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< h1 > < a class = "header" href = "#api" id = "api" > API< / a > < / h1 >
< p > Suppose you're tired of manually fiddling with traffic signals, and you want to
use machine learning to do it. You can run A/B Street without graphics and
automatically control it through an API.< / p >
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< h2 > < a class = "header" href = "#examples" id = "examples" > Examples< / a > < / h2 >
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< p > This
< a href = "https://github.com/dabreegster/abstreet/blob/master/headless/examples/python_client.py" > Python example< / a >
has everything you need to get started.< / p >
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< p > Also check out the
< a href = "https://github.com/dabreegster/abstreet/blob/master/headless/examples/go_client.go" > Go example< / a > ,
which demonstrates just a few of the API calls.< / p >
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< h2 > < a class = "header" href = "#api-details" id = "api-details" > API details< / a > < / h2 >
< blockquote >
< p > < strong > Under construction< / strong > : The API will keep changing. There are no backwards
compatibility guarantees yet. Please make sure I know about your project, so I
don't break your client code.< / p >
< / blockquote >
< p > For now, the API is JSON over HTTP. The exact format is unspecified, error codes
are missing, etc. A summary of the commands available so far:< / p >
< ul >
< li > < strong > /sim< / strong >
< ul >
< li > < strong > GET /sim/reset< / strong > : Reset all map edits and the simulation state. The trips
that will run don't change; they're determined by the scenario file you
initially pass to < code > headless< / code > .< / li >
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< li > < strong > POST /sim/load< / strong > : Switch the scenario being simulated. Takes a
< a href = "https://dabreegster.github.io/abstreet/rustdoc/sim/struct.SimFlags.html" > SimFlags< / a >
as a JSON POST body.< / li >
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< li > < strong > GET /sim/get-time< / strong > : Returns the current simulation time.< / li >
< li > < strong > GET /sim/goto-time?t=06:30:00< / strong > : Simulate until 6:30 AM. If the time you
specify is before the current time, you have to call < strong > /sim/reset< / strong > first.< / li >
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< li > < strong > POST /sim/new-person< / strong > : The POST body must be an
< a href = "https://dabreegster.github.io/abstreet/rustdoc/sim/struct.ExternalPerson.html" > ExternalPerson< / a >
in JSON format.< / li >
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< / ul >
< / li >
< li > < strong > /traffic-signals< / strong >
< ul >
< li > < strong > GET /traffic-signals/get?id=42< / strong > : Returns the traffic signal of
intersection #42 in JSON.< / li >
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< li > < strong > POST /traffic-signals/set< / strong > : The POST body must be a
< a href = "https://dabreegster.github.io/abstreet/rustdoc/map_model/struct.ControlTrafficSignal.html" > ControlTrafficSignal< / a >
in JSON format.< / li >
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< li > < strong > GET /traffic-signals/get-delays?id=42& t1=03:00:00& t2=03:30:00< / strong > : Returns
the delay experienced by every agent passing through intersection #42 from
3am to 3:30, grouped by direction of travel.< / li >
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< li > < strong > GET /traffic-signals/get-cumulative-thruput?id=42< / strong > : Returns the number of
agents passing through intersection #42 since midnight, grouped by direction
of travel.< / li >
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< / ul >
< / li >
< li > < strong > /data< / strong >
< ul >
< li > < strong > GET /data/get-finished-trips< / strong > : Returns a JSON list of all finished trips.
Each tuple is (time the trip finished in seconds after midnight, trip ID,
mode, duration of trip in seconds). The mode is either a string like " Walk"
or " Drive" , or null if the trip was aborted (due to a simulation bug or
disconnected map).< / li >
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< li > < strong > GET /data/get-agent-positions< / strong > : Returns a JSON list of all active agents.
Vehicle type (or pedestrian), person ID, and position is included.< / li >
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< / ul >
< / li >
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< li > < strong > /map< / strong >
< ul >
< li > < strong > GET /map/get-edits< / strong > : Returns the current map edits in JSON. You can save
this to a file in < code > data/player/edits/map_name/< / code > and later use it in-game
normally. You can also later run the < code > headless< / code > server with
< code > --edits=name_of_edits< / code > .< / li >
< / ul >
< / li >
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< / ul >
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< h2 > < a class = "header" href = "#working-with-the-map-model" id = "working-with-the-map-model" > Working with the map model< / a > < / h2 >
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< p > If you need to deeply inspect the map, you can dump it to JSON:< / p >
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< pre > < code > cargo run --bin dump_map data/system/maps/montlake.bin > montlake.json
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< / code > < / pre >
< p > The format of the map isn't well-documented yet. See the
< a href = "https://dabreegster.github.io/abstreet/rustdoc/map_model/index.html" > generated API docs< / a >
and < a href = "https://dabreegster.github.io/abstreet/map/index.html" > the map model docs< / a >
in the meantime.< / p >
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< h2 > < a class = "header" href = "#working-with-individual-trips" id = "working-with-individual-trips" > Working with individual trips< / a > < / h2 >
< p > You can use the < strong > /sim/new-person< / strong > API in the middle of a simulation, if
needed. If possible, it's simpler to create a Scenario as input.< / p >
< h2 > < a class = "header" href = "#working-with-scenarios" id = "working-with-scenarios" > Working with Scenarios< / a > < / h2 >
< p > You can
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< a href = "https://dabreegster.github.io/abstreet/trafficsim/travel_demand.html#custom-import" > import trips from your own data< / a > .< / p >
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< p > You can also generate different variations of one of the
< a href = "https://dabreegster.github.io/abstreet/trafficsim/travel_demand.html#proletariat-robot" > demand models< / a >
by specifying an RNG seed:< / p >
< pre > < code > cargo run --bin random_scenario -- --rng=123 --map=data/system/maps/montlake.bin > data/system/scenarios/montlake/home_to_work.json
< / code > < / pre >
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< p > You can also dump Scenarios (the file that defines all of the people and trips)
to JSON:< / p >
< pre > < code > cargo run --bin dump_scenario data/system/scenarios/montlake/weekday.bin > montlake_weekday.json
< / code > < / pre >
< p > You can modify the JSON, then put the file back in the appropriate directory and
use it in-game:< / p >
< pre > < code > cargo run --bin game data/system/scenarios/montlake/modified_scenario.json
< / code > < / pre >
< p > The Scenario format is also undocumented, but see the
< a href = "https://dabreegster.github.io/abstreet/rustdoc/sim/struct.Scenario.html" > generated API docs< / a >
anyway.< / p >
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