)
*/
buffer.writeBytes([0, 0, 0, 0]);
}
dataBegin = buffer.pos;
ebml.dataOffset = dataBegin + bufferFileOffset;
writeEBML(buffer, bufferFileOffset, ebml.data);
if (ebml.size !== -1) {
dataEnd = buffer.pos;
ebml.size = dataEnd - dataBegin;
buffer.seek(sizePos);
buffer.writeEBMLVarIntWidth(ebml.size, 4); // Size field
buffer.seek(dataEnd);
}
} else if (typeof ebml.data === "string") {
buffer.writeEBMLVarInt(ebml.data.length); // Size field
ebml.dataOffset = buffer.pos + bufferFileOffset;
buffer.writeString(ebml.data);
} else if (typeof ebml.data === "number") {
// Allow the caller to explicitly choose the size if they wish by supplying a size field
if (!ebml.size) {
ebml.size = buffer.measureUnsignedInt(ebml.data);
}
buffer.writeEBMLVarInt(ebml.size); // Size field
ebml.dataOffset = buffer.pos + bufferFileOffset;
buffer.writeUnsignedIntBE(ebml.data, ebml.size);
} else if (ebml.data instanceof EBMLFloat64) {
buffer.writeEBMLVarInt(8); // Size field
ebml.dataOffset = buffer.pos + bufferFileOffset;
buffer.writeDoubleBE(ebml.data.value);
} else if (ebml.data instanceof EBMLFloat32) {
buffer.writeEBMLVarInt(4); // Size field
ebml.dataOffset = buffer.pos + bufferFileOffset;
buffer.writeFloatBE(ebml.data.value);
} else if (ebml.data instanceof Uint8Array) {
buffer.writeEBMLVarInt(ebml.data.byteLength); // Size field
ebml.dataOffset = buffer.pos + bufferFileOffset;
buffer.writeBytes(ebml.data);
} else {
throw "Bad EBML datatype " + typeof ebml.data;
}
} else {
throw "Bad EBML datatype " + typeof ebml.data;
}
}
return function(options) {
var
MAX_CLUSTER_DURATION_MSEC = 5000,
DEFAULT_TRACK_NUMBER = 1,
writtenHeader = false,
videoWidth, videoHeight,
clusterFrameBuffer = [],
clusterStartTime = 0,
clusterDuration = 0,
optionDefaults = {
quality: 0.95, // WebM image quality from 0.0 (worst) to 1.0 (best)
fileWriter: null, // Chrome FileWriter in order to stream to a file instead of buffering to memory (optional)
fd: null, // Node.JS file descriptor to write to instead of buffering (optional)
// You must supply one of:
frameDuration: null, // Duration of frames in milliseconds
frameRate: null, // Number of frames per second
},
seekPoints = {
Cues: {id: new Uint8Array([0x1C, 0x53, 0xBB, 0x6B]), positionEBML: null},
SegmentInfo: {id: new Uint8Array([0x15, 0x49, 0xA9, 0x66]), positionEBML: null},
Tracks: {id: new Uint8Array([0x16, 0x54, 0xAE, 0x6B]), positionEBML: null},
},
ebmlSegment,
segmentDuration = {
"id": 0x4489, // Duration
"data": new EBMLFloat64(0)
},
seekHead,
cues = [],
blobBuffer = new BlobBuffer(options.fileWriter || options.fd);
function fileOffsetToSegmentRelative(fileOffset) {
return fileOffset - ebmlSegment.dataOffset;
}
/**
* Create a SeekHead element with descriptors for the points in the global seekPoints array.
*
* 5 bytes of position values are reserved for each node, which lie at the offset point.positionEBML.dataOffset,
* to be overwritten later.
*/
function createSeekHead() {
var
seekPositionEBMLTemplate = {
"id": 0x53AC, // SeekPosition
"size": 5, // Allows for 32GB video files
"data": 0 // We'll overwrite this when the file is complete
},
result = {
"id": 0x114D9B74, // SeekHead
"data": []
};
for (var name in seekPoints) {
var
seekPoint = seekPoints[name];
seekPoint.positionEBML = Object.create(seekPositionEBMLTemplate);
result.data.push({
"id": 0x4DBB, // Seek
"data": [
{
"id": 0x53AB, // SeekID
"data": seekPoint.id
},
seekPoint.positionEBML
]
});
}
return result;
}
/**
* Write the WebM file header to the stream.
