abstreet/rustdoc/game/render/trait.Renderable.html

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Renderable` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Renderable"><title>game::render::Renderable - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Trait Renderable</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.draw">draw</a><a href="#tymethod.get_id">get_id</a><a href="#tymethod.get_outline">get_outline</a></div><a class="sidebar-title" href="#provided-methods">Provided Methods</a><div class="sidebar-links"><a href="#method.contains_pt">contains_pt</a><a href="#method.get_zorder">get_zorder</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>render</a></p><script>window.sidebarCurrent = {name: 'Renderable', ty: 'trait', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/render/mod.rs.html#40-56' title='goto source code'>[src]</a></span><span class='in-band'>Trait <a href='../index.html'>game</a>::<wbr><a href='index.html'>render</a>::<wbr><a class="trait" href=''>Renderable</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust trait'>pub trait Renderable {
fn <a href='#tymethod.get_id' class='fnname'>get_id</a>(&amp;self) -&gt; <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>;
<div class='item-spacer'></div> fn <a href='#tymethod.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, opts: &amp;<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>);
<div class='item-spacer'></div> fn <a href='#tymethod.get_outline' class='fnname'>get_outline</a>(&amp;self, map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a>;
fn <a href='#method.get_zorder' class='fnname'>get_zorder</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a> { ... }
<div class='item-spacer'></div> fn <a href='#method.contains_pt' class='fnname'>contains_pt</a>(&amp;self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
}</pre></div>
<h2 id='required-methods' class='small-section-header'>Required methods<a href='#required-methods' class='anchor'></a></h2><div class='methods'><h3 id='tymethod.get_id' class='method'><code>fn <a href='#tymethod.get_id' class='fnname'>get_id</a>(&amp;self) -&gt; <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code></h3><h3 id='tymethod.draw' class='method'><code>fn <a href='#tymethod.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, opts: &amp;<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code></h3><h3 id='tymethod.get_outline' class='method'><code>fn <a href='#tymethod.get_outline' class='fnname'>get_outline</a>(&amp;self, map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code></h3></div><span class='loading-content'>Loading content...</span>
<h2 id='provided-methods' class='small-section-header'>Provided methods<a href='#provided-methods' class='anchor'></a></h2><div class='methods'><h3 id='method.get_zorder' class='method'><code>fn <a href='#method.get_zorder' class='fnname'>get_zorder</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code></h3><h3 id='method.contains_pt' class='method'><code>fn <a href='#method.contains_pt' class='fnname'>contains_pt</a>(&amp;self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3></div><span class='loading-content'>Loading content...</span>
<h2 id='implementors' class='small-section-header'>Implementors<a href='#implementors' class='anchor'></a></h2><div class='item-list' id='implementors-list'><h3 id='impl-Renderable' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/area/struct.DrawArea.html" title="struct game::render::area::DrawArea">DrawArea</a></code><a href='#impl-Renderable' class='anchor'></a><a class='srclink' href='../../src/game/render/area.rs.html#48-59' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id' class="method hidden"><code>fn <a href='#method.get_id' class='fnname'>get_id</a>(&amp;self) -&gt; <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/area.rs.html#49-51' title='goto source code'>[src]</a></h4><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &amp;<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/area.rs.html#53' title='goto source code'>[src]</a></h4><h4 id='method.get_outline' class="method hidden"><code>fn <a href='#method.get_outline' class='fnname'>get_outline</a>(&amp;self, map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/area.rs.html#55-58' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-1' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/bike/struct.DrawBike.html" title="struct game::render::bike::DrawBike">DrawBike</a></code><a href='#impl-Renderable-1' class='anchor'></a><a class='srclink' href='../../src/game/render/bike.rs.html#113-130' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-1' class="method hidden"><code>fn <a href='#method.get_id-1' class='fnname'>get_id</a>(&amp;self) -&gt; <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/bike.rs.html#114-116' title='goto source code'>[src]</a></h4><h4 id='method.draw-1' class="method hidden"><code>fn <a href='#method.draw-1' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &amp;<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/bike.rs.html#118-120' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-1' class="method hidden"><code>fn <a href='#method.get_outline-1' class='fnname'>get_outline</a>(&amp;self, _: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/bike.rs.html#122-125' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-1' class="method hidden"><code>fn <a href='#method.get_zorder-1' class='fnname'>get_zorder</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/bike.rs.html#127-129' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-2' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/building/struct.DrawBuilding.html" title="struct game::render::building::DrawBuilding">DrawBuildin