yubioath-flutter/lib/app/models.freezed.dart
Dain Nilsson 939f590b09
Pass in BuildContext to MenuItem.action.
Instead of when constructing the MenuItem itself.
2022-02-09 10:42:08 +01:00

990 lines
27 KiB
Dart
Executable File

// coverage:ignore-file
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part of 'models.dart';
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? _value.visible
: visible // ignore: cast_nullable_to_non_nullable
as bool,
active: active == freezed
? _value.active
: active // ignore: cast_nullable_to_non_nullable
as bool,
));
}
}
/// @nodoc
class _$_WindowState implements _WindowState {
_$_WindowState(
{required this.focused, required this.visible, required this.active});
@override
final bool focused;
@override
final bool visible;
@override
final bool active;
@override
String toString() {
return 'WindowState(focused: $focused, visible: $visible, active: $active)';
}
@override
bool operator ==(dynamic other) {
return identical(this, other) ||
(other.runtimeType == runtimeType &&
other is _WindowState &&
const DeepCollectionEquality().equals(other.focused, focused) &&
const DeepCollectionEquality().equals(other.visible, visible) &&
const DeepCollectionEquality().equals(other.active, active));
}
@override
int get hashCode => Object.hash(
runtimeType,
const DeepCollectionEquality().hash(focused),
const DeepCollectionEquality().hash(visible),
const DeepCollectionEquality().hash(active));
@JsonKey(ignore: true)
@override
_$WindowStateCopyWith<_WindowState> get copyWith =>
__$WindowStateCopyWithImpl<_WindowState>(this, _$identity);
}
abstract class _WindowState implements WindowState {
factory _WindowState(
{required bool focused,
required bool visible,
required bool active}) = _$_WindowState;
@override
bool get focused;
@override
bool get visible;
@override
bool get active;
@override
@JsonKey(ignore: true)
_$WindowStateCopyWith<_WindowState> get copyWith =>
throw _privateConstructorUsedError;
}