<!DOCTYPE html><htmllang="en"><head><metacharset="utf-8"><metaname="viewport"content="width=device-width, initial-scale=1.0"><metaname="generator"content="rustdoc"><metaname="description"content="Once a Map exists, the player can edit it in the UI (producing `MapEdits` in-memory), then save the changes to a file (as `PermanentMapEdits`). See https://a-b-street.github.io/docs/tech/map/edits.html."><metaname="keywords"content="rust, rustlang, rust-lang, edits"><title>map_model::edits - Rust</title><linkrel="stylesheet"type="text/css"href="../../normalize.css"><linkrel="stylesheet"type="text/css"href="../../rustdoc.css"id="mainThemeStyle"><linkrel="stylesheet"type="text/css"href="../../light.css"id="themeStyle"><linkrel="stylesheet"type="text/css"href="../../dark.css"disabled><linkrel="stylesheet"type="text/css"href="../../ayu.css"disabled><scriptid="default-settings"></script><scriptsrc="../../storage.js"></script><scriptsrc="../../crates.js"></script><noscript><linkrel="stylesheet"href="../../noscript.css"></noscript><linkrel="icon"type="image/svg+xml"href="../../favicon.svg">
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<aid="settings-menu"href="../../settings.html"><imgsrc="../../wheel.svg"width="18"height="18"alt="Change settings"></a></div></form></nav><sectionid="main"class="content"><h1class="fqn"><spanclass="in-band">Module <ahref="../index.html">map_model</a>::<wbr><aclass="mod"href="">edits</a><buttonid="copy-path"onclick="copy_path(this)">⎘</button></span><spanclass="out-of-band"><spanid="render-detail"><aid="toggle-all-docs"href="javascript:void(0)"title="collapse all docs">[<spanclass="inner">−</span>]</a></span><aclass="srclink"href="../../src/map_model/edits/mod.rs.html#1-908"title="goto source code">[src]</a></span></h1><divclass="docblock"><p>Once a Map exists, the player can edit it in the UI (producing <code>MapEdits</code> in-memory), then save
<table><trclass="import-item"><td><code>pub use self::perma::<aclass="struct"href="perma/struct.PermanentMapEdits.html"title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a>;</code></td><tdclass="docblock-short"></td></tr></table><h2id="modules"class="section-header"><ahref="#modules">Modules</a></h2>
<table><trclass="module-item"><td><aclass="struct"href="struct.EditEffects.html"title="map_model::edits::EditEffects struct">EditEffects</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.EditRoad.html"title="map_model::edits::EditRoad struct">EditRoad</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.MapEdits.html"title="map_model::edits::MapEdits struct">MapEdits</a></td><tdclass="docblock-short"><p>Represents changes to a map. Note this isn’t serializable – that’s what <code>PermanentMapEdits</code>
<table><trclass="module-item"><td><aclass="fn"href="fn.fix_building_driveways.html"title="map_model::edits::fix_building_driveways fn">fix_building_driveways</a></td><tdclass="docblock-short"><p>Recalculate the driveways of some buildings after map edits.</p>
</td></tr><trclass="module-item"><td><aclass="fn"href="fn.fix_parking_lot_driveways.html"title="map_model::edits::fix_parking_lot_driveways fn">fix_parking_lot_driveways</a></td><tdclass="docblock-short"><p>Recalculate the driveways of some parking lots after map edits.</p>