/* * Copyright (C) 2022 Yubico. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import 'dart:async'; import 'dart:convert'; import 'dart:math'; import 'package:flutter/material.dart'; import 'package:flutter_riverpod/flutter_riverpod.dart'; import 'package:flutter_gen/gen_l10n/app_localizations.dart'; import 'package:logging/logging.dart'; import '../../app/logging.dart'; import '../../app/models.dart'; import '../../app/state.dart'; import '../../app/views/user_interaction.dart'; import '../../core/models.dart'; import '../../oath/models.dart'; import '../../oath/state.dart'; import '../rpc.dart'; import '../state.dart'; final _log = Logger('desktop.oath.state'); final _sessionProvider = Provider.autoDispose.family( (ref, devicePath) => RpcNodeSession( ref.watch(rpcProvider).requireValue, devicePath, ['ccid', 'oath']), ); // This remembers the key for all devices for the duration of the process. final _oathLockKeyProvider = StateNotifierProvider.family<_LockKeyNotifier, String?, DevicePath>( (ref, devicePath) => _LockKeyNotifier(null)); class _LockKeyNotifier extends StateNotifier { _LockKeyNotifier(super.state); setKey(String key) { state = key; } unsetKey() { state = null; } } final desktopOathState = StateNotifierProvider.autoDispose .family, DevicePath>( (ref, devicePath) { final session = ref.watch(_sessionProvider(devicePath)); final notifier = _DesktopOathStateNotifier(session, ref); session ..setErrorHandler('state-reset', (_) async { ref.invalidate(_sessionProvider(devicePath)); }) ..setErrorHandler('auth-required', (_) async { await notifier.refresh(); }); ref.onDispose(() { session ..unsetErrorHandler('state-reset') ..unsetErrorHandler('auth-required'); }); return notifier..refresh(); }, ); class _DesktopOathStateNotifier extends OathStateNotifier { final RpcNodeSession _session; final Ref _ref; _DesktopOathStateNotifier(this._session, this._ref) : super(); refresh() => updateState(() async { final result = await _session.command('get'); _log.debug('application status', jsonEncode(result)); var oathState = OathState.fromJson(result['data']); final key = _ref.read(_oathLockKeyProvider(_session.devicePath)); if (oathState.locked && key != null) { final result = await _session.command('validate', params: {'key': key}); if (result['valid']) { oathState = oathState.copyWith(locked: false); } else { _ref .read(_oathLockKeyProvider(_session.devicePath).notifier) .unsetKey(); } } return oathState; }); @override Future reset() async { await _session.command('reset'); _ref.read(_oathLockKeyProvider(_session.devicePath).notifier).unsetKey(); _ref.invalidate(_sessionProvider(_session.devicePath)); } @override Future> unlock(String password, {bool remember = false}) async { var derive = await _session.command('derive', params: {'password': password}); var key = derive['key']; final validate = await _session .command('validate', params: {'key': key, 'remember': remember}); final bool valid = validate['valid']; final bool remembered = validate['remembered']; if (valid) { _log.debug('applet unlocked'); _ref.read(_oathLockKeyProvider(_session.devicePath).notifier).setKey(key); setData(state.value!.copyWith( locked: false, remembered: remembered, )); } return Pair(valid, remembered); } Future _checkPassword(String password) async { var result = await _session.command('validate', params: {'password': password}); return result['valid']; } @override Future setPassword(String? current, String password) async { final oathState = state.value!; if (oathState.hasKey) { if (current != null) { if (!await _checkPassword(current)) { return false; } } else { return false; } } if (oathState.remembered) { // Remembered, keep remembering await _session .command('set_key', params: {'password': password, 'remember': true}); } else { // Not remembered, keep in keyProvider var derive = await _session.command('derive', params: {'password': password}); var key = derive['key']; await _session.command('set_key', params: {'key': key}); _ref.read(_oathLockKeyProvider(_session.devicePath).notifier).setKey(key); } _log.debug('OATH key set'); if (!oathState.hasKey) { setData(oathState.copyWith(hasKey: true)); } return true; } @override Future unsetPassword(String current) async { final oathState = state.value!; if (oathState.hasKey) { if (!await _checkPassword(current)) { return false; } } await _session.command('unset_key'); _ref.read(_oathLockKeyProvider(_session.devicePath).notifier).unsetKey(); setData(oathState.copyWith(hasKey: false, locked: false)); return true; } @override Future forgetPassword() async { await _session.command('forget'); _ref.read(_oathLockKeyProvider(_session.devicePath).notifier).unsetKey(); setData(state.value!.copyWith(remembered: false)); } } final desktopOathCredentialListProvider = StateNotifierProvider.autoDispose .family?, DevicePath>( (ref, devicePath) { var notifier = DesktopCredentialListNotifier( ref.watch(withContextProvider), ref.watch(_sessionProvider(devicePath)), ref.watch(oathStateProvider(devicePath) .select((r) => r.whenOrNull(data: (state) => state.locked) ?? true)), ); ref.listen(windowStateProvider, (_, windowState) { notifier._notifyWindowState(windowState); }, fireImmediately: true); return notifier; }, ); extension on