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<ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="../howto/index.html"><strong aria-hidden="true">2.</strong> Instructions</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../howto/map_parking.html"><strong aria-hidden="true">2.1.</strong> How to map on-street parking</a></li><li class="chapter-item expanded "><a href="../howto/new_city.html"><strong aria-hidden="true">2.2.</strong> Importing a new city</a></li></ol></li><li class="chapter-item expanded "><a href="../how_it_works.html"><strong aria-hidden="true">3.</strong> How it works</a></li><li class="chapter-item expanded "><a href="../case_studies/index.html"><strong aria-hidden="true">4.</strong> Case studies</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../case_studies/lake_wash.html"><strong aria-hidden="true">4.1.</strong> Lake Washington Blvd Stay Healthy Street</a></li><li class="chapter-item expanded "><a href="../case_studies/west_seattle.html"><strong aria-hidden="true">4.2.</strong> West Seattle mitigations</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../dev/index.html"><strong aria-hidden="true">5.</strong> Developer guide</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../dev/misc_tricks.html"><strong aria-hidden="true">5.1.</strong> Misc developer tricks</a></li><li class="chapter-item expanded "><a href="../dev/api.html" class="active"><strong aria-hidden="true">5.2.</strong> API</a></li><li class="chapter-item expanded "><a href="../dev/testing.html"><strong aria-hidden="true">5.3.</strong> Testing</a></li></ol></li><li class="chapter-item expanded "><a href="../map/index.html"><strong aria-hidden="true">6.</strong> Map model</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/index.html"><strong aria-hidden="true">6.1.</strong> Importing</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/convert_osm.html"><strong aria-hidden="true">6.1.1.</strong> convert_osm</a></li><li class="chapter-item expanded "><a href="../map/importing/geometry.html"><strong aria-hidden="true">6.1.2.</strong> Road/intersection geometry</a></li><li class="chapter-item expanded "><a href="../map/importing/rest.html"><strong aria-hidden="true">6.1.3.</strong> The rest</a></li></ol></li><li class="chapter-item expanded "><a href="../map/edits.html"><strong aria-hidden="true">6.2.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../map/misc.html"><strong aria-hidden="true">6.3.</strong> Misc</a></li></ol></li><li class="chapter-item expanded "><a href="../trafficsim/index.html"><strong aria-hidden="true">7.</strong> Traffic simulation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../trafficsim/discrete_event.html"><strong aria-hidden="true">7.1.</strong> Discrete event simulation</a></li><li class="chapter-item expanded "><a href="../trafficsim/travel_demand.html"><strong aria-hidden="true">7.2.</strong> Travel demand</a></li><li class="chapter-item expanded "><a href="../trafficsim/gridlock.html"><strong aria-hidden="true">7.3.</strong> Gridlock</a></li><li class="chapter-item expanded "><a href="../trafficsim/trips.html"><strong aria-hidden="true">7.4.</strong> Multi-modal trips</a></li><li class="chapter-item expanded "><a href="../trafficsim/live_edits.html"><strong aria-hidden="true">7.5.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../trafficsim/parking.html"><strong aria-hidden="true">7.6.</strong> Parking</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../project/index.html"><strong aria-hidden="true">8.</strong> Project</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/roadmap.html"><strong aria-hidden="true">8.1.</strong> Roadmap</a></li><li class="chapter-item expanded
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<h1><a class="header" href="#api" id="api">API</a></h1>
<p>Suppose you're tired of manually fiddling with traffic signals, and you want to
use machine learning to do it. You can run A/B Street without graphics and
automatically control it through an API.</p>
<h2><a class="header" href="#examples" id="examples">Examples</a></h2>
<p>This
<a href="https://github.com/dabreegster/abstreet/blob/master/headless/examples/python_client.py">Python example</a>
has everything you need to get started.</p>
<p>Also check out the
<a href="https://github.com/dabreegster/abstreet/blob/master/headless/examples/go_client.go">Go example</a>,
which demonstrates just a few of the API calls.</p>
<h2><a class="header" href="#api-details" id="api-details">API details</a></h2>
<blockquote>
<p><strong>Under construction</strong>: The API will keep changing. There are no backwards
compatibility guarantees yet. Please make sure I know about your project, so I
don't break your client code.</p>
</blockquote>
<p>For now, the API is JSON over HTTP. The exact format is unspecified, error codes
