2019-12-23 22:51:22 +03:00
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name: Build
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on: [push]
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jobs:
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2019-12-23 23:17:47 +03:00
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# TODO The build.rs in game fails for Windows. My guess is the $OUT_DIR env var isn't there.
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# build-windows:
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# runs-on: windows-latest
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# steps:
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# - uses: actions/checkout@master
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# - uses: hecrj/setup-rust-action@v1
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# with:
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# rust-version: 1.40.0
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# - name: Run build
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# run: cargo build --release --bin game
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2019-12-24 00:56:29 +03:00
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# - name: Upload binary
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# uses: actions/upload-artifact@v1
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# with:
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# name: game_windows.exe
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# path: target/release/game.exe
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2019-12-23 22:51:22 +03:00
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build-macos:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@master
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- uses: hecrj/setup-rust-action@v1
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with:
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2019-12-23 22:58:35 +03:00
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rust-version: 1.40.0
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2019-12-23 22:51:22 +03:00
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- name: Run build
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run: cargo build --release --bin game
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2019-12-23 23:17:47 +03:00
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- name: Upload binary
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uses: actions/upload-artifact@v1
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with:
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2019-12-24 00:56:29 +03:00
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name: game_mac
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2019-12-23 23:34:09 +03:00
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path: target/release/game
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2019-12-23 22:51:22 +03:00
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build-linux:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@master
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- uses: hecrj/setup-rust-action@v1
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with:
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2019-12-23 22:58:35 +03:00
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rust-version: 1.40.0
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2019-12-23 22:51:22 +03:00
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- name: Run build
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run: cargo build --release --bin game
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2019-12-23 23:17:47 +03:00
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- name: Upload binary
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uses: actions/upload-artifact@v1
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with:
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2019-12-24 00:56:29 +03:00
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name: game_linux
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2019-12-23 23:34:09 +03:00
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path: target/release/game
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