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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="List of all items in this crate"><meta name="keywords" content="rust, rustlang, rust-lang"><title>List of all items in this crate</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sim/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate sim</p><div class='block version'><p>Version 0.1.0</p></div><a id='all-types' href='index.html'><p>Back to index</p></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<span class='in-band'>List of all items</span></h1><h3 id='Structs'>Structs</h3><ul class='structs docblock'><li><a href='struct.AgentProperties.html'>AgentProperties</a></li><li><a href='struct.Analytics.html'>Analytics</a></li><li><a href='struct.BorderSpawnOverTime.html'>BorderSpawnOverTime</a></li><li><a href='struct.CarID.html'>CarID</a></li><li><a href='struct.CommutersVehiclesCounts.html'>CommutersVehiclesCounts</a></li><li><a href='struct.CreateCar.html'>CreateCar</a></li><li><a href='struct.CreatePedestrian.html'>CreatePedestrian</a></li><li><a href='struct.DistanceInterval.html'>DistanceInterval</a></li><li><a href='struct.DrawCarInput.html'>DrawCarInput</a></li><li><a href='struct.DrawPedCrowdInput.html'>DrawPedCrowdInput</a></li><li><a href='struct.DrawPedestrianInput.html'>DrawPedestrianInput</a></li><li><a href='struct.ExternalPerson.html'>ExternalPerson</a></li><li><a href='struct.ExternalTrip.html'>ExternalTrip</a></li><li><a href='struct.IndividTrip.html'>IndividTrip</a></li><li><a href='struct.OrigPersonID.html'>OrigPersonID</a></li><li><a href='struct.ParkedCar.html'>ParkedCar</a></li><li><a href='struct.PedestrianID.html'>PedestrianID</a></li><li><a href='struct.Person.html'>Person</a></li><li><a href='struct.PersonID.html'>PersonID</a></li><li><a href='struct.PersonSpec.html'>PersonSpec</a></li><li><a href='struct.Scenario.html'>Scenario</a></li><li><a href='struct.ScenarioGenerator.html'>ScenarioGenerator</a></li><li><a href='struct.SidewalkSpot.html'>SidewalkSpot</a></li><li><a href='struct.Sim.html'>Sim</a></li><li><a href='struct.SimFlags.html'>SimFlags</a></li><li><a href='struct.SimOptions.html'>SimOptions</a></li><li><a href='struct.SpawnOverTime.html'>SpawnOverTime</a></li><li><a href='struct.TimeInterval.html'>TimeInterval</a></li><li><a href='struct.TripID.html'>TripID</a></li><li><a href='struct.TripInfo.html'>TripInfo</a></li><li><a href='struct.TripPhase.html'>TripPhase</a></li><li><a href='struct.UnzoomedAgent.html'>UnzoomedAgent</a></li><li><a href='struct.Vehicle.html'>Vehicle</a></li><li><a href='struct.VehicleSpec.html'>VehicleSpec</a></li><li><a href='analytics/struct.Analytics.html'>analytics::Analytics</a></li><li><a href='analytics/struct.TimeSeriesCount.html'>analytics::TimeSeriesCount</a></li><li><a href='analytics/struct.TripPhase.html'>analytics::TripPhase</a></li><li><a href='analytics/struct.Window.html'>analytics::Window</a></li><li><a href='cap/struct.AvoidCongestion.html'>cap::AvoidCongestion</a></li><li><a href='cap/struct.CapSimState.html'>cap::CapSimState</a></li><li><a href='cap/struct.Zone.html'>cap::Zone</a></li><li><a href='make/external/struct.ExternalPerson.html'>make::external::ExternalPerson</a></li><li><a href='make/external/struct.ExternalTrip.html'>make::external::ExternalTrip</a></li><li><a href='make/generator/struct.BorderSpawnOverTime.html'>make::generator::BorderSpawnOverTime</a></li><li><a href='make/generator/struct.ScenarioGenerator.html'>make::generator::ScenarioGenerator</a></li><li><a href='make/generator/struct.SpawnOverTime.html'>make::generator::SpawnOverTime</a></li><li><a href='make/load/struct.SimFlags.html'>make::load::SimFlags</a></li><li><a href='make/scenario/struct.IndividTrip.html'>make::scenario::IndividTrip</a></li><li><a href='make/scenario/struct.PersonSpec.html'>make::scenario::PersonSpec</a></li><li><a href='make/scenario/struct.Scenario.html'>make::scenario::Scenario</a></li><li><a href='mechanics/car/struct.Car.html'>mechanics::car::Car</a></li><li><a href='mechanics/driving/struct.DrivingSimState.html'>mechanics::driving::DrivingSimState</a></li><li><a href='mechanics/intersection/struct.IntersectionSimState.html'>mechanics::intersection::IntersectionSimState</a></li><li><a href='mechanics/intersection/struct.Request.html'>mechanics::intersection::Request</a></li><li><a href='mechanics/intersection/struct.SignalState.html'>mechanics::intersection::SignalState</a></li><li><a href='mechanics/intersection/struct.State.html'>mechanics::intersection::State</a></li><li><a href='mechanics/parking/struct.InfinitePa