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<table><trclass='module-item'><td><aclass="struct"href="struct.IndividTrip.html"title='sim::make::scenario::IndividTrip struct'>IndividTrip</a></td><tdclass='docblock-short'></td></tr><trclass='module-item'><td><aclass="struct"href="struct.PersonSpec.html"title='sim::make::scenario::PersonSpec struct'>PersonSpec</a></td><tdclass='docblock-short'></td></tr><trclass='module-item'><td><aclass="struct"href="struct.Scenario.html"title='sim::make::scenario::Scenario struct'>Scenario</a></td><tdclass='docblock-short'><p>A Scenario describes all the input to a simulation. Usually a scenario covers one day.</p>
<table><trclass='module-item'><td><aclass="enum"href="enum.TripPurpose.html"title='sim::make::scenario::TripPurpose enum'>TripPurpose</a></td><tdclass='docblock-short'><p>Lifted from Seattle's Soundcast model, but seems general enough to use anyhere.</p>