*/
function writeHeader() {
seekHead = createSeekHead();
var
ebmlHeader = {
"id": 0x1a45dfa3, // EBML
"data": [
{
"id": 0x4286, // EBMLVersion
"data": 1
},
{
"id": 0x42f7, // EBMLReadVersion
"data": 1
},
{
"id": 0x42f2, // EBMLMaxIDLength
"data": 4
},
{
"id": 0x42f3, // EBMLMaxSizeLength
"data": 8
},
{
"id": 0x4282, // DocType
"data": "webm"
},
{
"id": 0x4287, // DocTypeVersion
"data": 2
},
{
"id": 0x4285, // DocTypeReadVersion
"data": 2
}
]
},
segmentInfo = {
"id": 0x1549a966, // Info
"data": [
{
"id": 0x2ad7b1, // TimecodeScale
"data": 1e6 // Times will be in miliseconds (1e6 nanoseconds per step = 1ms)
},
{
"id": 0x4d80, // MuxingApp
"data": "webm-writer-js",
},
{
"id": 0x5741, // WritingApp
"data": "webm-writer-js"
},
segmentDuration // To be filled in later
]
},
tracks = {
"id": 0x1654ae6b, // Tracks
"data": [
{
"id": 0xae, // TrackEntry
"data": [
{
"id": 0xd7, // TrackNumber
"data": DEFAULT_TRACK_NUMBER
},
{
"id": 0x73c5, // TrackUID
"data": DEFAULT_TRACK_NUMBER
},
{
"id": 0x9c, // FlagLacing
"data": 0
},
{
"id": 0x22b59c, // Language
"data": "und"
},
{
"id": 0x86, // CodecID
"data": "V_VP8"
},
{
"id": 0x258688, // CodecName
"data": "VP8"
},
{
"id": 0x83, // TrackType
"data": 1
},
{
"id": 0xe0, // Video
"data": [
{
"id": 0xb0, // PixelWidth
"data": videoWidth
},
{
"id": 0xba, // PixelHeight
"data": videoHeight
}
]
}
]
}
]
};
ebmlSegment = {
"id": 0x18538067, // Segment
"size": -1, // Unbounded size
"data": [
seekHead,
segmentInfo,
tracks,
]
};
var
bufferStream = new ArrayBufferDataStream(256);
writeEBML(bufferStream, blobBuffer.pos, [ebmlHeader, ebmlSegment]);
blobBuffer.write(bufferStream.getAsDataArray());
// Now we know where these top-level elements lie in the file:
seekPoints.SegmentInfo.positionEBML.data = fileOffsetToSegmentRelative(segmentInfo.offset);
seekPoints.Tracks.positionEBML.data = fileOffsetToSegmentRelative(tracks.offset);
};
/**
* Create a SimpleBlock keyframe header using these fields:
* timecode - Time of this keyframe
* trackNumber - Track number from 1 to 126 (inclusive)
* frame - Raw frame data payload string
*
* Returns an EBML element.
*/
function createKeyframeBlock(keyframe) {
var
bufferStream = new ArrayBufferDataStream(1 + 2 + 1);
if (!(keyframe.trackNumber > 0 && keyframe.trackNumber < 127)) {
throw "TrackNumber must be > 0 and < 127";
}
bufferStream.writeEBMLVarInt(keyframe.trackNumber); // Always 1 byte since we limit the range of trackNumber
bufferStream.writeU16BE(keyframe.timecode);
// Flags byte
bufferStream.writeByte(
1 << 7 // Keyframe
);
return {
"id": 0xA3, // SimpleBlock
"data": [
bufferStream.getAsDataArray(),
keyframe.frame
]
};
}
/**
* Create a Cluster node using these fields:
*
* timecode - Start time for the cluster
*
* Returns an EBML element.
*/
function createCluster(cluster) {
return {
"id": 0x1f43b675,
"data": [
{
"id": 0xe7, // Timecode
"data": Math.round(cluster.timecode)
}
]
};
}
function addCuePoint(trackIndex, clusterTime, clusterFileOffset) {
cues.push({
"id": 0xBB, // Cue
"data": [
{
"id": 0xB3, // CueTime
"data": clusterTime
},
{
"id": 0xB7, // CueTrackPositions
"data": [
{
"id": 0xF7, // CueTrack
"data": trackIndex
},
{
"id": 0xF1, // CueClusterPosition
"data": fileOffsetToSegmentRelative(clusterFileOffset)
}
]
}
]
});
}
/**
* Write a Cues element to the blobStream using the global `cues` array of CuePoints (use addCuePoint()).
* The seek entry for the Cues in the SeekHead is updated.
*/
function writeCues() {
var
ebml = {
"id": 0x1C53BB6B,
"data": cues
},
cuesBuffer = new ArrayBufferDataStream(16 + cues.length * 32); // Pretty crude estimate of the buffer size we'll need
writeEBML(cuesBuffer, blobBuffer.pos, ebml);
blobBuffer.write(cuesBuffer.getAsDataArray());
// Now we know where the Cues element has ended up, we can update the SeekHead
seekPoints.Cues.positionEBML.data = fileOffsetToSegmentRelative(ebml.offset);
}
/**
* Flush the frames in the current clusterFrameBuffer out to the stream as a Cluster.
