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<aid="settings-menu"href="../../settings.html"><imgsrc="../../wheel.svg"width="18"alt="Change settings"></a></div></form></nav><sectionid="main"class="content"><h1class="fqn"><spanclass="out-of-band"><spanid="render-detail"><aid="toggle-all-docs"href="javascript:void(0)"title="collapse all docs">[<spanclass="inner">−</span>]</a></span><aclass="srclink"href="../../src/map_model/edits/mod.rs.html#1-672"title="goto source code">[src]</a></span><spanclass="in-band">Module <ahref="../index.html">map_model</a>::<wbr><aclass="mod"href="">edits</a></span></h1><divclass="docblock"><p>Once a Map exists, the player can edit it in the UI (producing <code>MapEdits</code> in-memory), then save
<table><tr><td><code>pub use self::perma::<aclass="struct"href="../../map_model/edits/perma/struct.PermanentMapEdits.html"title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a>;</code></td></tr></table><h2id="modules"class="section-header"><ahref="#modules">Modules</a></h2>
<table><trclass="module-item"><td><aclass="struct"href="struct.EditEffects.html"title="map_model::edits::EditEffects struct">EditEffects</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.EditRoad.html"title="map_model::edits::EditRoad struct">EditRoad</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.MapEdits.html"title="map_model::edits::MapEdits struct">MapEdits</a></td><tdclass="docblock-short"><p>Represents changes to a map. Note this isn't serializable -- that's what <code>PermanentMapEdits</code>