<!DOCTYPE html><htmllang="en"><head><metacharset="utf-8"><metaname="viewport"content="width=device-width, initial-scale=1.0"><metaname="generator"content="rustdoc"><metaname="description"content="Wires together all the pieces, so you can just hand this any map, and it’ll automatically find appropriate census data, and use it to produce a Scenario."><metaname="keywords"content="rust, rustlang, rust-lang, generate_scenario"><title>generate_scenario in popdat - Rust</title><linkrel="stylesheet"type="text/css"href="../normalize.css"><linkrel="stylesheet"type="text/css"href="../rustdoc.css"id="mainThemeStyle"><linkrel="stylesheet"type="text/css"href="../light.css"id="themeStyle"><linkrel="stylesheet"type="text/css"href="../dark.css"disabled><linkrel="stylesheet"type="text/css"href="../ayu.css"disabled><scriptid="default-settings"></script><scriptsrc="../storage.js"></script><scriptsrc="../crates.js"></script><noscript><linkrel="stylesheet"href="../noscript.css"></noscript><linkrel="icon"type="image/svg+xml"href="../favicon.svg">
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<aid="settings-menu"href="../settings.html"><imgsrc="../wheel.svg"width="18"height="18"alt="Change settings"></a></div></form></nav><sectionid="main"class="content"><h1class="fqn"><spanclass="in-band">Function <ahref="index.html">popdat</a>::<wbr><aclass="fn"href="">generate_scenario</a><buttonid="copy-path"onclick="copy_path(this)">⎘</button></span><spanclass="out-of-band"><spanid="render-detail"><aid="toggle-all-docs"href="javascript:void(0)"title="collapse all docs">[<spanclass="inner">−</span>]</a></span><aclass="srclink"href="../src/popdat/lib.rs.html#106-133"title="goto source code">[src]</a></span></h1><preclass="rust fn">pub fn generate_scenario(<br> scenario_name: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> areas: <aclass="struct"href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html"title="struct alloc::vec::Vec">Vec</a><<aclass="struct"href="struct.CensusArea.html"title="struct popdat::CensusArea">CensusArea</a>>, <br> config: <aclass="struct"href="struct.Config.html"title="struct popdat::Config">Config</a>, <br> map: &<aclass="struct"href="../map_model/struct.Map.html"title="struct map_model::Map">Map</a>, <br> rng: &mut <aclass="struct"href="https://docs.rs/rand_xorshift/0.3.0/rand_xorshift/struct.XorShiftRng.html"title="struct rand_xorshift::XorShiftRng">XorShiftRng</a><br>) -><aclass="struct"href="../sim/make/scenario/struct.Scenario.html"title="struct sim::make::scenario::Scenario">Scenario</a></pre><divclass="docblock"><p>Wires together all the pieces, so you can just hand this any map, and it’ll automatically find