2019-02-27 20:38:04 +03:00
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use crate::{CarID, PedestrianID, VehicleType};
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2019-02-26 23:50:43 +03:00
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use geom::{Duration, PolyLine, Pt2D};
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2019-04-11 20:20:46 +03:00
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use map_model::{Map, Traversable, TurnID};
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2018-11-13 22:34:17 +03:00
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// Intermediate structures so that sim and editor crates don't have a cyclic dependency.
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2018-11-23 00:02:04 +03:00
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#[derive(Clone)]
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2018-11-13 22:34:17 +03:00
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pub struct DrawPedestrianInput {
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pub id: PedestrianID,
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pub pos: Pt2D,
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pub waiting_for_turn: Option<TurnID>,
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2018-11-17 01:23:33 +03:00
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pub preparing_bike: bool,
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2018-12-03 22:12:05 +03:00
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pub on: Traversable,
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2018-11-13 22:34:17 +03:00
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}
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2018-11-23 00:02:04 +03:00
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#[derive(Clone)]
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2018-11-13 22:34:17 +03:00
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pub struct DrawCarInput {
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pub id: CarID,
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pub waiting_for_turn: Option<TurnID>,
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2019-02-27 03:39:17 +03:00
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pub status: CarStatus,
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2019-02-20 18:39:37 +03:00
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// TODO This is definitely redundant
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2018-11-18 04:31:12 +03:00
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pub vehicle_type: VehicleType,
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2018-12-03 22:12:05 +03:00
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pub on: Traversable,
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2019-01-11 02:11:16 +03:00
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// Starts at the BACK of the car. TODO Dedupe unused old stuff.
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pub body: PolyLine,
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2018-11-13 22:34:17 +03:00
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}
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2019-02-07 06:33:51 +03:00
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#[derive(Clone, Copy, PartialEq, Eq)]
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2019-02-27 03:39:17 +03:00
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pub enum CarStatus {
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2018-11-13 22:34:17 +03:00
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Moving,
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Stuck,
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Parked,
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Debug,
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}
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2018-11-23 00:02:04 +03:00
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// TODO Can we return borrows instead? Nice for time travel, not for main sim?
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// actually good for main sim too; we're constantly calculating stuff while sim is paused
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// otherwise? except we don't know what to calculate. maybe cache it?
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pub trait GetDrawAgents {
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2019-02-26 23:50:43 +03:00
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fn time(&self) -> Duration;
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2018-11-23 00:02:04 +03:00
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fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput>;
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fn get_draw_ped(&self, id: PedestrianID, map: &Map) -> Option<DrawPedestrianInput>;
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2018-11-27 02:45:54 +03:00
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fn get_draw_cars(&self, on: Traversable, map: &Map) -> Vec<DrawCarInput>;
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fn get_draw_peds(&self, on: Traversable, map: &Map) -> Vec<DrawPedestrianInput>;
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2018-12-03 22:12:05 +03:00
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fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput>;
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fn get_all_draw_peds(&self, map: &Map) -> Vec<DrawPedestrianInput>;
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2018-11-23 00:02:04 +03:00
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}
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