2020-11-19 21:56:14 +03:00
<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "utf-8" > < meta name = "viewport" content = "width=device-width, initial-scale=1.0" > < meta name = "generator" content = "rustdoc" > < meta name = "description" content = "API documentation for the Rust `ContextualActions` trait in crate `game`." > < meta name = "keywords" content = "rust, rustlang, rust-lang, ContextualActions" > < title > game::info::ContextualActions - Rust< / title > < link rel = "stylesheet" type = "text/css" href = "../../normalize.css" > < link rel = "stylesheet" type = "text/css" href = "../../rustdoc.css" id = "mainThemeStyle" > < link rel = "stylesheet" type = "text/css" href = "../../light.css" id = "themeStyle" > < link rel = "stylesheet" type = "text/css" href = "../../dark.css" disabled > < link rel = "stylesheet" type = "text/css" href = "../../ayu.css" disabled > < script src = "../../storage.js" > < / script > < noscript > < link rel = "stylesheet" href = "../../noscript.css" > < / noscript > < link rel = "icon" type = "image/svg+xml" href = "../../favicon.svg" >
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< link rel = "alternate icon" type = "image/png" href = "../../favicon-32x32.png" > < style type = "text/css" > # crate-search { background-image : url ( "../../down-arrow.svg" ) ; } < / style > < / head > < body class = "rustdoc trait" > <!-- [if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif] --> < nav class = "sidebar" > < div class = "sidebar-menu" > ☰ < / div > < a href = '../../game/index.html' > < div class = 'logo-container rust-logo' > < img src = '../../rust-logo.png' alt = 'logo' > < / div > < / a > < p class = 'location' > Trait ContextualActions< / p > < div class = "sidebar-elems" > < div class = "block items" > < a class = "sidebar-title" href = "#required-methods" > Required Methods< / a > < div class = "sidebar-links" > < a href = "#tymethod.actions" > actions< / a > < a href = "#tymethod.execute" > execute< / a > < a href = "#tymethod.gameplay_mode" > gameplay_mode< / a > < a href = "#tymethod.is_paused" > is_paused< / a > < / div > < a class = "sidebar-title" href = "#implementors" > Implementors< / a > < / div > < p class = 'location' > < a href = '../index.html' > game< / a > ::< wbr > < a href = 'index.html' > info< / a > < / p > < script > window . sidebarCurrent = { name : 'ContextualActions' , ty : 'trait' , relpath : '' } ; < / script > < script defer src = "sidebar-items.js" > < / script > < / div > < / nav > < div class = "theme-picker" > < button id = "theme-picker" aria-label = "Pick another theme!" > < img src = "../../brush.svg" width = "18" alt = "Pick another theme!" > < / button > < div id = "theme-choices" > < / div > < / div > < script src = "../../theme.js" > < / script > < nav class = "sub" > < form class = "search-form" > < div class = "search-container" > < div > < select id = "crate-search" > < option value = "All crates" > All crates< / option > < / select > < input class = "search-input" name = "search" disabled autocomplete = "off" spellcheck = "false" placeholder = "Click or press ‘ S’ to search, ‘ ?’ for more options…" type = "search" > < / div > < span class = "help-button" > ?< / span >
2020-12-01 01:37:40 +03:00
< a id = "settings-menu" href = "../../settings.html" > < img src = "../../wheel.svg" width = "18" alt = "Change settings" > < / a > < / div > < / form > < / nav > < section id = "main" class = "content" > < h1 class = 'fqn' > < span class = 'out-of-band' > < span id = 'render-detail' > < a id = "toggle-all-docs" href = "javascript:void(0)" title = "collapse all docs" > [< span class = 'inner' > − < / span > ]< / a > < / span > < a class = 'srclink' href = '../../src/game/info/mod.rs.html#712-727' title = 'goto source code' > [src]< / a > < / span > < span class = 'in-band' > Trait < a href = '../index.html' > game< / a > ::< wbr > < a href = 'index.html' > info< / a > ::< wbr > < a class = "trait" href = '' > ContextualActions< / a > < / span > < / h1 > < div class = "docblock type-decl hidden-by-usual-hider" > < pre class = 'rust trait' > pub trait ContextualActions {
2020-11-24 10:58:48 +03:00
fn < a href = '#tymethod.actions' class = 'fnname' > actions< / a > (& self, app: & < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > ) -> < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title = "struct alloc::vec::Vec" > Vec< / a > < < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > (< / a > Key, < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > )< / a > > ;
