abstreet/ezgui/src/canvas.rs

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// Copyright 2018 Google LLC, licensed under http://www.apache.org/licenses/LICENSE-2.0
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use GfxCtx;
use aabb_quadtree::geom::{Point, Rect};
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use graphics::{Context, Transformed};
use piston::input::{Button, Event, Key, MouseButton, MouseCursorEvent, MouseScrollEvent,
PressEvent, ReleaseEvent};
use piston::window::Size;
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use text;
const ZOOM_SPEED: f64 = 0.05;
const PAN_SPEED: f64 = 10.0;
pub struct Canvas {
pub cam_x: f64,
pub cam_y: f64,
pub cam_zoom: f64,
cursor_x: f64,
cursor_y: f64,
left_mouse_drag_from: Option<[f64; 2]>,
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pub window_size: Size,
}
impl Canvas {
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pub fn new(window_size: Size) -> Canvas {
Canvas {
cam_x: 0.0,
cam_y: 0.0,
cam_zoom: 1.0,
cursor_x: 0.0,
cursor_y: 0.0,
left_mouse_drag_from: None,
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window_size,
}
}
pub fn is_dragging(&self) -> bool {
self.left_mouse_drag_from.is_some()
}
pub fn handle_event(&mut self, ev: &Event) {
if let Some(pos) = ev.mouse_cursor_args() {
self.cursor_x = pos[0];
self.cursor_y = pos[1];
if let Some(click) = self.left_mouse_drag_from {
self.cam_x += click[0] - pos[0];
self.cam_y += click[1] - pos[1];
self.left_mouse_drag_from = Some(pos);
}
}
if let Some(Button::Mouse(MouseButton::Left)) = ev.press_args() {
self.left_mouse_drag_from = Some([self.cursor_x, self.cursor_y]);
}
if let Some(Button::Mouse(MouseButton::Left)) = ev.release_args() {
self.left_mouse_drag_from = None;
}
if let Some(Button::Keyboard(key)) = ev.press_args() {
match key {
Key::Up => self.cam_y -= PAN_SPEED,
Key::Down => self.cam_y += PAN_SPEED,
Key::Left => self.cam_x -= PAN_SPEED,
Key::Right => self.cam_x += PAN_SPEED,
Key::Q => self.zoom_towards_mouse(-ZOOM_SPEED),
Key::W => self.zoom_towards_mouse(ZOOM_SPEED),
_ => {}
}
}
if let Some(scroll) = ev.mouse_scroll_args() {
self.zoom_towards_mouse(scroll[1] * ZOOM_SPEED);
}
}
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// TODO rename
pub fn get_transformed_context(&mut self, ctx: &Context, window_size: Size) -> Context {
self.window_size = window_size;
ctx.trans(-self.cam_x, -self.cam_y).zoom(self.cam_zoom)
}
pub fn draw_mouse_tooltip(&self, g: &mut GfxCtx, lines: &[String]) {
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let (width, height) = text::dims(g, lines);
let x1 = self.cursor_x - (width / 2.0);
let y1 = self.cursor_y - (height / 2.0);
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text::draw_text_bubble(g, lines, x1, y1);
}
// at the bottom-left of the screen
pub fn draw_osd_notification(&self, g: &mut GfxCtx, lines: &[String]) {
if lines.is_empty() {
return;
}
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let (_, height) = text::dims(g, lines);
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let y1 = f64::from(self.window_size.height) - height;
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text::draw_text_bubble(g, lines, 0.0, y1);
}
pub fn draw_text_at(&self, g: &mut GfxCtx, lines: &[String], x: f64, y: f64) {
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text::draw_text_bubble(g, lines, self.map_to_screen_x(x), self.map_to_screen_y(y));
}
fn zoom_towards_mouse(&mut self, delta_zoom: f64) {
let old_zoom = self.cam_zoom;
self.cam_zoom += delta_zoom;
if self.cam_zoom <= ZOOM_SPEED {
self.cam_zoom = ZOOM_SPEED;
}
// Make screen_to_map_{x,y} of cursor_{x,y} still point to the same thing after zooming.
self.cam_x = ((self.cam_zoom / old_zoom) * (self.cursor_x + self.cam_x)) - self.cursor_x;
self.cam_y = ((self.cam_zoom / old_zoom) * (self.cursor_y + self.cam_y)) - self.cursor_y;
}
pub fn get_cursor_in_map_space(&self) -> (f64, f64) {
(
self.screen_to_map_x(self.cursor_x),
self.screen_to_map_y(self.cursor_y),
)
}
fn screen_to_map_x(&self, x: f64) -> f64 {
(x + self.cam_x) / self.cam_zoom
}
fn screen_to_map_y(&self, y: f64) -> f64 {
(y + self.cam_y) / self.cam_zoom
}
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pub fn center_on_map_pt(&mut self, x: f64, y: f64) {
self.cam_x = (x * self.cam_zoom) - (f64::from(self.window_size.width) / 2.0);
self.cam_y = (y * self.cam_zoom) - (f64::from(self.window_size.height) / 2.0);
}
fn map_to_screen_x(&self, x: f64) -> f64 {
(x * self.cam_zoom) - self.cam_x
}
fn map_to_screen_y(&self, y: f64) -> f64 {
(y * self.cam_zoom) - self.cam_y
}
// little weird to return an aabb_quadtree type here. need standard geometry types
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pub fn get_screen_bbox(&self) -> Rect {
Rect {
top_left: Point {
x: self.screen_to_map_x(0.0) as f32,
y: self.screen_to_map_y(0.0) as f32,
},
bottom_right: Point {
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x: self.screen_to_map_x(f64::from(self.window_size.width)) as f32,
y: self.screen_to_map_y(f64::from(self.window_size.height)) as f32,
},
}
}
}