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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="List of all items in this crate"><meta name="keywords" content="rust, rustlang, rust-lang"><title>List of all items in this crate</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sim/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate sim</p><div class="block version"><p>Version 0.1.0</p></div><a id="all-types" href="index.html"><p>Back to index</p></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<span class="in-band">List of all items</span></h1><h3 id="Structs">Structs</h3><ul class="structs docblock"><li><a href="struct.AgentProperties.html">AgentProperties</a></li><li><a href="struct.Analytics.html">Analytics</a></li><li><a href="struct.BorderSpawnOverTime.html">BorderSpawnOverTime</a></li><li><a href="struct.CarID.html">CarID</a></li><li><a href="struct.CommutersVehiclesCounts.html">CommutersVehiclesCounts</a></li><li><a href="struct.CreateCar.html">CreateCar</a></li><li><a href="struct.CreatePedestrian.html">CreatePedestrian</a></li><li><a href="struct.DistanceInterval.html">DistanceInterval</a></li><li><a href="struct.DrawCarInput.html">DrawCarInput</a></li><li><a href="struct.DrawPedCrowdInput.html">DrawPedCrowdInput</a></li><li><a href="struct.DrawPedestrianInput.html">DrawPedestrianInput</a></li><li><a href="struct.ExternalPerson.html">ExternalPerson</a></li><li><a href="struct.ExternalTrip.html">ExternalTrip</a></li><li><a href="struct.IndividTrip.html">IndividTrip</a></li><li><a href="struct.OrigPersonID.html">OrigPersonID</a></li><li><a href="struct.ParkedCar.html">ParkedCar</a></li><li><a href="struct.PedestrianID.html">PedestrianID</a></li><li><a href="struct.Person.html">Person</a></li><li><a href="struct.PersonID.html">PersonID</a></li><li><a href="struct.PersonSpec.html">PersonSpec</a></li><li><a href="struct.Scenario.html">Scenario</a></li><li><a href="struct.ScenarioGenerator.html">ScenarioGenerator</a></li><li><a href="struct.SidewalkSpot.html">SidewalkSpot</a></li><li><a href="struct.Sim.html">Sim</a></li><li><a href="struct.SimFlags.html">SimFlags</a></li><li><a href="struct.SimOptions.html">SimOptions</a></li><li><a href="struct.SpawnOverTime.html">SpawnOverTime</a></li><li><a href="struct.TimeInterval.html">TimeInterval</a></li><li><a href="struct.TripID.html">TripID</a></li><li><a href="struct.TripInfo.html">TripInfo</a></li><li><a href="struct.TripPhase.html">TripPhase</a></li><li><a href="struct.UnzoomedAgent.html">UnzoomedAgent</a></li><li><a href="struct.Vehicle.html">Vehicle</a></li><li><a href="struct.VehicleSpec.html">VehicleSpec</a></li><li><a href="analytics/struct.Analytics.html">analytics::Analytics</a></li><li><a href="analytics/struct.TimeSeriesCount.html">analytics::TimeSeriesCount</a></li><li><a href="analytics/struct.TripPhase.html">analytics::TripPhase</a></li><li><a href="analytics/struct.Window.html">analytics::Window</a></li><li><a href="cap/struct.CapSimState.html">cap::CapSimState</a></li><li><a href="cap/struct.Zone.html">cap::Zone</a></li><li><a href="make/external/struct.ExternalPerson.html">make::external::ExternalPerson</a></li><li><a href="make/external/struct.ExternalTrip.html">make::external::ExternalTrip</a></li><li><a href="make/generator/struct.BorderSpawnOverTime.html">make::generator::BorderSpawnOverTime</a></li><li><a href="make/generator/struct.ScenarioGenerator.html">make::generator::ScenarioGenerator</a></li><li><a href="make/generator/struct.SpawnOverTime.html">make::generator::SpawnOverTime</a></li><li><a href="make/load/struct.SimFlags.html">make::load::SimFlags</a></li><li><a href="make/scenario/struct.IndividTrip.html">make::scenario::IndividTrip</a></li><li><a href="make/scenario/struct.PersonSpec.html">make::scenario::PersonSpec</a></li><li><a href="make/scenario/struct.Scenario.html">make::scenario::Scenario</a></li><li><a href="mechanics/car/struct.Car.html">mechanics::car::Car</a></li><li><a href="mechanics/driving/struct.DrivingSimState.html">mechanics::driving::DrivingSimState</a></li><li><a href="mechanics/intersection/struct.IntersectionSimState.html">mechanics::intersection::IntersectionSimState</a></li><li><a href="mechanics/intersection/struct.Request.html">mechanics::intersection::Request</a></li><li><a href="mechanics/intersection/struct.SignalState.html">mechanics::intersection::SignalState</a></li><li><a href="mechanics/intersection/struct.State.html">mechanics::intersection::State</a></li><li><a href="mechanics/parking/struct.InfiniteParkingSimState.html">mechanics::parking::InfiniteParkingSimState</a></li><li