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<divclass="item-table"><divclass="item-row"><divclass="item-left module-item"><aclass="struct"href="struct.DummyID.html"title="widgetry::mapspace::world::DummyID struct">DummyID</a></div><divclass="item-right docblock-short"><p>If you don’t ever need to refer to objects in a <code>World</code>, you can auto-assign dummy IDs.</p>
</div></div><divclass="item-row"><divclass="item-left module-item"><aclass="struct"href="struct.Object.html"title="widgetry::mapspace::world::Object struct">Object</a></div><divclass="item-right docblock-short"></div></div><divclass="item-row"><divclass="item-left module-item"><aclass="struct"href="struct.ObjectBuilder.html"title="widgetry::mapspace::world::ObjectBuilder struct">ObjectBuilder</a></div><divclass="item-right docblock-short"><p>This provides a builder API for adding objects to a <code>World</code>.</p>
</div></div><divclass="item-row"><divclass="item-left module-item"><aclass="struct"href="struct.World.html"title="widgetry::mapspace::world::World struct">World</a></div><divclass="item-right docblock-short"><p>A <code>World</code> manages objects that exist in “map-space”, the zoomable and pannable canvas. These
<divclass="item-table"><divclass="item-row"><divclass="item-left module-item"><aclass="enum"href="enum.WorldOutcome.html"title="widgetry::mapspace::world::WorldOutcome enum">WorldOutcome</a></div><divclass="item-right docblock-short"><p>The result of a <code>World</code> handling an event</p>
<divclass="item-table"><divclass="item-row"><divclass="item-left module-item"><aclass="trait"href="trait.ObjectID.html"title="widgetry::mapspace::world::ObjectID trait">ObjectID</a></div><divclass="item-right docblock-short"><p>Objects in a <code>World</code> are uniquely identified by this caller-specified type</p>