*/
function flushClusterFrameBuffer() {
if (clusterFrameBuffer.length == 0) {
return;
}
// First work out how large of a buffer we need to hold the cluster data
var
rawImageSize = 0;
for (var i = 0; i < clusterFrameBuffer.length; i++) {
rawImageSize += clusterFrameBuffer[i].frame.length;
}
var
buffer = new ArrayBufferDataStream(rawImageSize + clusterFrameBuffer.length * 32), // Estimate 32 bytes per SimpleBlock header
cluster = createCluster({
timecode: Math.round(clusterStartTime),
});
for (var i = 0; i < clusterFrameBuffer.length; i++) {
cluster.data.push(createKeyframeBlock(clusterFrameBuffer[i]));
}
writeEBML(buffer, blobBuffer.pos, cluster);
blobBuffer.write(buffer.getAsDataArray());
addCuePoint(DEFAULT_TRACK_NUMBER, Math.round(clusterStartTime), cluster.offset);
clusterFrameBuffer = [];
clusterStartTime += clusterDuration;
clusterDuration = 0;
}
function validateOptions() {
// Derive frameDuration setting if not already supplied
if (!options.frameDuration) {
if (options.frameRate) {
options.frameDuration = 1000 / options.frameRate;
} else {
throw "Missing required frameDuration or frameRate setting";
}
}
}
function addFrameToCluster(frame) {
frame.trackNumber = DEFAULT_TRACK_NUMBER;
// Frame timecodes are relative to the start of their cluster:
frame.timecode = Math.round(clusterDuration);
clusterFrameBuffer.push(frame);
clusterDuration += frame.duration;
if (clusterDuration >= MAX_CLUSTER_DURATION_MSEC) {
flushClusterFrameBuffer();
}
}
/**
* Rewrites the SeekHead element that was initially written to the stream with the offsets of top level elements.
*
* Call once writing is complete (so the offset of all top level elements is known).
*/
function rewriteSeekHead() {
var
seekHeadBuffer = new ArrayBufferDataStream(seekHead.size),
oldPos = blobBuffer.pos;
// Write the rewritten SeekHead element's data payload to the stream (don't need to update the id or size)
writeEBML(seekHeadBuffer, seekHead.dataOffset, seekHead.data);
// And write that through to the file
blobBuffer.seek(seekHead.dataOffset);
blobBuffer.write(seekHeadBuffer.getAsDataArray());
blobBuffer.seek(oldPos);
}
/**
* Rewrite the Duration field of the Segment with the newly-discovered video duration.
*/
function rewriteDuration() {
var
buffer = new ArrayBufferDataStream(8),
oldPos = blobBuffer.pos;
// Rewrite the data payload (don't need to update the id or size)
buffer.writeDoubleBE(clusterStartTime);
// And write that through to the file
blobBuffer.seek(segmentDuration.dataOffset);
blobBuffer.write(buffer.getAsDataArray());
blobBuffer.seek(oldPos);
}
/**
* Add a frame to the video. Currently the frame must be a Canvas element.
*/
this.addFrame = function(canvas, duration) {
//if (writtenHeader) {
// if (canvas.width != videoWidth || canvas.height != videoHeight) {
// throw "Frame size differs from previous frames";
// }
//} else {
videoWidth = canvas.width;
videoHeight = canvas.height;
writeHeader();
writtenHeader = true;
//}
var
webP = renderAsWebP(canvas, options.quality);
if (!webP) {
throw "Couldn't decode WebP frame, does the browser support WebP?";
}
addFrameToCluster({
frame: extractKeyframeFromWebP(webP),
duration: ((typeof duration == 'number')?duration:options.frameDuration)
});
};
/**
* Finish writing the video and return a Promise to signal completion.
*
* If the destination device was memory (i.e. options.fileWriter was not supplied), the Promise is resolved with
* a Blob with the contents of the entire video.
*/
this.complete = function() {
flushClusterFrameBuffer();
writeCues();
rewriteSeekHead();
rewriteDuration();
return blobBuffer.complete('video/webm');
};
this.getWrittenSize = function() {
return blobBuffer.length;
};
options = extend(optionDefaults, options || {});
validateOptions();
};
};
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
module.exports = WebMWriter(require("./ArrayBufferDataStream"), require("./BlobBuffer"));
} else {
window.WebMWriter = WebMWriter(ArrayBufferDataStream, BlobBuffer);
}
})();