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<table><trclass="module-item"><td><aclass="struct"href="struct.AgentCache.html"title="map_gui::render::AgentCache struct">AgentCache</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.DrawArea.html"title="map_gui::render::DrawArea struct">DrawArea</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.DrawBuilding.html"title="map_gui::render::DrawBuilding struct">DrawBuilding</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.DrawIntersection.html"title="map_gui::render::DrawIntersection struct">DrawIntersection</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.DrawMap.html"title="map_gui::render::DrawMap struct">DrawMap</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.DrawMovement.html"title="map_gui::render::DrawMovement struct">DrawMovement</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.DrawOptions.html"title="map_gui::render::DrawOptions struct">DrawOptions</a></td><tdclass="docblock-short"><p>Control how the map is drawn.</p>
<table><trclass="module-item"><td><aclass="fn"href="fn.calculate_corners.html"title="map_gui::render::calculate_corners fn">calculate_corners</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="fn"href="fn.draw_vehicle.html"title="map_gui::render::draw_vehicle fn">draw_vehicle</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="fn"href="fn.grey_out_unhighlighted_people.html"title="map_gui::render::grey_out_unhighlighted_people fn">grey_out_unhighlighted_people</a></td><tdclass="docblock-short"><p>If the sim has highlighted people, then fade all others out.</p>