2018-07-07 00:53:22 +03:00
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# TODO for Phase 1 (Basemap)
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2018-09-17 02:04:33 +03:00
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- huge maps
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- manually mark polygon for the part of seattle to simulate
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- maybe need a quadtree for sidewalk finding to actually work (slightly weird, because no render layer -- use center points only)
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- look into all the warnings (trim failing, no driving lane for buses, duplicate turns)
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2018-08-06 00:17:18 +03:00
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- lots more data
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- lanes: https://data-seattlecitygis.opendata.arcgis.com/datasets/49d417979fec452981a068ca078e7070_3
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2018-10-30 22:57:05 +03:00
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- not filled out for most streets
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2018-08-06 00:17:18 +03:00
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- traffic circles: https://data-seattlecitygis.opendata.arcgis.com/datasets/717b10434d4945658355eba78b66971a_6
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- https://data-seattlecitygis.opendata.arcgis.com/datasets/sidewalks
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2018-10-30 23:33:37 +03:00
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- disagrees with OSM road centers sometimes
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2018-08-06 00:17:18 +03:00
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- https://data-seattlecitygis.opendata.arcgis.com/datasets/curb-ramps
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- high quality thick roads: https://seattlecitygis.maps.arcgis.com/apps/webappviewer/index.html?id=86cb6824307c4d63b8e180ebcff58ce2
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2018-10-18 22:06:39 +03:00
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- OSM has footways
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- but theyre not marked everywhere
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- and theyre hard to associate with roads (sometimes need to infer a planter strip)
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2018-08-06 00:17:18 +03:00
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2018-07-24 20:13:50 +03:00
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- maybe also the time to split into different lane types? what's similar/not between them?
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- graph querying?
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- rendering (and other UI/editor interactions)?
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- sim state?
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2018-07-09 22:04:55 +03:00
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2018-07-07 00:53:22 +03:00
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- more data
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2018-09-17 02:04:33 +03:00
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- draw ALL water and greenery areas
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2018-07-07 00:53:22 +03:00
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- draw benches, bike racks
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- more generally, a way to display random GIS data from seattle site (kml)
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- render trees
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- do need to mouseover shapefile things and see full data
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- grab number of phases from traffic signal shp
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- look for current stop sign priorities
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- https://gis-kingcounty.opendata.arcgis.com/datasets/traffic-signs--sign-point/
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- polish geometry
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- new center polylines
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- explode out at some angles
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- draw intersections at dead-ends
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- shift turn icons and stop markings and such away from crosswalk
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- interpret failed shifting/polyline attempt as implying something about the lane specs
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2018-07-24 20:13:50 +03:00
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- figure out what to do about yellow center lines
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- yellow and white lines intersect cars and turn icons and such
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- who should own drawing them?
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- trim them back too (maybe to avoid hitting the intersection?)
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2018-07-07 00:53:22 +03:00
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- code cleanup
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- move map_model geometry stuff elsewhere (sim stuff also needs it though)
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2018-09-17 02:04:33 +03:00
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- merge control map into one of the other layers?
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2018-07-07 00:53:22 +03:00
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2018-09-17 02:04:33 +03:00
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- better drawing
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- detailed turns, like https://i.ytimg.com/vi/NH6R3RH_ZDY/maxresdefault.jpg
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- rooftops
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- https://thumbs.dreamstime.com/b/top-view-city-street-asphalt-transport-people-walking-down-sidewalk-intersecting-road-pedestrian-81034411.jpg
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- https://thumbs.dreamstime.com/z/top-view-city-seamless-pattern-streets-roads-houses-cars-68652655.jpg
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2018-08-23 22:16:01 +03:00
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- https://gifer.com/en/2svr
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2018-10-19 02:52:17 +03:00
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- color tuning
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- neutral (white or offwhite) color and make noncritical info close to
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that. http://davidjohnstone.net/pages/lch-lab-colour-gradient-picker,
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chroma < 50
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