are missing, etc. A summary of the commands available so far:</p>
<ul>
<li><strong>/sim</strong>
<ul>
<li><strong>GET /sim/reset</strong>: Reset all map edits and the simulation state. The trips
that will run don't change; they're determined by the scenario file you
initially pass to <code>headless</code>.</li>
<li><strong>POST /sim/load</strong>: Switch the scenario being simulated. Takes a
<a href="https://dabreegster.github.io/abstreet/rustdoc/sim/struct.SimFlags.html">SimFlags</a>
as a JSON POST body.</li>
<li><strong>GET /sim/get-time</strong>: Returns the current simulation time.</li>
<li><strong>GET /sim/goto-time?t=06:30:00</strong>: Simulate until 6:30 AM. If the time you
specify is before the current time, you have to call <strong>/sim/reset</strong> first.</li>
<li><strong>POST /sim/new-person</strong>: The POST body must be an
<a href="https://dabreegster.github.io/abstreet/rustdoc/sim/struct.ExternalPerson.html">ExternalPerson</a>
in JSON format.</li>
</ul>
</li>
<li><strong>/traffic-signals</strong>
<ul>
<li><strong>GET /traffic-signals/get?id=42</strong>: Returns the traffic signal of
intersection #42 in JSON.</li>
<li><strong>POST /traffic-signals/set</strong>: The POST body must be a
<a href="https://dabreegster.github.io/abstreet/rustdoc/map_model/struct.ControlTrafficSignal.html">ControlTrafficSignal</a>
in JSON format.</li>
<li><strong>GET /traffic-signals/get-delays?id=42&amp;t1=03:00:00&amp;t2=03:30:00</strong>: Returns
the delay experienced by every agent passing through intersection #42 from
3am to 3:30, grouped by direction of travel.</li>
<li><strong>GET /traffic-signals/get-cumulative-thruput?id=42</strong>: Returns the number of
agents passing through intersection #42 since midnight, grouped by direction
of travel.</li>
</ul>
</li>
<li><strong>/data</strong>
<ul>
<li><strong>GET /data/get-finished-trips</strong>: Returns a JSON list of all finished trips.
Each tuple is (time the trip finished in seconds after midnight, trip ID,
mode, duration of trip in seconds). The mode is either a string like &quot;Walk&quot;
or &quot;Drive&quot;, or null if the trip was aborted (due to a simulation bug or
disconnected map).</li>
<li><strong>GET /data/get-agent-positions</strong>: Returns a JSON list of all active agents.
Vehicle type (or pedestrian), person ID, and position is included.</li>
</ul>
</li>
<li><strong>/map</strong>
<ul>
<li><strong>GET /map/get-edits</strong>: Returns the current map edits in JSON. You can save
this to a file in <code>data/player/edits/map_name/</code> and later use it in-game
normally. You can also later run the <code>headless</code> server with
<code>--edits=name_of_edits</code>.</li>
</ul>
</li>
</ul>
<h2><a class="header" href="#working-with-the-map-model" id="working-with-the-map-model">Working with the map model</a></h2>
<p>If you need to deeply inspect the map, you can dump it to JSON:</p>
<pre><code>cargo run --bin dump_map data/system/maps/montlake.bin &gt; montlake.json
</code></pre>
<p>The format of the map isn't well-documented yet. See the
<a href="https://dabreegster.github.io/abstreet/rustdoc/map_model/index.html">generated API docs</a>
and <a href="https://dabreegster.github.io/abstreet/map/index.html">the map model docs</a>
in the meantime.</p>
<h2><a class="header" href="#working-with-individual-trips" id="working-with-individual-trips">Working with individual trips</a></h2>
<p>You can use the <strong>/sim/new-person</strong> API in the middle of a simulation, if
needed. If possible, it's simpler to create a Scenario as input.</p>
<h2><a class="header" href="#working-with-scenarios" id="working-with-scenarios">Working with Scenarios</a></h2>
<p>You can
<a href="https://dabreegster.github.io/abstreet/trafficsim/travel_demand.html#custom-import">import trips from your own data</a>.</p>
<p>You can also generate different variations of one of the
<a href="https://dabreegster.github.io/abstreet/trafficsim/travel_demand.html#proletariat-robot">demand models</a>
by specifying an RNG seed:</p>
<pre><code>cargo run --bin random_scenario -- --rng=123 --map=data/system/maps/montlake.bin &gt; data/system/scenarios/montlake/home_to_work.json
</code></pre>
<p>You can also dump Scenarios (the file that defines all of the people and trips)
to JSON:</p>
<pre><code>cargo run --bin dump_scenario data/system/scenarios/montlake/weekday.bin &gt; montlake_weekday.json
</code></pre>
<p>You can modify the JSON, then put the file back in the appropriate directory and
use it in-game:</p>
<pre><code>cargo run --bin game data/system/scenarios/montlake/modified_scenario.json
</code></pre>
<p>The Scenario format is also undocumented, but see the
<a href="https://dabreegster.github.io/abstreet/rustdoc/sim/struct.Scenario.html">generated API docs</a>
anyway.</p>
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