< div class = 'item-spacer' > < / div > fn < a href = '#tymethod.execute' class = 'fnname' > execute< / a > (< br > & mut self, < br > ctx: & mut EventCtx< '_> , < br > app: & mut < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , < br > id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > , < br > action: < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > , < br > close_panel: & mut < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > < br > ) -> Transition< < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > > ;
2020-08-19 22:57:57 +03:00
< div class = 'item-spacer' > < / div > fn < a href = '#tymethod.is_paused' class = 'fnname' > is_paused< / a > (& self) -> < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > ;
2020-09-07 20:46:31 +03:00
< div class = 'item-spacer' > < / div > fn < a href = '#tymethod.gameplay_mode' class = 'fnname' > gameplay_mode< / a > (& self) -> < a class = "enum" href = "../../game/sandbox/gameplay/enum.GameplayMode.html" title = "enum game::sandbox::gameplay::GameplayMode" > GameplayMode< / a > ;
2020-12-01 02:35:15 +03:00
}< / pre > < / div > < h2 id = 'required-methods' class = 'small-section-header' > Required methods< a href = '#required-methods' class = 'anchor' > < / a > < / h2 > < div class = 'methods' > < h3 id = 'tymethod.actions' class = 'method' > < code > fn < a href = '#tymethod.actions' class = 'fnname' > actions< / a > (& self, app: & < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > ) -> < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title = "struct alloc::vec::Vec" > Vec< / a > < < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > (< / a > Key, < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > )< / a > > < / code > < / h3 > < h3 id = 'tymethod.execute' class = 'method' > < code > fn < a href = '#tymethod.execute' class = 'fnname' > execute< / a > (< br > & mut self, < br > ctx: & mut EventCtx< '_> , < br > app: & mut < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , < br > id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > , < br > action: < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > , < br > close_panel: & mut < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > < br > ) -> Transition< < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > > < / code > < / h3 > < h3 id = 'tymethod.is_paused' class = 'method' > < code > fn < a href = '#tymethod.is_paused' class = 'fnname' > is_paused< / a > (& self) -> < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > < / code > < / h3 > < h3 id = 'tymethod.gameplay_mode' class = 'method' > < code > fn < a href = '#tymethod.gameplay_mode' class = 'fnname' > gameplay_mode< / a > (& self) -> < a class = "enum" href = "../../game/sandbox/gameplay/enum.GameplayMode.html" title = "enum game::sandbox::gameplay::GameplayMode" > GameplayMode< / a > < / code > < / h3 > < / div > < span class = 'loading-content' > Loading content...< / span > < h2 id = 'implementors' class = 'small-section-header' > Implementors< a href = '#implementors' class = 'anchor' > < / a > < / h2 > < div class = 'item-list' id = 'implementors-list' > < h3 id = 'impl-ContextualActions' class = 'impl' > < code class = 'in-band' > impl ContextualActions for game::debug::< a class = "struct" href = "../../game/debug/struct.Actions.html" title = "struct game::debug::Actions" > Actions< / a > < / code > < a href = '#impl-ContextualActions' class = 'anchor' > < / a > < a class = 'srclink' href = '../../src/game/debug/mod.rs.html#446-648' title = 'goto source code' > [src]< / a > < / h3 > < div class = 'impl-items' > < h4 id = 'method.actions' class = "method hidden" > < code > fn < a href = '#method.actions' class = 'fnname' > actions< / a > (& self, app: & < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > ) -> < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title = "struct alloc::vec::Vec" > Vec< / a > < < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > (< / a > Key, < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > )< / a > > < / code > < a class = 'srclink' href = '../../src/game/debug/mod.rs.html#447-487' title = 'goto source code' > [src]< / a > < / h4 > < h4 id = 'method.execute' class = "method hidden" > < code > fn < a href = '#method.execute' class = 'fnname' > execute< / a > (< br > & mut self, < br > ctx: & mut Event