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< link rel = "alternate icon" type = "image/png" href = "../../favicon-32x32.png" > < style type = "text/css" > # crate-search { background-image : url ( "../../down-arrow.svg" ) ; } < / style > < / head > < body class = "rustdoc trait" > <!-- [if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif] --> < nav class = "sidebar" > < div class = "sidebar-menu" > ☰ < / div > < a href = '../../game/index.html' > < div class = 'logo-container rust-logo' > < img src = '../../rust-logo.png' alt = 'logo' > < / div > < / a > < p class = "location" > Trait ContextualActions< / p > < div class = "sidebar-elems" > < div class = "block items" > < a class = "sidebar-title" href = "#required-methods" > Required Methods< / a > < div class = "sidebar-links" > < a href = "#tymethod.actions" > actions< / a > < a href = "#tymethod.execute" > execute< / a > < a href = "#tymethod.gameplay_mode" > gameplay_mode< / a > < a href = "#tymethod.is_paused" > is_paused< / a > < / div > < a class = "sidebar-title" href = "#implementors" > Implementors< / a > < / div > < p class = "location" > < a href = "../index.html" > game< / a > ::< wbr > < a href = "index.html" > info< / a > < / p > < script > window . sidebarCurrent = { name : "ContextualActions" , ty : "trait" , relpath : "" } ; < / script > < script defer src = "sidebar-items.js" > < / script > < / div > < / nav > < div class = "theme-picker" > < button id = "theme-picker" aria-label = "Pick another theme!" aria-haspopup = "menu" > < img src = "../../brush.svg" width = "18" alt = "Pick another theme!" > < / button > < div id = "theme-choices" role = "menu" > < / div > < / div > < script src = "../../theme.js" > < / script > < nav class = "sub" > < form class = "search-form" > < div class = "search-container" > < div > < select id = "crate-search" > < option value = "All crates" > All crates< / option > < / select > < input class = "search-input" name = "search" disabled autocomplete = "off" spellcheck = "false" placeholder = "Click or press ‘ S’ to search, ‘ ?’ for more options…" type = "search" > < / div > < span class = "help-button" > ?< / span >
< a id = "settings-menu" href = "../../settings.html" > < img src = "../../wheel.svg" width = "18" alt = "Change settings" > < / a > < / div > < / form > < / nav > < section id = "main" class = "content" > < h1 class = "fqn" > < span class = "out-of-band" > < span id = "render-detail" > < a id = "toggle-all-docs" href = "javascript:void(0)" title = "collapse all docs" > [< span class = "inner" > − < / span > ]< / a > < / span > < a class = "srclink" href = "../../src/game/info/mod.rs.html#712-727" title = "goto source code" > [src]< / a > < / span > < span class = "in-band" > Trait < a href = "../index.html" > game< / a > ::< wbr > < a href = "index.html" > info< / a > ::< wbr > < a class = "trait" href = "" > ContextualActions< / a > < / span > < / h1 > < div class = "docblock type-decl hidden-by-usual-hider" > < pre class = "rust trait" > pub trait ContextualActions {
fn < a href = "#tymethod.actions" class = "fnname" > actions< / a > (& self, app: & < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > ) -> < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title = "struct alloc::vec::Vec" > Vec< / a > < < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > (< / a > Key, < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > )< / a > > ;
< div class = "item-spacer" > < / div > fn < a href = "#tymethod.execute" class = "fnname" > execute< / a > (< br > & mut self, < br > ctx: & mut EventCtx< '_> , < br > app: & mut < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , < br > id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > , < br > action: < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > , < br > close_panel: & mut < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > < br > ) -> Transition< < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > > ;
< div class = "item-spacer" > < / div > fn < a href = "#tymethod.is_paused" class = "fnname" > is_paused< / a > (& self) -> < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > ;
< div class = "item-spacer" > < / div > fn < a href = "#tymethod.gameplay_mode" class = "fnname" > gameplay_mode< / a > (& self) -> < a class = "enum" href = "../../game/sandbox/gameplay/enum.GameplayMode.html" title = "enum game::sandbox::gameplay::GameplayMode" > GameplayMode< / a > ;
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}< / pre > < / div > < h2 id = "required-methods" class = "small-section-header" > Required methods< a href = "#required-methods" class = "anchor" > < / a > < / h2 > < div class = "methods" > < h3 id = "tymethod.actions" class = "method" > < code > fn < a href = "#tymethod.actions" class = "fnname" > actions< / a > (& self, app: & < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > ) -> < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title = "struct alloc::vec::Vec" > Vec< / a > < < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > (< / a > Key, < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > )< / a > > < / code > < / h3 > < h3 id = "tymethod.execute" class = "method" > < code > fn < a href = "#tymethod.execute" class = "fnname" > execute< / a > (< br > & mut self, < br > ctx: & mut EventCtx< '_> , < br > app: & mut < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , < br > id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > , < br > action: < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > , < br > close_panel: & mut < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > < br > ) -> Transition< < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > > < / code > < / h3 > < h3 id = "tymethod.is_paused" class = "method" > < code > fn < a href = "#tymethod.is_paused" class = "fnname" > is_paused< / a > (& self) -> < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > < / code > < / h3 > < h3 id = "tymethod.gameplay_mode" class = "method" > < code > fn < a href = "#tymethod.gameplay_mode" class = "fnname" > gameplay_mode< / a > (& self) -> < a class = "enum" href = "../../game/sandbox/gameplay/enum.GameplayMode.html" title = "enum game::sandbox::gameplay::GameplayMode" > GameplayMode< / a > < / code > < / h3 > < / div > < span class = "loading-content" > Loading content...< / span > < h2 id = "implementors" class = "small-section-header" > Implementors< a href = "#implementors" class = "anchor" > < / a > < / h2 > < div class = "item-list" id = "implementors-list" > < h3 id = "impl-ContextualActions" class = "impl" > < code class = "in-band" > impl ContextualActions for game::debug::< a class = "struct" href = "../../game/debug/struct.Actions.html" title = "struct game::debug::Actions" > Actions< / a > < / code > < a href = "#impl-ContextualActions" class = "anchor" > < / a > < a class = "srclink" href = "../../src/game/debug/mod.rs.html#464-666" title = "goto source code" > [src]< / a > < / h3 > < div class = "impl-items" > < h4 id = "method.actions" class = "method hidden" > < code > fn < a href = "#method.actions" class = "fnname" > actions< / a > (& self, app: & < a class = "struct" href = "../../game/app/struct.App.html" title = "struct game::app::App" > App< / a > , id: < a class = "enum" href = "../../map_gui/enum.ID.html" title = "enum map_gui::ID" > ID< / a > ) -> < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title = "struct alloc::vec::Vec" > Vec< / a > < < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > (< / a > Key, < a class = "struct" href = "https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title = "struct alloc::string::String" > String< / a > < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.tuple.html" > )< / a > > < / code > < a class = "srclink" href = "../../src/game/debug/mod.rs.html#465-505" title = "goto source code" > [src]< / a > < / h4 > < h4 id = "method.execute" class = "method hidden" > < code > fn < a href = "#method.execute" class = "fnname" > execute< / a > (< br > & mut self, < br > ctx: & mut Event