OathCredential { bool get isSteam => issuer == 'Steam' && oathType == OathType.totp; } const String _steamCharTable = '23456789BCDFGHJKMNPQRTVWXY'; String _formatSteam(String response) { final offset = int.parse(response.substring(response.length - 1), radix: 16); var number = int.parse(response.substring(offset * 2, offset * 2 + 8), radix: 16) & 0x7fffffff; var value = ''; for (var i = 0; i < 5; i++) { value += _steamCharTable[number % _steamCharTable.length]; number ~/= _steamCharTable.length; } return value; } class DesktopCredentialListNotifier extends OathCredentialListNotifier { final WithContext _withContext; final RpcNodeSession _session; final bool _locked; Timer? _timer; DesktopCredentialListNotifier(this._withContext, this._session, this._locked) : super(); void _notifyWindowState(WindowState windowState) { if (_locked) return; if (windowState.active) { _scheduleRefresh(); } else { _timer?.cancel(); } } @override void dispose() { _log.debug('OATH notifier discarded'); _timer?.cancel(); super.dispose(); } @override Future calculate(OathCredential credential, {bool update = true, bool headless = false}) async { var now = DateTime.now().millisecondsSinceEpoch ~/ 1000; if (update) { // Manually triggered, need to pad timer to avoid immediate expiration now += 10; } final OathCode code; final signaler = Signaler(); UserInteractionController? controller; try { signaler.signals.listen((signal) async { if (signal.status == 'touch') { controller = await _withContext( (context) async { final l10n = AppLocalizations.of(context)!; return promptUserInteraction( context, icon: const Icon(Icons.touch_app), title: l10n.l_touch_required, description: l10n.l_touch_button_now, headless: headless, ); }, ); } }); if (credential.isSteam) { final timeStep = now ~/ 30; var result = await _session.command('calculate', target: ['accounts', credential.id], params: { 'challenge': timeStep.toRadixString(16).padLeft(16, '0'), }, signal: signaler); code = OathCode(_formatSteam(result['response']), timeStep * 30, (timeStep + 1) * 30); } else { var result = await _session.command( 'code', target: ['accounts', credential.id], params: {'timestamp': now}, signal: signaler, ); code = OathCode.fromJson(result); } _log.debug('Calculate', jsonEncode(code)); if (update && mounted) { final creds = state!.toList(); final i = creds.indexWhere((e) => e.credential.id == credential.id); state = creds..[i] = creds[i].copyWith(code: code); } return code; } finally { controller?.close(); } } @override Future addAccount(Uri otpauth, {bool requireTouch = false}) async { var result = await _session.command('put', target: [ 'accounts' ], params: { 'uri': otpauth.toString(), 'require_touch': requireTouch, }); refresh(); return OathCredential.fromJson(result); } @override Future renameAccount( OathCredential credential, String? issuer, String name, ) async { final result = await _session.command('rename', target: [ 'accounts', credential.id, ], params: { 'issuer': issuer, 'name': name, }); String credentialId = result['credential_id']; final renamedCredential = credential.copyWith(id: credentialId, issuer: issuer, name: name); if (mounted) { final newState = state!.toList(); final index = newState.indexWhere((e) => e.credential == credential); final oldPair = newState.removeAt(index); newState.add(OathPair( renamedCredential, oldPair.code, )); state = newState; } return renamedCredential; } @override Future deleteAccount(OathCredential credential) async { await _session.command('delete', target: ['accounts', credential.id]); if (mounted) { state = state!.toList()..removeWhere((e) => e.credential == credential); } } refresh() async { if (_locked) return; _log.debug('refreshing credentials...'); var result = await _session.command('calculate_all', target: ['accounts']); _log.debug('Entries', jsonEncode(result)); final pairs = []; for (var e in result['entries']) { final credential = OathCredential.fromJson(e['credential']); final code = e['code'] == null ? null : credential.isSteam // Steam codes require a re-calculate ? await calculate(credential, update: false) : OathCode.fromJson(e['code']); pairs.add(OathPair(credential, code)); } if (mounted) { final current = state?.toList() ?? []; for (var pair in pairs) { final i = current.indexWhere((e) => e.credential.id == pair.credential.id); if (i < 0) { current.add(pair); } else if (pair.code != null) { current[i] = current[i].copyWith(code: pair.code); } } state = current; _scheduleRefresh(); } } _scheduleRefresh() { _timer?.cancel(); if (_locked) return; if (state == null) { _log.debug('No OATH state, refresh immediately'); refresh(); } else if (mounted) { final expirations = (state ?? []) .where((pair) => pair.credential.oathType == OathType.totp && !pair.credential.touchRequired) .map((e) => e.code) .whereType() .map((e) => e.validTo); if (expirations.isEmpty) { _log.debug('No expirations, no refresh'); _timer = null; } else { final earliest = expirations.reduce(min) * 1000; final now = DateTime.now().millisecondsSinceEpoch; if (earliest < now) { _log.debug('Already expired, refresh immediately'); refresh(); } else { _log.debug('Schedule refresh in ${earliest - now}ms'); _timer = Timer(Duration(milliseconds: earliest - now), refresh); } } } } }