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https://github.com/Yubico/yubioath-flutter.git
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130 lines
3.0 KiB
Dart
Executable File
130 lines
3.0 KiB
Dart
Executable File
import 'package:flutter/material.dart';
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abstract class UserInteractionController {
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void updateContent({String? title, String? description, Widget? icon});
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void close();
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}
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class _UserInteractionController extends UserInteractionController
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with ChangeNotifier {
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final void Function() onClosed;
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String title;
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String description;
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Widget? icon;
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_UserInteractionController({
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required this.onClosed,
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required this.title,
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required this.description,
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this.icon,
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});
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@override
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void close() {
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onClosed();
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}
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@override
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void updateContent({String? title, String? description, Widget? icon}) {
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if (title != null) {
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this.title = title;
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}
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if (description != null) {
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this.description = description;
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}
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if (icon != null) {
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this.icon = icon;
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}
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notifyListeners();
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}
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}
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class _UserInteractionDialog extends StatefulWidget {
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final _UserInteractionController controller;
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const _UserInteractionDialog({required this.controller});
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@override
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State<_UserInteractionDialog> createState() => _UserInteractionDialogState();
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}
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class _UserInteractionDialogState extends State<_UserInteractionDialog> {
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void _rebuild() {
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setState(() {});
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}
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@override
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Widget build(BuildContext context) {
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Widget? icon = widget.controller.icon;
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return AlertDialog(
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scrollable: true,
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title: Text(widget.controller.title),
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content: SizedBox(
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width: 300,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (icon != null) icon,
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Text(
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widget.controller.description,
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softWrap: true,
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),
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],
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),
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),
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);
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}
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@override
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void initState() {
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super.initState();
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widget.controller.addListener(_rebuild);
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}
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@override
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void dispose() {
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widget.controller.removeListener(_rebuild);
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super.dispose();
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}
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}
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/// Opens a modal dialog informing the user to take some action.
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/// The dialog content can be updated programatically via the returned
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/// [UserInteractionController].
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///
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/// An optional [onCancel] function can be provided to allow the user to cancel
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/// the action by tapping outside of the dialog (or pressing Back, etc.).
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UserInteractionController promptUserInteraction(
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BuildContext context, {
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required String title,
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required String description,
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Widget? icon,
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void Function()? onCancel,
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}) {
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final controller = _UserInteractionController(
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title: title,
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description: description,
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icon: icon,
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onClosed: () {
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Navigator.of(context).pop();
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},
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);
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showDialog(
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context: context,
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builder: (context) {
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return WillPopScope(
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onWillPop: () async {
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if (onCancel != null) {
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onCancel();
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return true;
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} else {
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return false;
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}
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},
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child: _UserInteractionDialog(
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controller: controller,
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),
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);
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});
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return controller;
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}
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