import 'dart:io'; import 'dart:developer' as developer; import 'package:flutter/material.dart'; import 'package:flutter_riverpod/flutter_riverpod.dart'; import 'package:shared_preferences/shared_preferences.dart'; import 'package:logging/logging.dart'; import 'app/app.dart'; import 'app/views/main_page.dart'; import 'core/rpc.dart'; import 'core/state.dart'; import 'error_page.dart'; final log = Logger('main'); void main() async { WidgetsFlutterBinding.ensureInitialized(); // Either use the _YKMAN_EXE environment variable, or look relative to executable. var exe = Platform.environment['_YKMAN_PATH']; if (exe?.isEmpty ?? true) { var relativePath = 'ykman/ykman'; if (Platform.isMacOS) { relativePath = '../Resources/' + relativePath; } else if (Platform.isWindows) { relativePath += '.exe'; } exe = Uri.file(Platform.resolvedExecutable) .resolve(relativePath) .toFilePath(); } Widget page; List overrides = [ prefProvider.overrideWithValue(await SharedPreferences.getInstance()) ]; log.info('Starting subprocess: $exe'); try { var rpc = await RpcSession.launch(exe!); // Enable logging TODO: Make this configurable _initLogging(Level.INFO, rpc); log.info('ykman process started', exe); overrides.add(rpcProvider.overrideWithValue(rpc)); page = const MainPage(); } catch (e) { log.warning('ykman process failed: $e'); page = ErrorPage(error: e.toString()); } runApp(ProviderScope( overrides: overrides, child: YubicoAuthenticatorApp(page: page), )); } void _initLogging(Level level, RpcSession rpc) { //TODO: Add support for logging to stderr and file Logger.root.onRecord.listen((record) { developer.log( '${record.level}: ${record.message}', error: record.error, name: record.loggerName, time: record.time, level: record.level.value, ); }); Logger.root.level = level; rpc.setLogLevel(level); } //TODO: Remove below this class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, ), home: const MyHomePage(title: 'Flutter Demo Home Page'), ); } } class MyHomePage extends StatefulWidget { const MyHomePage({Key? key, required this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override State createState() => _MyHomePageState(); } class _MyHomePageState extends State { int _counter = 0; void _incrementCounter() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; }); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: Column( // Column is also a layout widget. It takes a list of children and // arranges them vertically. By default, it sizes itself to fit its // children horizontally, and tries to be as tall as its parent. // // Invoke "debug painting" (press "p" in the console, choose the // "Toggle Debug Paint" action from the Flutter Inspector in Android // Studio, or the "Toggle Debug Paint" command in Visual Studio Code) // to see the wireframe for each widget. // // Column has various properties to control how it sizes itself and // how it positions its children. Here we use mainAxisAlignment to // center the children vertically; the main axis here is the vertical // axis because Columns are vertical (the cross axis would be // horizontal). mainAxisAlignment: MainAxisAlignment.center, children: [ const Text( 'You have pushed the button this many times:', ), Text( '$_counter', style: Theme.of(context).textTheme.headline4, ), ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: const Icon(Icons.add), ), // This trailing comma makes auto-formatting nicer for build methods. ); } }