<linkrel="alternate icon"type="image/png"href="../../favicon-32x32.png"><styletype="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><bodyclass="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><navclass="sidebar"><divclass="sidebar-menu"role="button">☰</div><ahref='../../sim/index.html'><divclass='logo-container rust-logo'><imgsrc='../../rust-logo.png'alt='logo'></div></a><pclass="location">Module make</p><divclass="sidebar-elems"><divclass="block items"><ul><li><ahref="#reexports">Re-exports</a></li><li><ahref="#modules">Modules</a></li><li><ahref="#functions">Functions</a></li></ul></div><pclass="location"><ahref="../index.html">sim</a></p><divid="sidebar-vars"data-name="make"data-ty="mod"data-relpath="../"></div><scriptdefersrc="../sidebar-items.js"></script></div></nav><divclass="theme-picker"><buttonid="theme-picker"aria-label="Pick another theme!"aria-haspopup="menu"><imgsrc="../../brush.svg"width="18"height="18"alt="Pick another theme!"></button><divid="theme-choices"role="menu"></div></div><navclass="sub"><formclass="search-form"><divclass="search-container"><div><selectid="crate-search"><optionvalue="All crates">All crates</option></select><inputclass="search-input"name="search"disabledautocomplete="off"spellcheck="false"placeholder="Click or press ‘S’ to search, ‘?’ for more options…"type="search"></div><buttontype="button"class="help-button">?</button>
<aid="settings-menu"href="../../settings.html"><imgsrc="../../wheel.svg"width="18"height="18"alt="Change settings"></a></div></form></nav><sectionid="main"class="content"><h1class="fqn"><spanclass="in-band">Module <ahref="../index.html">sim</a>::<wbr><aclass="mod"href="">make</a><buttonid="copy-path"onclick="copy_path(this)">⎘</button></span><spanclass="out-of-band"><spanid="render-detail"><aid="toggle-all-docs"href="javascript:void(0)"title="collapse all docs">[<spanclass="inner">−</span>]</a></span><aclass="srclink"href="../../src/sim/make/mod.rs.html#1-27"title="goto source code">[src]</a></span></h1><divclass="docblock"><p>Everything needed to setup a simulation.
<ahref="https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html">https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html</a> for context.</p>
<table><trclass="import-item"><td><code>pub use self::external::<aclass="struct"href="external/struct.ExternalPerson.html"title="struct sim::make::external::ExternalPerson">ExternalPerson</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::external::<aclass="struct"href="external/struct.ExternalTrip.html"title="struct sim::make::external::ExternalTrip">ExternalTrip</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::external::<aclass="enum"href="external/enum.ExternalTripEndpoint.html"title="enum sim::make::external::ExternalTripEndpoint">ExternalTripEndpoint</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::external::<aclass="struct"href="external/struct.MapBorders.html"title="struct sim::make::external::MapBorders">MapBorders</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::generator::<aclass="struct"href="generator/struct.BorderSpawnOverTime.html"title="struct sim::make::generator::BorderSpawnOverTime">BorderSpawnOverTime</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::generator::<aclass="struct"href="generator/struct.ScenarioGenerator.html"title="struct sim::make::generator::ScenarioGenerator">ScenarioGenerator</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::generator::<aclass="struct"href="generator/struct.SpawnOverTime.html"title="struct sim::make::generator::SpawnOverTime">SpawnOverTime</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::load::<aclass="struct"href="load/struct.SimFlags.html"title="struct sim::make::load::SimFlags">SimFlags</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::modifier::<aclass="enum"href="modifier/enum.ScenarioModifier.html"title="enum sim::make::modifier::ScenarioModifier">ScenarioModifier</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::scenario::<aclass="struct"href="scenario/struct.IndividTrip.html"title="struct sim::make::scenario::IndividTrip">IndividTrip</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::scenario::<aclass="struct"href="scenario/struct.PersonSpec.html"title="struct sim::make::scenario::PersonSpec">PersonSpec</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::scenario::<aclass="struct"href="scenario/struct.Scenario.html"title="struct sim::make::scenario::Scenario">Scenario</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::scenario::<aclass="enum"href="scenario/enum.TripPurpose.html"title="enum sim::make::scenario::TripPurpose">TripPurpose</a>;</code></td><tdclass="docblock-short"></td></tr><trclass="import-item"><td><code>pub use self::spawner::<aclass="enum"href="spawner/enum.TripEndpoint.html"title="enum sim::make::spawner::TripEndpoint">TripEndpoint</a>;</code></td><tdclass="docblock-short"></td></tr></table><h2id="modules"class="section-header"><ahref="#modules">Modules</a></h2>
<table><trclass="module-item"><td><aclass="mod"href="activity_model/index.html"title="sim::make::activity_model mod">activity_model</a></td><tdclass="docblock-short"><p>An activity model creates “people” that follow a set schedule of activities through the day.
</td></tr><trclass="module-item"><td><aclass="mod"href="external/index.html"title="sim::make::external mod">external</a></td><tdclass="docblock-short"><p>Some users of the API (https://a-b-street.github.io/docs/tech/dev/api.html) have their own
</td></tr><trclass="module-item"><td><aclass="mod"href="generator/index.html"title="sim::make::generator mod">generator</a></td><tdclass="docblock-short"><p>This is a much more primitive way to randomly generate trips. activity_model.rs has something
</td></tr><trclass="module-item"><td><aclass="mod"href="load/index.html"title="sim::make::load mod">load</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="mod"href="modifier/index.html"title="sim::make::modifier mod">modifier</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="mod"href="scenario/index.html"title="sim::make::scenario mod">scenario</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="mod"href="spawner/index.html"title="sim::make::spawner mod">spawner</a></td><tdclass="docblock-short"><p>Intermediate structures used to instantiate a Scenario. Badly needs simplification:
<table><trclass="module-item"><td><aclass="fn"href="fn.fork_rng.html"title="sim::make::fork_rng fn">fork_rng</a></td><tdclass="docblock-short"><p>Need to explain this trick – basically keeps consistency between two different simulations when