mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-24 15:02:59 +03:00
174 lines
5.7 KiB
Rust
174 lines
5.7 KiB
Rust
|
use crate::{Canvas, Color, ScreenPt};
|
||
|
use dimensioned::si;
|
||
|
use geom::{Circle, Line, Polygon, Pt2D};
|
||
|
use glium::{implement_vertex, uniform, Surface};
|
||
|
|
||
|
#[derive(Copy, Clone)]
|
||
|
struct Vertex {
|
||
|
position: [f32; 2],
|
||
|
// TODO Maybe pass color as a uniform instead
|
||
|
color: [f32; 4],
|
||
|
}
|
||
|
|
||
|
implement_vertex!(Vertex, position, color);
|
||
|
|
||
|
type Uniforms<'a> = glium::uniforms::UniformsStorage<
|
||
|
'a,
|
||
|
[f32; 2],
|
||
|
glium::uniforms::UniformsStorage<'a, [f32; 3], glium::uniforms::EmptyUniforms>,
|
||
|
>;
|
||
|
|
||
|
pub struct GfxCtx<'a> {
|
||
|
display: &'a glium::Display,
|
||
|
target: &'a mut glium::Frame,
|
||
|
program: &'a glium::Program,
|
||
|
uniforms: Uniforms<'a>,
|
||
|
params: glium::DrawParameters<'a>,
|
||
|
}
|
||
|
|
||
|
impl<'a> GfxCtx<'a> {
|
||
|
pub fn new(
|
||
|
canvas: &Canvas,
|
||
|
display: &'a glium::Display,
|
||
|
target: &'a mut glium::Frame,
|
||
|
program: &'a glium::Program,
|
||
|
) -> GfxCtx<'a> {
|
||
|
let params = glium::DrawParameters {
|
||
|
blend: glium::Blend::alpha_blending(),
|
||
|
..Default::default()
|
||
|
};
|
||
|
|
||
|
let uniforms = uniform! {
|
||
|
transform: [canvas.cam_x as f32, canvas.cam_y as f32, canvas.cam_zoom as f32],
|
||
|
window: [canvas.window_width as f32, canvas.window_height as f32],
|
||
|
};
|
||
|
|
||
|
GfxCtx {
|
||
|
display,
|
||
|
target,
|
||
|
program,
|
||
|
uniforms,
|
||
|
params,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Up to the caller to call unfork()!
|
||
|
// TODO Canvas doesn't understand this change, so things like text drawing that use
|
||
|
// map_to_screen will just be confusing.
|
||
|
pub fn fork(
|
||
|
&mut self,
|
||
|
top_left_map: Pt2D,
|
||
|
top_left_screen: ScreenPt,
|
||
|
zoom: f64,
|
||
|
canvas: &Canvas,
|
||
|
) {
|
||
|
// map_to_screen of top_left_map should be top_left_screen
|
||
|
let cam_x = (top_left_map.x() * zoom) - top_left_screen.x;
|
||
|
let cam_y = (top_left_map.y() * zoom) - top_left_screen.y;
|
||
|
|
||
|
self.uniforms = uniform! {
|
||
|
transform: [cam_x as f32, cam_y as f32, zoom as f32],
|
||
|
window: [canvas.window_width as f32, canvas.window_height as f32],
|
||
|
};
|
||
|
}
|
||
|
|
||
|
pub fn fork_screenspace(&mut self, canvas: &Canvas) {
|
||
|
self.uniforms = uniform! {
|
||
|
transform: [0.0, 0.0, 1.0],
|
||
|
window: [canvas.window_width as f32, canvas.window_height as f32],
|
||
|
};
|
||
|
}
|
||
|
|
||
|
pub fn unfork(&mut self, canvas: &Canvas) {
|
||
|
self.uniforms = uniform! {
|
||
|
transform: [canvas.cam_x as f32, canvas.cam_y as f32, canvas.cam_zoom as f32],
|
||
|
window: [canvas.window_width as f32, canvas.window_height as f32],
|
||
|
};
|
||
|
}
|
||
|
|
||
|
pub fn clear(&mut self, color: Color) {
|
||
|
// Without this, SRGB gets enabled and post-processes the color from the fragment shader.
