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<table><trclass="module-item"><td><aclass="struct"href="struct.App.html"title="game::app::App struct">App</a></td><tdclass="docblock-short"><p>The top-level data that lasts through the entire game, no matter what state the game is in.</p>
</td></tr><trclass="module-item"><td><aclass="struct"href="struct.FindDelayedIntersections.html"title="game::app::FindDelayedIntersections struct">FindDelayedIntersections</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.Flags.html"title="game::app::Flags struct">Flags</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.PerMap.html"title="game::app::PerMap struct">PerMap</a></td><tdclass="docblock-short"><p>All of the state that’s bound to a specific map.</p>
<table><trclass="module-item"><td><aclass="fn"href="fn.add_study_area.html"title="game::app::add_study_area fn">add_study_area</a></td><tdclass="docblock-short"><p>Load an extra GeoJSON file, and add the area to the map dynamically.</p>