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<table><trclass="module-item"><td><aclass="struct"href="struct.CompressedMovementID.html"title="map_model::objects::turn::CompressedMovementID struct">CompressedMovementID</a></td><tdclass="docblock-short"><p>This is cheaper to store than a MovementID. It simply indexes into the list of movements.</p>
</td></tr><trclass="module-item"><td><aclass="struct"href="struct.Movement.html"title="map_model::objects::turn::Movement struct">Movement</a></td><tdclass="docblock-short"><p>A Movement groups all turns from one road to another, letting traffic signals operate at a
</td></tr><trclass="module-item"><td><aclass="struct"href="struct.MovementID.html"title="map_model::objects::turn::MovementID struct">MovementID</a></td><tdclass="docblock-short"><p>One road usually has 4 crosswalks, each a singleton Movement. We need all of the information
</td></tr><trclass="module-item"><td><aclass="struct"href="struct.Turn.html"title="map_model::objects::turn::Turn struct">Turn</a></td><tdclass="docblock-short"><p>A Turn leads from the end of one Lane to the start of another. (Except for pedestrians;
</td></tr><trclass="module-item"><td><aclass="struct"href="struct.TurnID.html"title="map_model::objects::turn::TurnID struct">TurnID</a></td><tdclass="docblock-short"><p>Turns are uniquely identified by their (src, dst) lanes and their parent intersection.