|
||
|
self.target
|
||
|
.clear_color_srgb(color.0[0], color.0[1], color.0[2], color.0[3]);
|
||
|
}
|
||
|
|
||
|
// Use graphics::Line internally for now, but make it easy to switch to something else by
|
||
|
// picking this API now.
|
||
|
pub fn draw_line(&mut self, color: Color, thickness: f64, line: &Line) {
|
||
|
self.draw_polygon(color, &line.to_polyline().make_polygons(thickness));
|
||
|
}
|
||
|
|
||
|
pub fn draw_rounded_line(&mut self, color: Color, thickness: f64, line: &Line) {
|
||
|
self.draw_line(color, thickness, line);
|
||
|
self.draw_circle(color, &Circle::new(line.pt1(), thickness / 2.0));
|
||
|
self.draw_circle(color, &Circle::new(line.pt2(), thickness / 2.0));
|
||
|
}
|
||
|
|
||
|
pub fn draw_arrow(&mut self, color: Color, thickness: f64, line: &Line) {
|
||
|
let head_size = 2.0 * thickness;
|
||
|
let angle = line.angle();
|
||
|
let triangle_height = (head_size / 2.0).sqrt() * si::M;
|
||
|
self.draw_polygon(
|
||
|
color,
|
||
|
&Polygon::new(&vec![
|
||
|
//line.pt2(),
|
||
|
//line.pt2().project_away(head_size, angle.rotate_degs(-135.0)),
|
||
|
line.reverse()
|
||
|
.dist_along(triangle_height)
|
||
|
.project_away(thickness / 2.0, angle.rotate_degs(90.0)),
|
||
|
line.pt1()
|
||
|
.project_away(thickness / 2.0, angle.rotate_degs(90.0)),
|
||
|
line.pt1()
|
||
|
.project_away(thickness / 2.0, angle.rotate_degs(-90.0)),
|
||
|
line.reverse()
|
||
|
.dist_along(triangle_height)
|
||
|
.project_away(thickness / 2.0, angle.rotate_degs(-90.0)),
|
||
|
//line.pt2().project_away(head_size, angle.rotate_degs(135.0)),
|
||
|
]),
|
||
|
);
|
||
|
self.draw_polygon(
|
||
|
color,
|
||
|
&Polygon::new(&vec![
|
||
|
line.pt2(),
|
||
|
line.pt2()
|
||
|
.project_away(head_size, angle.rotate_degs(-135.0)),
|
||
|
line.pt2().project_away(head_size, angle.rotate_degs(135.0)),
|
||
|
]),
|
||
|
);
|
||
|
}
|
||
|
|
||
|
pub fn draw_polygon(&mut self, color: Color, poly: &Polygon) {
|
||
|
let (pts, raw_indices) = poly.raw_for_rendering();
|
||
|
let vertices: Vec<Vertex> = pts
|
||
|
.iter()
|
||
|
.map(|pt| Vertex {
|
||
|
position: [pt.x() as f32, pt.y() as f32],
|
||
|
color: color.0,
|
||
|
})
|
||
|
.collect();
|
||
|
let indices: Vec<u32> = raw_indices.iter().map(|i| *i as u32).collect();
|
||
|
|
||
|
let vertex_buffer = glium::VertexBuffer::new(self.display, &vertices).unwrap();
|
||
|
let index_buffer = glium::IndexBuffer::new(
|
||
|
self.display,
|
||
|
glium::index::PrimitiveType::TrianglesList,
|
||
|
&indices,
|
||
|
)
|
||
|
.unwrap();
|
||
|
|
||
|
self.target
|
||
|
.draw(
|
||
|
&vertex_buffer,
|
||
|
&index_buffer,
|
||
|
&self.program,
|
||
|
&self.uniforms,
|
||
|
&self.params,
|
||
|
)
|
||
|
.unwrap();
|
||
|
}
|
||
|
|
||
|
pub fn draw_circle(&mut self, color: Color, circle: &Circle) {
|
||
|
self.draw_polygon(color, &circle.to_polygon(60));
|
||
|
}
|
||
|
}
|